
Adventurer#33 |

Yeah go ahead and reroll those attempts. Everyone throwing stuff has enough time to throw three things with the -4 to hit for improvised weapons. go ahead and roll the attacks at anytime once we see how many hit Sandman and Connor will roll reflex saves. Be sure to specify who you are throwing stuff at. Connor or Sandman.

-The Sandman- |

Sorry for my negativity about this section. I reserve a very special kind of spite for poor mechanical representation in games that I'm playing.
GM, thank you for being flexible to try to make it work. The idea of this challenge is really fun.

Connor Peril |

I am going to have to bow out of this game, everything at home and at work and the game I am running is just a little too much for me and I have not been able to fully commit myself to this game. Sorry for the inconvenience and thank you for the opportunity.

-The Sandman- |

I'm really enjoying this game. You're doing a great job capturing the feel of being fledgeling pirates.
Took another level of Witch. Picked up Touch of Combustion and Beguiling Gift. Considering Undine's Curse.
GM, would you rule that Undine's Curse would wake up someone who was asleep (say, because of a Slumber Hex or Sleep spell?)

Adventurer#33 |

I am going to be nice and say you can roll once and then choose between the roll and half+1
@Sandman I am going to say that yes it would waken someone affected by a sleep spell. a creature under a sleep spell would be woken if it took damage right? So as soon as it took damage from suffocation it would wake up.
If you can come up with a way to do it mechanically I will go it only having a chance of waking them up.

-The Sandman- |

Hmm. Not worth it then. That would make the spell all but useless to me since it doesn't really do anything unless the target is unconscious, and sleep is the only reliable way I have to knock someone out.
Sleep is effectively a save or die spell anyway, so it wouldn't really be worth it to cast before hand.

Allie "Cat" Calico |

hit points: 1d8 ⇒ 4
I'll take the five, then (4+1). One hit point can be a very big deal!
Other adjustments:
+1 BAB
+1 Reflex
Evasion (rogue ability)
Fast Getaway (rogue talent)
Skills points allocated thusly: (8 class, 1 favored class, 1 human)
+1 acrobatics
+1 bluff
+1 climb
+1 diplomacy
+1 perception
+1 sense motive
+1 sleight of hand
+1 stealth
2 new skills purchased:
1 rank of swim
1 rank of profession (sailor)

-The Sandman- |

Same here.
I'm doing a little research into Undine's Curse though. It's oddly worded. I'm completely willing to go with your judgement, but I'm curious what the boards have to say. If starting to suffocate would wake a target up, then I'm not really sure what the purpose of the spell is. Based on the wording it doesn't do anything to someone that is awake (no penalty listed for having to "breathe on purpose") and someone who is knocked out by any other effect isn't someone you'd ever need to use this spell on.
I can't figure out what it's supposed to do.

Adventurer#33 |

It may be that the publishers see it differently than I do. Like I said I think there should be at least a chance that it would wake the target. The sleep spell description says they wake if they are slapped or wounded. I am taking that to mean if they take damage. Let me ask you this if you take damage from poison while under a sleep spell does that wake the target?

--Sandman-- |

Good question. I really don't know. There's plenty of examples of poisons killing people in their sleep. There's also plenty that would cause them to wake up in agony.
I'm also considering this as something that could be cast on someone who's just asleep normally, or who's been knocked out with a Color Spray or something. Establishing a baseline for this is something the description of the spell should do, but it definitely doesn't.

Adventurer#33 |

Reverse the situation. Say it is a player that has Undine's curse on them and are hit with a sleep spell. What kind of save would they have to make to avoid suffocating in their sleep. I am fine with using it once we work out a mechanic so you guys can't just hit everyone with a sleep hex and then bang Undines curse they all suffocate.

--Sandman-- |

Reverse the situation. Say it is a player that has Undine's curse on them and are hit with a sleep spell. What kind of save would they have to make to avoid suffocating in their sleep. I am fine with using it once we work out a mechanic so you guys can't just hit everyone with a sleep hex and then bang Undines curse they all suffocate.
Well, once a sleep spell is successful, the person it has effected is all but dead anyway. They can be coup de graced at leisure. I'm not sure that Undine's Curse really changes that.
I really can't wrap my head around the intent of the spell.

Amamer |

At a con this weekend, bot as needed. Amamer will Touch of the Sea herself and then likely use her crossbow and frost ray SLA from the Wormwood until she can cross in relative safety (slow and careful). Color Spray will be at the tip of her tongue if she can hit more than one enemy with it.

-The Sandman- |

It is a DC 10 acrobatics check to leap the gap or you can do the boarding with the grapple like was practiced. If you choose to leap across only one person can cross per round.
So does this mean that because Allie jumped, no one else can cross, or does it just mean no one else can jump this round?

Adventurer#33 |

climbing you will land in the squares closest to the Wormwood. The book has you climing across but I am okay with you swinging. Make an acrobatics check for that. DC 17 and you can land anywhere on the sterncastle of the other ship. DC 10 just gets you to the railing.
You all should be able to move Icons now sorry about that.

-The Sandman- |

Stairs are usually difficult terrain, which cost double movement and prevents charging, but doesn't actually prevent acrobatics checks. I think the acro skill lists some DC modifiers though. Seems like it would be reasonable to apply them in this case.

Allie "Cat" Calico |

Based on the skill description, I think I hit a high enough number (it depends on your ruling on what modifiers apply). If not, Allie falls over while attempting to do something reckless.
It's all good. ;-)