| Lanarial |
Link worked - thanks! Went with Murder - I like having succesfully killed my target - gives Lanarial greater freedom (or reason ;-) to be escaping by ship! Here is the crunch for your review!
Lanarial
Male Half-Drow Sniper (Rogue) 1
NE Medium Humanoid
Init +6; Senses: Darkvision (60’); Light blindness; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex; +3 armor)
hp 8 (d8 +2 Con +1 favored class per level)
Fort +2, Ref +6, Will +1
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Offense
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Speed 30 ft.
Base Atk +0; CMB +2; CMD 16
Melee: Morningstar: Attack +2, Damage 1d8+2 (crit: x2)
Ranged: Short bow (60 ft): Attack +4 (+1 w/in 30ft), Damage 1d6 (+1 w/in 30ft) (crit: x3)
Sneak Attack: 1d6
+1 damage if flanking foe
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Statistics
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Str 14, Dex 18, Con 14, Int 13, Wis 12, Cha 10
Languages: Common, Elvish, Drow sign language
Skills: 11 ranks per level
Acrobatics* (+6) {+3 ability -1 AC +1 rank +3 class}
Appraise* (+1) {+1 ability}
Bluff* (+0) {+0 ability}
Climb* (+5) {+2 ability -1 AC+1 rank +3 class }
Craft* (+5) {+1 ability +1 rank +3 class}
Diplomacy* (+0) {+0 ability}
Disable Device* (+6) {+3 ability -1 AC +1 rank +3 class}
Disguise* (+0) {+0 ability}
Escape Artist* (+6) {+3 ability -1 AC+1 rank +3 class }
Fly (+2) {+3 ability -1 AC}
Heal (+1) {+1 ability}
Intimidate* (+0) {+0 ability}
Knowledge (dungeoneering)* (+5) {+1 ability +1 rank +3 class }
Knowledge (local)* (+6) {+1 ability +1 rank +3 class }
Linguistics* (+5){+1 ability + 1 rank +3 class }
Perception* (+7) {+1 ability +2 trait +1 rank +3 class}
Perform* (+0) {+0 ability}
Ride (+2) {+3 ability -1 AC}
Sense Motive* (+1) {+1 ability}
Sleight of Hand* (+2) {+3 ability -1 AC +0 rank +0 class}
Stealth* (+6) {+3 ability -1 AC +1 rank +3 class}
Survival (+1) {+1 ability}
Swim* (+1) {+2 ability -1 AC}
Use Magic Device* (+4) {+0 ability +1 rank +3 class}
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Traits
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Murder: You deal 1 additional point of damage when flanking a foe.
Reactionary: You gain a +2 trait bonus on Initiative checks.
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Feats
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Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
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Rogue Talents
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None
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Special Abilities
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Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow.
Drow-Descended: You clearly bear the features of your dark elf parent, branding you immediately as a potential threat in the eyes of others no matter what your intent or character. You have darkvision 60 feet and light blindness, and can cast dancing lights, darkness, and faerie fire each once per day, using your character level as the caster level for these spell-like abilities.
--> Dancing Lights: Creates torches or other lights.
--> Darkness: 20-ft. radius of supernatural shadow.
--> Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Favored Class (Rogue): Add a +1/2 level bonus on Bluff checks to feint and Diplomacy checks to gather information.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Light Blindness: Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
--> Smoked Goggles: You take a –4 penalty on Perception checks while wearing the goggles, and all opponents are treated as having concealment (20% miss chance)
Sneak Attack: The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Armor: Studded leather (+3 AC; Max Dex +5; Armor Check -1)
Weapons: Morningstar; Short bow; Arrows (100)
Other Gear: artisan’s tools (common), backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, smoked goggles, soap, thieves' tools, trail rations (15 days), waterskin
Treasure: 2 gp
| Lucendar |
Updated list of applicants on new page:
Razul Terym: Human Fighter (Weapon master); Crime: Dueling
Amanda Malburne: Human Inquisitor (Infiltrator); Crime: Blasphemy
Lord Black: Human Druid (Urban); Crime: Sedition
Atisael Blood Spawn of Haagenti; Angelkin aasimar Bloodrager; Crime: Murder
Lady Rose: Angel-Born Aasamar Antipaladin (lord of darkness); Crime: Murder
Irra Shadowsong: Gnome Bard (Illusion specialist); Crime: Attempted Murder
Davor Elan: Human Ninja; Crime: ?; Missing backstory
Hound: Human Barbarian (Invulnerable Rager); Crime: Murder
Lanarial: Half-Elf (Drow descended) Rogue (Sniper); Crime: Murder
Extinct Fizz: Pending
OTM-Shank: Pending
Uncle Taco: Pending
Loup Blanc: Pending
Big OM: Pending
| Artorius Pavo |
I would like to submit an idea. Or rather two. Firstly I have Artorius Pavo, who is detailed under this alias. He has been in three different way of the wicked campaigns (two from start, one as a replacement) but none of them got past the beginning. (Farthest I got was in the Benefactors Testing grounds). As such, I may abandon the character for it seems he is cursed. I liked the idea and playing the character, but I also ready to try something different. As such, see my submission below:
Race: Human Class: Alchemist Crime: Arson
I am thinking potentially taking a level in rogue as well. Stats will likely be a mix between good Intelligence, Dex, and Charisma.
Fet Naiton cursed his ill-luck. It had not been his intention to commit a grand crime against the crown, rather he had merely wanted to get ahead and defeat the competition he felt had an unfair advantage.
Fet Naiton was born to a poor family that had for generations worked a plot of land owned first by the Scriveum noble family and after the fall of Barca (Which the Scriveum supported) by the Luccedi family. His father was a sour man, who too often spent any savings the family squirreled away on frequenting taverns and pubs in the city.
Unlike most of his family Fet was gifted with a stunning intellect and an ambition that went beyond marrying the pretty girl from the next farm over. As a child Fet received more than his fair share of beatings due to his insatiable curiosity, questioning manner, and loose tongue. At twelve, Fet stole what savings his family had before his father could waste it on booze and ran away to the city of Daveryn. To his surprise he was able to quickly find both employment and boarding working as an assistant at a local distillery. He found he had a surprisingly strong grasp of the process and after he turned fifteen the owner suggested he apply for the alchemists guild. Fet did so and while he was accepted and did well, he found his lowly background held him back from gaining any important or prominant positions. With few traditional options available to him, Fet found himself working odd contacts, more than a few where he made a habit of 'not asking any questions'. Eventually he bought a run down building and converted it into a small brewery and tavern he named simly "The Reward".
His business did well, but not well enough for Fet. His chief competition came in the form of heavy taxes that were levied on his brews, but not those created by the Mitra Church owned breweries and the large tavern known as the Pious Rest. Though not officially part of the Church, everyone in the city was aware that the Pious Rest was one of many drinking establishments owned either by prominant members of the Church or their noble relatives.
Wishing to even the scales, Fet used his knowledge of alchemy to start a small fire in the Pious Rest. The fire did the trick of slowing down his competion for a while, but the building was soon repaired and once more it was proving a thorn in his side. He decided it was time to eliminate the problem at its source - the Church owned brewery. This is when things spiraled out of control. His fire burned too hot and spready to quickly and consumed both the Brewery and the rest of the block, causing vast damage to the Cathedral of Mitra as well.
The outraged priests called upon their magic and tracked down the culprit, but not before Fet realized they were closing in on him. Taking what he could, he now seeks to go underground to plot and rebuild.
| Davor Elan |
Crime: Murder.
A simple truth. All men deserve to die. Asmodeus guides my blade, and has since I picked it up as a child. I slew my father, the drunken bastard spewing the Mitrian drivel of this hole of hypocrites.
I like money. I deserve to die, but not before I show that truth to the masses. Because more important than the money these wretched mongrels clothed in the white of righteousness to try and hide their disease, is the kill.
So when I look into the eyes of those who thought they'd live another day. They know, I've delivered them, to eternal damnation. These other followers of Asmodeus might preach coercion and servitude for the weak. I preach the decemation of the weak, sending them to the one place where they are fit to serve, the depths of Hell.
For ten years I've trained in solace, for ten years I've fashioned myself into a weapon. I will be Asmodeus' hand, a blade in the dark.
I begin the hunt tonight, for fun or purpose, following, stalking, striking. I keep the killer inside close. Decide for yourself, am I a common cutthroat? Perhaps. But perhaps I'm something more.
| Lanarial |
There are an awful lot of murderers on the list...can I go back to my original crime of High Treason (more for flavor than anything else =) Since I attempted (or perhaps was successful - GM's call) to assassinate the High Priest of Mitra, and this city is definitely in bed with the church, that could make my crime almost the same as attempting (or succeeding) to assassinate the king...
| Raith Shadar |
| Rowland the Barbarian |
Well one thing we DO need is a Cleric. A Druid / Inquisitor combo works ok but is still not an efficient at healing as a Cleric.
Especially without a Cure Light Wounds Wand.:)
I wouldn't count on Lord Black being a heal bot.As for his choice of trait, his official list of crimes would be Consorting with Dark Powers, Witchcraft and Sedition but he is proudest of the Sedition part.
| Lucendar |
Updated List (Complete applications only)
Razul Terym: Human Fighter (Weapon master); Crime: Dueling
Amanda Malburne: Human Inquisitor (Infiltrator); Crime: Blasphemy
Lord Black: Human Druid (Urban); Crime: Sedition
Atisael Blood Spawn of Haagenti; Angelkin aasimar Bloodrager; Crime: Murder
Lady Rose: Angel-Born Aasamar Antipaladin (lord of darkness); Crime: Murder
Davor Elan: Human Ninja; Crime: Murder
Hound: Human Barbarian (Invulnerable Rager); Crime: Murder
Lanarial: Half-Elf (Drow descended) Rogue (Sniper); Crime: Murder
Fet Naiton: Human Alchemist; Crime: Arson
Damien Rathusia: Tiefling Magus; Crime: Dueling
| KingMeander |
Okay, I'm going to try for a semi-intelligent question this time. How do you feel about the Pathfinder Chronicles Book of the Damned: Princes of Darkness? I would like to create a cleric of Geryon (Lord of the Fifth Circle of Hell) who would be a devil summoner and work towards the Diabolist prestige class. I would also like to use Geryon's domains of Evil and Strength and eventually make use of some of the spells the book presents.
I also wanted to make sure you were okay with the concept since I see that you do not want the class summoner in your campaign.
I would also like to use the Blood of Fiends book to make a Tiefling and was wondering if you had any restrictions on doing so.
| Mahorfeus |
I've been in two other WotW games, but they never got past the initial encounter... Perhaps the third time is the charm? I admit that I am interested in this alternate beginning.
Any chance that you are all right with the bloatmage prestige class from Pathfinder Chronicles: City of Strangers? It's a little unorthodox, but I find the idea of a corpulent mad wizard kind of appealing.
| KingMeander |
Okay, last question and then I should have a submission ready either tonight or early morning. I am looking at the Fiendish Vessel cleric for Tieflings presented in the Advance Race Guide. Both Fiendish Vessel and Diabolist eventually aquire an imp companion. FV treats the imp as a wizard's familiar. Diabolist treats the imp as a druid's animal companion. Thoughts? I was hoping that this could be resolved as a single imp with the benefits of both. Of course, this is not a problem unitl level...well not for awhile, so this is kind of a forward thinking problem.
| Lucendar |
@Davor: I was re-reading your character and I can't find your background/history, especially with regard to your crime and why you are a fugitive. If I missed it, please let me know where it is.
Since interest seems to have died down, I will move up the deadline for applications to 1/15 by 6:00 PM EST.
Amanda Malburne
|
Quite a lot of Outsiders it seems in the group. Heretical Aasamar and Hellish Tieflings galore. I just wish there was rules for becoming a half-fiend in game much like there is rules to become a Vampire or a Lich. It would make sense for my character's background to evolve into a demon due to the nature of her conception. Suffice to say Amanda came to be due to a devil pact her barren mother made to have a child and due to this is why Amanda can use Divine Magic (Apart from being an Asmodeus worshiper). But I'm willing to go 1-20 plain hummie if such a thing can't be incorporated.
| Artorius Pavo |
I am sure a creative DM can come up with such an idea. I also heard that Bestiary four had template's that might work for an infernal contact.
As for my character, he is rather human and his crimes and goals are actually rather mundane from a grand evil point of view. It is my hope that if he gets selected he will be a more believable villain and at first think he is doing right... then incrementally be corrupted (or not?) by what he has to do to accomplish the party's ends.
| Rikash |
I'm really tempted to throw my hat in the ring, but I've got an application pending for another game that I'd give priority to. If I don't make that (not sure when recruitment will end), then I'd be interested in submitting a lawful evil gnome sorcerer with the Umbral bloodline.
He's an illusion specialist who sees his abilities as a way to gain power and ultimately overthrow a government catering to fools and the weak. His affinity for darkness and the unknown is a source of personal satisfaction. He escaped capture at the hands of the Witch Hunters by the skin of his teeth after he attempted to summon a devil with which to bargain. Wanted for consorting with dark powers, he's looking to get out of dodge and find a place to start anew.
As noted, I really enjoy the concept, but I'm not sure I'll be able to apply within the timeframe given. If someone wants to use the concept, go ahead. :)
| chillblame |
I would like to submit Mysty, a rogue. Her crime was that she attempted to rob the grand cathedral of mitra (so much gold, I'm certain they wouldn't miss it. After all aren't they supposed to give to the poor. I'm poor).
Any way things went pear shaped and she's on the run. Maybe she shouldn't have knifed those guards and the priest, but whats a girl to do.
Details in an hour.
| Shalafi2412 |
Maximus Thrune
Male Human (Chelaxian) Cleric 1
LE Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4
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Offense
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Speed 20 ft.
Melee heavy mace +0 (1d8/×2)
Special Attacks Channel Energy 1d6, sudden shift
Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)— summon monster i, protection from chaos, cure light wounds
0 (at will)— stabilize, detect magic, light
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Statistics
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Str 10, Dex 12, Con 14, Int 11, Wis 15, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Alignment Channel, Extra Channel
Traits fiendish confidence, touched by divinity
Skills Intimidate +5, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +4, Spellcraft +4
Languages Common, Infernal
SQ aura, domains (deception, devil [law]), hell's corruption, spontaneous casting
Other Gear Scale mail, Heavy mace, Backpack (empty), Cleric's kit, Unholy symbol, iron (Asmodeus), 65
GP
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Special Abilities
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Alignment Channel (Chaos) Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (9/day) (DC 14) (Su) Positive energy heals the living and harms
the undead; negative has the reverse effect.
Cleric Domain (Deception) Associated Domain: Trickery
Bluff, Disguise, and Stealth are class skills.
Devil Associated Domain: Law
Hell's Corruption (1 rounds) (5/day) (Su) Touch attack inflicts -2 save vs. your spells and take the
worse of 2 rolls for skill checks.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sudden Shift (5/day) (Su) As an immediate action after being missed by a melee attack, teleport up to
10' away, within the reach of the attacker.
He would take the Blasphemy trait (cant add to Herolab as far as I know) for worshipping Asmodeus. He is a minor noble from House Thrune and is trying to bring order to the World Wound.
Amanda Malburne
|
I am of course still interested. I built my character to be a jack of all trades type who can sneak and disarm traps but also be a reasonable front line fighter as well. I generally judge a balanced party by the following criteria.
One Melee Fighter buff (To absorb damage and defend the party as well as dish out damage in the front line)
One Arcane Caster (In combat to provide the powerful blasty / hindering spells as well as provide the knowledge on all things magical)
One Divine Caster (For healing but also for combat support and to provide knowledge on things religion)
One Skulldugger (Useful for finding traps, scouting, sneaking around and other adventure stuff)
One Archer Type (A ranged support character to provide backup support for the front liners)
One Wildcard (A character who can fill in the holes in the party and step up to the plate if one of the experts get in trouble)
| Raith Shadar |
I hope you take into account posting history. I find games get bogged down when someone who can generate an interesting background and character gets an invite, but they aren't very good at maintaining consistent posting pace to drive the story forward. Such players are campaign killers.
It's very easy to whip up a character. I don't like to have a ton of aliases from dead games because they don't allow us to erase them once made. That's why I expect a DM to check my posting history and other characters. Both will clearly show I'm a dedicated player and I know how o make a character within the parameters a DM sets. That should be more important than the character concept for a PbP which requires years of dedicated playing to accomplish anything substantial.