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Lore warden pfs build


Pathfinder RPG General Discussion

Grand Lodge

Pathfinder Adventure Path Subscriber

I have built an elven lore warden as follows for a level one pf society game. At first glance it looks great. I have heard/read various remarks about the lore warden but I really like the build at face value. Does anyone have experience running this archetype at higher levels? Any suggestions to make it batter?
Male elf fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +2, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven curve blade +5 (1d10+4/18-20) or
elven thornblade +4 (1d6+3/18-20)
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Statistics
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Str 16, Dex 16, Con 10, Int 15, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Ancestral Weapon Mastery, Elven Battle Training[ARG], Weapon Focus (elven curve blade)
Traits seeker, warrior of old
Skills Knowledge (arcana) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Elven, Orc, Skald
SQ elven magic
Other Gear leather armor, elven curve blade, elven thornblade
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Special Abilities
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Elven Battle Training +2 CMD vs. disarm & sunder with elven weapons, one additional attack of opportunity.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


The Field Guide Lore Warden has been replaced by the one from the Adventurer's Guide (see blog).

So, make sure the build you want works with the new version (or see the blog for the changed bits)

Grand Lodge

Part of what makes the project weaker is the catastrophic constitution. Even with an elf nobody should get below 12, mostly for survivability purposes.

Grand Lodge

Pathfinder Adventure Path Subscriber

This is the pfs version ie new version

Silver Crusade

I tend to agree with Philippe. You will be in melee. You need hp. CON 10 is not a good plan.

If you're going to have low CON and be in melee, you need to mitigate your low hp. You can do this by having an untouchable armour class (at least your level +20), or things like damage reduction and mirror image/displacement type spells. Lore Warden doesn't give you those things.

If you concentrate of getting your armour class up, you can eventually get pretty high. But you're starting out with only light armour proficiency. The armour expert trait plus mithril breastplate is a good plan, and at higher levels celestial armour is very good. But you've got to survive first, and low CON is a big risk. 10 is low for a melee fighter.

On the other hand, you're an elf. Maybe you can be an archer, in which case you can manage with a bit less hp. I still wouldn't start with a CON as low as 10 though.

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