13th RoW (Inactive)

Game Master Pirate Rob


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Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Welcome Branding!

BTW - Just looking over the leveling stuff now, should have that all cleared up and set before the next encounter.


Tomb

As a note I will be unavailable all day Tuesday. I'll be in charge of a polling place, helping the democratic process along.


Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Hey, brought everything up to date with my character for level three. Take a look if you want to double check that I didn't screw anything up!

Scarab Sages

stats1: 4d6 ⇒ (5, 3, 2, 5) = 15
stats2: 4d6 ⇒ (3, 5, 6, 3) = 17
stats3: 4d6 ⇒ (2, 4, 2, 2) = 10
stats4: 4d6 ⇒ (6, 2, 4, 4) = 16
stats5: 4d6 ⇒ (4, 6, 2, 4) = 16
stats6: 4d6 ⇒ (6, 5, 6, 6) = 23

I'm assuming that it's 4d6 and drop the lowest die, in which case my stats would be: 13, 14, 8, 14, 14, and 18.

Scarab Sages

Here's what I have on my character so far. I'm including everything, just so that folks can point out where I messed up. Suggestions would also be welcome, as I have not finished the character creation process yet.

My concept is for a dwarven investigator tasked with protecting the homeland. He specializes in unnatural and extraplanar threats, and has come to investigate the sudden snowfall.

Race: Dwarf
Class: Cleric 3
Base HP: 7
Usual Base AC: 14
Base Physical Defense: 11
Base Mental Defense: 11
Background points: 8
Recovery dice: 3d8+3

Base Stats: Str 14, Dex 8, Con 14, Int 13, Wis 18, Cha 14
Dwarf stat bonus: +2 Con, Cleric stat bonus: +2 Wis
Total Stats: Str 14, Dex 8, Con 16, Int 13, Wis 20, Cha 14

HP: 7 + 3 = 10 x 5 = 50
AC: 15 (heavy armor and shield) + 3 (Con) + 3 (levels) = 21
Physical Defense: 11 + 2 (Str) + 3 (levels) = 16
Mental Defense: 11 + 2 (Cha) + 3 (levels) = 16
Initiative: -1 (Dex) + 3 (levels) = +2

Relationship Points: 3
Dwarf King: 2 (Positive)
Diabolist: 1 (Conflicted)

Backgrounds:

Talents:
Domain (Healing)
Domain (Knowledge)
Domain (Protection)

Feats:
Heal
Knowledge
Linguist
That’s Your Best Shot?

Spells:
Heal
1st: Spirits of the Righteous, Turn Undead
3rd: Javelin of Faith, Judgement, Mighty Healing


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

I've expanded the PC a bit more. As stated above, any suggestions would be appreciated (talents, etc).


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

I'm probably missing something, but how'd you get four feats?


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

Oh, I thought everyone gets the racial feat for free. That is not the case?


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Just humans, I think.


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

I actually mislabeled "That's Your Best Shot?". It's a racial power, not a feat. I have three feats: Heal, Domain (Knowledge), and Linguist.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Gotcha. Sometimes racial powers have feats that you can take to enhance them, so I thought you might've done that.


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:
Dernaras Mihadorien wrote:

Gotcha. Sometimes racial powers have feats that you can take to enhance them, so I thought you might've done that.

Dwarves' racial power does, but it's a Champion feat, so still a few levels away.


Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Oh heads up everyone. I'm away Friday/Saturday (and possibly Sunday). If that's going to throw off the game, someone can take over my character those days?


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

I'll be out from Friday evening through sometime Sunday.


Tomb

I will actually be out of town Friday though Sunday this coming weekend as well amusingly enough.

Henrick: Character looks great, I didn't notice anything wrong but I didn't go over it with a fine toothed comb either.

Scarab Sages

Rob, I'm a little confused about how my healing ability (in the form of the various healing spells I can cast) are different from the "Rally" ability that everyone has. I realize that some do extra healing, but letting other people have a recovery, they still have to take a standard action to get its effects?


Tomb

Does not require them to take an action.

So

Heal is basically you taking a swift instead of them (or yourself) taking a standard. (have to be near your ally)

Healing Domain means you add 2xYour Level to anytime you let somebody heal using a recovery.

The Invocation power for the healing domain (1/day quick action) lets you cast heal a 3rd time that fight and makes the first one you cast use a free recovery.

Anybody can rally as a standard to heal using a recovery. (Although Dernaras has a fighter power that lets her rally as a quick action 1/battle + 1/day and Dante has a ring)

Especially with the 10-session campaign and only getting 3 base recoveries, I suspect the No Recoveries Left? rule will show up some times.

No recoveries left?:
In the corner case in which you’re supposed to use a recovery to heal and you have none left, you get half the healing you should get and take a –1 penalty to all defenses and attack rolls until you get a full heal-up. This penalty stacks if you burn multiple recoveries you don’t actually possess.

Hopefully that answers your questions.


Driving to LA for the weekend and then Monday is my Birthday. I'll try and check in over the weekend but nothing to long from me till Tuesday.

Scarab Sages

Rob, are you planning on attending PaizoCon this year? For that matter, is anyone else?


Not going to PaizoCon this year, am going to GenCon though.


Not this year for me. Due to the dates, I'd arrive just in time for the banquet.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Sorry guys, crazy moving weekend. Will be back to normal daytime posting tomorrow.


Tomb

I was out at a free RPG day weekend thingy myself. We'll see which finishes first, my next post or my tea.

Scarab Sages

How strong do you like your tea?


Tomb

I start with a strong black but I add Milk and sweetener. Something about my British heritage or something.


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

GM, I was just reading the rules on magic items and recharges. Am I correct in assuming that I can use the +1 attack/+1 damage power from the onyx I got from the last combat once a day, unless I make a 6+ recharge roll after the battle? Reference

EDIT: Sorry, my mind is elsewhere. I realize now that the ability to give another save on an ongoing effect is what requires the recharge roll, not the +1 attack/damage. Duh.


Tomb

No worries, glad you got it figured out.

Scarab Sages

Sorry, guys, I was in Arizona for the long weekend and forgot to let you know.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

I'm all leveled up.


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

I'm leaving for PaizoCon tomorrow and will be back Sunday night. Posting will be spotty between now and then.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

You and everybody else in my Peebeepees. :(

'cept me.


If it helps, I'm not at PaizoCon?

-Matt


Henrick the Priest wrote:
I'm leaving for PaizoCon tomorrow and will be back Sunday night. Posting will be spotty between now and then.

Hey, text me when the news breaks about the next AP!

-Matt


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

Biggest announcement (at least from my own skewed perspective) was that the new AP after Iron Gods will be Giant Slayers. The AP will send the APs against some pretty antagonistic giants and begins in the Hold of Belkzen, with a Campaign Setting book written by yours truly!


Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Sorry, sudden personal/work stuff has made it so I can't post for a bit. I'll try to get on, but I doubt I can get back into the swing of things till Wednesday, or possibly Tuesday.


Alright, we'll talk when you get back, thanks for the note.


Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Just got back into town. Currently reviewing the posts I've missed, thanks Rob for covering for me while I was gone!


M Dwarf Cleric 5 | HP: 80/80 | AC 23 | PD 18 | MD 20 | Recover: 3/3 5d8+3 | Init +4 | Effects:

I'm finishing up a big writing project this weekend. Will be back to regular posting on Monday.


Is it what I think it is?

Scarab Sages

Mattastrophic wrote:
Is it what I think it is?

Yes.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Arayas?


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Hey DM, I just wanted to say that I'm really enjoying this game... even if I often fear for our survival. :)


Tomb

Well if things get too tough, you can always take a campaign loss and run away. I've already started working on my Lady Smallwood is turned into a Vampire and hunts Dante down for revenge plot.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Nooooo! Never give up! Never surrender!

Sovereign Court

Male Human Rogue5 hp 72 | AC 21 PD 20 MD 21 (resist 12+) | Recovery 1/3 (5d8+3) | Init +13 (roll twice, take better) | Conditions reunited with his love

Wait... What???

-Posted with Wayfinder


Female Half Elf, [HP 48/48 | AC: 16 PD 16 MD 14] INIT +4 [Recoveries: 3/3] Ranger Level 4

Sorry, some real life stuff (friend in the hospital, home renovations, work) have kept me from the computer, and is going to make it impossible to get back to regular posting till Tuesday.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

Dernaras has:

Golden Chipmunk Brooch
Spear of Abandon

Will get leveled up shortly. Hurray for surviving!


Tomb

Congratulations everybody on completing book 2 of RoW.

Arayas will be taking her leave from the group at this point, but if the rest of you want to continue to book 3 I'm happy to keep GMing. Also if anybody has and brilliant ideas for a new 4th player I'm all ears.

Send me/post your PFS info and I'll report and get you guys chronicle sheets shortly.

---
Some notes about leveling. Each of you may pick 1 of your items to be your signature item, it will grow in power to match your tier as you level to 5, into champion tier.

Some other things to remember at 5 you now add double your ability score to damage, also your HP goes up by (#+CON mod) x2

Also: At 5th level, or any time thereafter, you can switch an existing relationship point from one icon to another, including to a new icon. You owe the GM and other players an entertaining explanation of what this big change represents for your character personally, of course.

Notes about shifting choices

Talents: Talents are a core element of your character. If you’re going to rearrange your talents, something extremely significant needs to have happened in your character’s story, some personal transformation or revelation. Talk to your GM about why your character has changed and work something out.

Spells: You can change the spells you can cast after each full heal-up. If your PC is a spellcaster and you want to choose different spells that are legal for your character, go ahead.

Powers: Non-spell powers are a bit harder to swap around than spells, but not that much harder. You can reselect your power choices when you gain a level. You’ve had the time to gain experience and power, so go ahead and shift your focus if you like.

Feats: Change when you level

Full Feat text:
On the one hand, characters clearly need to revise their feat choices occasionally, mostly because feats are attached to spells and powers that you can swap in and out of. On the other hand, constantly juggling all your feats is a pain and slow players increase that pain tenfold. So how does it really work? If the player shows up at the table with their new feats figured out and is ready to go, we’ll look at the changes and see how they make sense for the character’s story; if they look good, we’re fine with the update. If the player hasn’t bothered to figure out what they want ahead of time, we let them swap one feat around at the start of the session and tell them to get it together before the next game.


Tomb

Benefits of Leveling Up:

When you level up, you get these benefits:
• +1 to attacks, defenses, and skill checks.
• An additional die of damage with weapon attacks.
• More hit points (by class).
• An additional feat. Choose any feat whose prerequisites your
character satisfies. Feats are classed as adventurer (can be
chosen at any level), champion (can be chosen at level 5+),
and epic (can be chosen at level 8+).
• The ability to wield an additional magic item (see page 285).
• At 4th level, 7th level, and 10th level, you add +1 to three
different ability scores.
• At 5th level and 8th level, gain an additional icon relationship
point, and possibly more talents depending on your class.
• Possibly more powers and spells, and possibly an increase in
their strength. The rules for acquiring or improving powers
and spells vary from class to class. See character classes in
Chapter 4 for details. In general, characters have a moderate
number of attacks and spells.

Also as a note, you get 4 adventurer feats and 1 champion feat at this level. You can't retrain them all into champion feats.


Female Half-elf Fighter 5 [ HP 104/104 | AC 23 PD 20 MD 18 | Recoveries 2/4 | Init +8 | Effects: none ]

We get one new icon point too, right?

Also, Loot: 1d20 ⇒ 8

I think I'll pick the spear as Dernaras' signature item.

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