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Homebrew and House Rules

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

So what effect do you think a rule that says:

1) Every Odd Level you gain a Combat or Metamagic Feat
Every Even Level you gain a Non-Combat, Non-Metamagic Feat

With so many feats out there so many go unloved because they have to come from the same resource pool as the combat and metamagic feats. How much of a power boost is this?

2) What about a rule that says that once you qualify for the pre-requisites you immediately gain the the next feat in a tree? So if you pick Two-Weapon Fighting, as soon as your Dexterity and BaB is high enough you gain Improved Two-Weapon Fighting?

There are so many feats you guys, shouldn't it be easier to play with them?


DM_aka_Dudemeister wrote:

So what effect do you think a rule that says:

1) Every Odd Level you gain a Combat or Metamagic Feat
Every Even Level you gain a Non-Combat, Non-Metamagic Feat

With so many feats out there so many go unloved because they have to come from the same resource pool as the combat and metamagic feats. How much of a power boost is this?

2) What about a rule that says that once you qualify for the pre-requisites you immediately gain the the next feat in a tree? So if you pick Two-Weapon Fighting, as soon as your Dexterity and BaB is high enough you gain Improved Two-Weapon Fighting?

There are so many feats you guys, shouldn't it be easier to play with them?

Agreed. I have considered this for a long time. Honestly, I am not really worried about just straight allowing one feat per level of any type. However, your idea of splitting them up would go a good way toward ameliorating the munchkining. Good idea.

I have also considered simply leaving the base feats at every odd level alone, and adding skill/background/flavor feats at every even. Haven't done any critical work on this, so categorizing them would be the hard part. Not enough obvious choices, but it could be done.


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My group and I have introduced a house rule that allows you to trade 10 Skill Points for a bonus feat (as well as increasing class skill points by 2).
Its worked out pretty well so far. And It definitely has alleviated the limited choice of feats we have to choose from. Ive seen a few feats taken now that I dont think I would have before.


Just looking at your initial suggestion you may want to make it Combat, Metamagic and Crafting feats. If players are going to have the time to use crafting feats it should have a price to take them as they have a big impact on character power and they are not some of the interesting feats you would like people to take.

On the other hand there are a lot of obscure combat feats which may come under the catagory on 'interesting feats but I can't think of a simple way to differentiate them from the normal combat feats

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
JohnHawkins wrote:

Just looking at your initial suggestion you may want to make it Combat, Metamagic and Crafting feats. If players are going to have the time to use crafting feats it should have a price to take them as they have a big impact on character power and they are not some of the interesting feats you would like people to take.

On the other hand there are a lot of obscure combat feats which may come under the catagory on 'interesting feats but I can't think of a simple way to differentiate them from the normal combat feats

On your first point, I've rarely had issue with crafting feats, but that's a reasonable suggestion.

On your second point, since combat feats aren't coming from the same pool of feats as non-combat feats, you'll find more of those feats get chosen. Because players will have a total of 10 Combat feats, as opposed to the 5-8 that they normally do as they have to spend some feats of save/skill boosters etc.


My player get random feat as a reward from my main questline. (Homebrew game where divinity play a large role)
I ask them to list me 5 feats that they want and I roll randomly to see the one they earn.

So, yes, I agree with you that the player need more feat because a lot of feat are not used.

Furthermore :
I am tempted at asking my player to choose as a free feat when they reach a part in the questline : Combat teamwork feat.
They will have to talk with eachother and decide the one they want as a group or they can separate it 2-2.


I have not had a problem with crafting feats but if your players craft all their own items and have as much wealth as their WBL suggests they end up with twice as many items as normal which is a boost to their power. It makes the feats very attractive but less so if they are competing with metamagic. Although almost everything is done with craft wondrous and craft arms and armour so making it easier to take the feats may result in people taking craft wand, staves or Rings which I rarely see due to the limited use of these items


It sounds good. Especially every even level a non class or race specific feat. What constitutes a skill feat? Isn't there a feat that adds skill points?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I wouldn't do this at all. It stinks of cheese and munchkin-itis. Players will use and abuse this new system to give themselves more power feats, and continue to neglect niche feats.

However, if the DM wants to create a subset of obscure and rarely-chosen feats and give them out for free as situation rewards for specific in-campaign actions, I would applaud that move.

All feats are clearly not created equal. Many of them really ought not to exist, and many in-game effects ought not to be gated behind feats. It's up to individual DMs to decide to what extent he wants to house rule this mess.

The best way to deal with that is for the DM to target specific niche feats and hand them out in a way that is entirely unconnected to level advancement. YMMV.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I don’t mind a mild boost in power/versatility from more feats given. As I said upthread, more combat feats being taken is an intended effect. But with 10 combat feats, some players might choose something suboptimal or corner-casey without feeling like they let the team down.

However, you’re right, munchkin is gonna munchkin. However, they do that already with the 10 feat slots available, with limited resources, they feel like every non-optimal choice is a waste.


The list of feats that ought not to exist probably differs for every user. I've seen PCs use power attack, to get past DR.

If you want to get by the fear of giving too much, just give monsters extra feats every even hit dice. It just can't be another monster only feat like pounce or multi armed combat.

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