Kineticist Infusion Specialty Question


Rules Questions


Hey all,

I'd like to apologize, because I'm sure this question has been asked a million times . . . I'd done some searching, and I believe I've found the answer to it, but I've a compatriot of mine that's positive he remembers seeing a quote from the class creator, Mr. Seifter, that speaks otherwise. I'm not sure if there's been a misunderstanding or not, but I know he wouldn't make it up. He's an honest guy!

Does a Kineticist's infusion specialty work to reduce burn from all Kineticist abilities? The ability specifically says that it reduces burn from only infusions. Does it also reduce burn from composite blasts and metakinesis as well? So, if a 15th level Kineticist uses burning (1 burn) extended (1 burn) empowered (1 burn) maximized (2 burn) magma blast (2 burn) for a total of 7 burn . . . His infusion specialty, as I read it, will only reduce this blast by 2 burn (soaking up the burning and extending infusions, but none of the rest), leaving him with 5 burn. If he uses Gather Power for a full round action, then a move action on the next turn, it would soak up the last 5 burn from the metakinesis and composite blast. Otherwise, he's going to take burn from this blast dependent on how much he's using Gather Power for (taking 3 burn if he only uses a move action, or 2 burn if he uses a full round action).

Am I right on how this works? Or, does his infusion specialty (-4 to burn at level 15) soak up a total of 4 burn from the blast, leaving him with only 3 left over, which can be soaked with a full round Gather Power?

Does Mr. Seifter have a quote out there anywhere that states infusion specialty reduces burn from the entire blast, and not just from the infusions added to the blast? I'm quite literally seeking verification here.

Thanks for any and all help!


So, thus far I've been combing through some early threads about the Kineticist for anything that Mr. Seifter may have said that points towards Infusion Specialization (I inaccurately call it "Specialty" above) working towards reducing metakinesis as well as infusions, and the following is all I've located thus far:

Stated by Mark Seifter, August 7, 2015, at 5:51 pm

"On page 15, it says that the blast wild talents are comprised of simple and composite blasts (or however the editors' exact wording goes; it's just above simple blasts), so gather power works just fine. Remember that metakinesis and infusions add to the blast's cost, so you can just add them in and then reduce them off. In your example, Infusion specialization 5 takes care of 5/6 of the infusions on its own, and supercharge handles the remaining 1 burn from infusions and 1 burn from composite (reduced by composite specialization), so you can do it all for no burn!"

The bold is mine own addition. I can see where this quote might be indicative that one can count metakinesis and infusions toward Infusion Specialization. I don't believe that's what it says, but I can see where it might be misconstrued to mean that.

Designer

Infusion Specialization reduces the cost of infusions. Metakinetic Master reduces the cost of (one) metakinesis. Gather power reduces anything you need it to for the blast.


Mark Seifter wrote:
Infusion Specialization reduces the cost of infusions. Metakinetic Master reduces the cost of (one) metakinesis. Gather power reduces anything you need it to for the blast.

Thank you, Mr. Seifter. I apologize for rehashing the issue, but appreciate the swift reply. =)


Mark Seifter wrote:
Infusion Specialization reduces the cost of infusions. Metakinetic Master reduces the cost of (one) metakinesis. Gather power reduces anything you need it to for the blast.

I know this is years later, but I find the ambiguity of Gather Power hard to work with. Can a blast's total burn cost including a metakinetic enhancement be reduced with Gather Power?

Example, Say we are using a 11th level Fire Kineticist and they are using a simple blast Eruption Maximized. The burn cost would be 4 (0 + 2 + 2), so if they gather power for a move action, then using the blast could they reduce the total burn cost down to zero (gather power reduces the cost of the blast wild talent by 2, infusion specialist reduces the infusion by 2)?

The problem is wording in the OA rule book, in that if an ability says you have to accept burn, then you cannot reduce it.


In your example the burn cost is zero.

The wording you have a problem with is there to stop some obscure ability which the writer had never heard of negating or avoiding the nonlethal damage of burn. If you take 1 burn then you take the full 1-per-HD nonlethal damage of that point of burn, no DR or hardness or shield other or whatever reduces it.


avr wrote:

In your example the burn cost is zero.

The wording you have a problem with is there to stop some obscure ability which the writer had never heard of negating or avoiding the nonlethal damage of burn. If you take 1 burn then you take the full 1-per-HD nonlethal damage of that point of burn, no DR or hardness or shield other or whatever reduces it.

Thank you.

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