Need help with cleric near endgame.


Advice


I need some help with my cleric. We just hit level 11 and I didn't have much of his build planned out besides "qualify for Inheritor's Crusader" and he is the melee front guy most of the time. (Sword and Shield) Playing Carrion Crown. Other Party members are brawler(mutagen instead of martial flexibility), Arcanist (Fire mostly), Gunslinger 1/Paladin x, and Investigator (with bard spells)

The campaign is probably only going to see 15th level or so, so I've got 3 feats left and I'm at a bit of a loss what to do with them. The gear is mostly looted and a couple of bought items. I've got about 31k after our next trip to town to outfit with.

I'm overall very happy with the character's performance, but I'm wondering if there is anything I can do to at this point to put a neat flourish on him otherwise I'll end up taking lightning reflexes, and improved initiative or extra channel which are serviceable, but not exciting. The only notion I've got now is Martial Focus into Cut from Air and Spellcut.

I've also added my usual spell list in case there's something I'm missing. He doesn't usually cast offensive spells.

The Build:
Human Divine Paragon Cleric 5/Inheritor's Crusader 3/Cleric 3
Glory and Sun Domains
HP 111 (8d8+3d10+22)
Str 18
Dex 10
Con 14
Int 14
Wis 18
Cha 12

Freebie: Skill Focus Perception
H Scribe Scroll
1 Iron Will
ClassDeific Obedience
3 Weapon Focus: Longsword
5 Disciple of the Sword
7 Armor Prof: Heavy
9 Power Attack
11:

Diplomacy, Perception, Spellcraft, Sense Motive, Kno: Religion Maxed

Helm of Underwater Action, Headband of Wis+2, Amulet of Nat armor +2, Cloak of Res+2, Belt of Str+2, Ring of Pro +1, Ring of Featherfall, Inheritor's Gauntlet, +1 Bolstering Fullplate, +1 Heavy Wooden Shield, +1 Keen Longsword, Pearl of Power 1st x3

1st Shield of Faith, Protection from Evil, Liberating Commandx2, Divine Favor, Weapons Against Evil
2nd Bless Weapon, Silence, Calm Emotions, Resist Energy, Lesser Restoration, Grace
3rd Heroism, Magic Circle Against Evil, Magic Vestment, Invisibility Purge, Dispel Magic, Prayer
4th Fire Shield, Freedom of Movement, Greater Magic Weapon, Good Hope, Death Ward
5th Righteous Might, Life Bubble, Cleanse
6th Greater Heroism, Heal


build wrote:
Human Divine Paragon Cleric 5/Inheritor's Crusader 3/Cleric 3

<blink> Do you really have levels in the base cleric class and in the cleric archetype divine paragon? That's against the rules. I suppose it's a little late to be pointing that out, but still.

Your BAB is +8 or so? Or will be shortly. Improved Critical (longsword) is a good bet. Lunge is always nice to have. Weapon Versatility will get you through DR/bludgeoning and DR/piercing, which even a +5 enhancement won't.


I suspect the level of Optimisation I expect and use in my group are different from yours so my advice may end up being innapropriate
1)Dump the Helm of Underwater action and Ring of Feather fall they are largely useless (My players rated the helm of underwater action useless in an Ocean going game and you can get 12000gp for it enough to make that headband +4, and with 111 hp for falling to worry you it has to be a long fall)
2)Can you retrain Iron Will to almost anything else , except maybe for the Paladin your will save should already be far better than anyone else .
3) Get a better headband of Wisdom, your wis is low for a mid level cleric and even if you mainly melee you main melee boost is your spells
4)If you do get improved critical change out the sword to Undead bane or something not Keen (not a bad idea)
5) Consider Divine power , a better version of Divine favor.
6)If no one is casting haste get blessing of fervor
7)Life bubble is a niche spell unless your GM loves cloudkill and there are a lot of good 5th level spells
8) you only have 1 of most of your high level buffs try to get more by dropping spells or..
9You appear to have scribe scroll and no scrolls. Scribe lots, duplicates of your buff spells , important niche spells like Death Ward, Life bubble, communal resist and protection from energies, restoration, raise dead, Heal and some more heals (actually combined attack and heal spell vs undead)
10) Get some wands of Cure light wounds to handle out of combat healing, most parties I see have had a bag of them since level 4 it stops wasting your spell slots
11)Feats like Extend spell or Reach spell can be useful. Reach spell combined with heal (once you hit level 13) will let you save party members from death at range or do massive damage to undead
12) If you want value from Divine Obedience you should be taking levels in Exalted or Evangelist prestige classes so you actually get the nice abilities at a useful level. Exalted is probably better for a cleric


I realized after I typed that up that the format was funny but it is divine paragon 8/inheritors crusader 3, I just felt the need to point out the break in leveling.

Iron will is a prerequisite for the prestige class so it has to stay.

I didn't write out my scroll inventory, but I have them. We don't have a lot of time for crafting so I pick them carefully. The party has wands of clw, the investigator carries it.

We just finished wake of the watcher so my spell list still has water survival stuff on it I can get life bubble off there. We have haste when we need it.

I do need a new headband. I suppose I'm just being sentimental with the helm, it was a useful piece of loot in the game when we got it.

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