Monk Flying Kick as 2 Actions?


Classes


While reading through the classes, the Monk's Flying Kick feat seemed rather odd to me. For a Feat 4, you can spend 2 actions to either do something that any character can do already (Leap and Strike), or you can save one action on a very situational and/or potentially risky Long Jump and Strike.

It really seems like a pretty pointless feat with the 2-action cost (furthermore being limited to once per round), so I have to wonder, should this instead be 1 action?? That would make it much closer to the purpose of the UC Monk's Flying Kick Style Strike.

So is the action cost a typo? Is it just a very situational feat? Or am I missing something? Thanks! Really enjoying the book so far!

Grand Lodge

So the big thing about flying kick is that it lets you Long Jump and make a strike. A Long jump normally costs 2 actions and allows you to Stride and to make a check to leap up to your speed.

So essentially Flying Kick is giving you the potential to move up to twice your speed and strike as only 2 actions.


Jurassic Pratt wrote:
So essentially Flying Kick is giving you the potential to move up to twice your speed and strike as only 2 actions.

Hmmm, okay, when I originally read Long Jump, I thought your total movement couldn't be further than your movement speed.

However, this is still just a riskier, much more restrictive version of Sudden Charge which can't be taken until three levels later than the fighter. And why even have the "once per round" stipulation if it's supposed to be 2 actions? I can't see any way that you'd ever be able to do more than one named 2-action things on a turn anyway. It still seems rather odd.


I agree, for a level 4 feet it seems pretty useless. If you are pretty far away you could make use of the distance (Again sudden Charge is better) But more often than not you gain nothing since moving and atacking once will be the same (Specialy since monk already move more than the average encounter area by that level). Ofcourse, unless fights crossing pits are common in the game.


Personally, something like this is what I'd like to see:

(1 Action) FLYING KICK - FEAT 4
(Monk) Frequency: Once per round.
Make a Leap. If you're adjacent to a foe at the end of your movement, you can immediately Strike that foe. You may perform the single action version of Long Jump provided by the Quick Jump skill feat in place of a Leap if you also have that feat.


Hmm could help one to avoid hindering terrain I think.

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