Morphing a Shadowcraft Weapon into a Crystal Chakram


Rules Questions


Shadowcraft Weapon

Relevant text:
"Each shadowcraft weapon is designed with a base type (melee or ranged) and handedness (one-handed or two-handed for ranged weapons, and light, one-handed, or two-handed for melee weapons). Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow[...]"

Crystal Chakram

Relevant text:
"Special: A crystal chakram is treated as ammunition for the purpose of creating magic weapons."

So, Crystal Chakrams are rather strange. They are one-handed ranged weapons (contrary to shuriken, which are explicitely listed as exotic ammunition), while at the same time being treated as ammunition for the purpose of magic item creation.
At first, this sounds very okay'ish: You treat them as ranged weapons similar to normal chakrams, but with much better crit range and destruction of the weapon on a successful hit, hence the treatment as ammunition. As ammunition, they can be enhanced at 50 pieces at a time, which is a 1000 Gold worth of ammo and a solid 100 lbs in additional weight. Now, why not just save precious money and weight, if you can just make a one-handed ranged shadowcraft weapon and morph it into a crystal chakram? - hold on right there! Does this even work? let's have a look:

Step 1: Create a ranged one-handed Shadowcraft Weapon.

Step 2: Since a Crystal Chakram is a one-handed ranged weapon, morph the Shadowcraft Weapon to be a Crystal Chakram, which, oddly enough, is now not anymore made out of crystal, but out of shadowstuff.

Step 3: As in the description, "Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow[...]".
Now how the heck does this work?
What happens, when you try to throw this weapon and hit?
Does it create a quasi-real copy of itself, which flies over to your target and shatters into tiny quasi-real fragments?
Or do you just throw the weapon aaand it's gone?
Maybe, it also creates a whole 50 chakrams stack of quasi-real ammo, which you then have free access to? At least, this would fit best with the 50-pieces-a-time enhancement rule, in case you want to add magic properties.

This confuses me a lot and some answers would be really helpful.


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Quote:
Ranged shadowcraft weapons that use ammunition create their own projectiles out of shadow[...]

This is referring to projectile weapons. Thrown weapons are ranged but do not use ammunition, so they don't create anything.

Step 3 wrote:
Or do you just throw the weapon aaand it's gone?

I'm sure there will be disagreement, but this gets my vote. The moral of the story is, don't turn your enduring spiffy item into something that self-destructs.

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