Hilarious CotCT Events (spoilers)


Curse of the Crimson Throne

Sovereign Court

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Warning: Potential spoilers for Curse of the Crimson Throne Pathfinder AP

So, my Curse of the Crimson Throne game is finally getting to the end. Yesterday was the 2nd to last session, I think.

Spoiler:
The group got ahold of the legendary Harrow Deck of Many Things and they all drew some cards. The last person to draw was the Archer, who is, by far, the largest damage dealer in the group. He drew 4 cards. The first one was pretty bad, so he negated it with the option in the AP. The last card was The Cricket, which allowed him to draw 3 more cards. For each one he drew, he got a permanent +10' bonus to his base movement speed, so he drew all 3. Here's a picture of what he drew in order.

The full rundown:
The Demon's Lantern (negated)
- The character’s body disintegrates. All that remains are her items and a glowing gem containing her soul. This gem is worth an amount equal to the character’s level * 2,500 gp. A miracle, resurrection, true resurrection, or wish is required to restore the character; doing so destroys the gem.
The Lost
- The PC cannot gain another level in whichever class he currently has the most levels. This effect can be circumvented if the character is killed and returned to life, but the next time he is restored to life he is affected as if by the spell reincarnate, regardless of what spell or effect was used.
The Sickness
- The PC becomes afflicted with incurable blood veil. The disease cannot be cured by any effect short of a miracle or wish spell.
The Waxworks
- Upon drawing this card, 1d6 exact duplicates of the character appear within a 20-mile radius. These duplicates have an alignment opposite to that of the original character and oppose his goals. At least one of them arrives at the [redacted] to join forces with [redacted] before the PCs arrive at that location.
The Cricket
- Upon drawing this card, the character can draw up to 3 additional cards. In addition to thosecards’ effects, the character’s base land speed permanently increases by 10 feet for each additional card he draws.
The Rabbit Prince
- All attacks the PC makes or that are made against the PC that threaten a critical hit are automatically confirmed.
The Twins
- A duplicate of the PC manifests at [redacted]'s side—this duplicate does not have any knowledge about the PCs that [redacted] doesn’t already know, but does have duplicates of that PC’s gear (with the exception of minor artifacts like [redacted]), as if created via a mirror of opposition. The duplicate is completely loyal to [redacted], and is encountered at their side as a bodyguard. The PC who drew this card understands what has happened immediately.
The Tangled Briar
- Once per day, the character can use speak with plants to ask a single question of a plant. Using this ability upsets the surrounding flora, however, causing 1d4+2 shambling mounds with the fiendish creature template to erupt from the ground and attack the character, regardless of the surrounding terrain.

And the party Summoner drew The Twins, as well. So, now I have the normal combatants with the final boss PLUS a duplicate of the Summoner including all gear (and she'll have either a duplicate Eidolon or some summoned creatures), a duplicate of the Archer including all gear, ANOTHER duplicate of the Archer--probably without the same gear, and ANOTHER FIVE duplicates of the Archer somewhere within 20 miles. Yes, I rolled a 6 for that Waxworks card. It could even be argued that the duplicates of them all have the same bonuses and penalties from these cards, depending upon which order they were drawn in. So, that could mean that one duplicate of the Archer confirms all crits and has all crits confirmed against him. In addition, the Archer keeps grabbing any plants he comes across 'cuz he wants to trigger the shambling mounds appearing all in that same final fight.

Lastly, one player wasn't able to make it for that session, but should be there for the next one. The group has all agreed to NOT tell him anything about The Twins and Waxworks cards that they already drew. And I intend to allow him to draw cards, if he wants, at the start of our next session, so lord knows how THAT is going to end.


Nicely done with the Harrow Deck of Many Things, my group found it to be a lot of fun.

Our group's LN druid drew the Waxworks as well, resulting in 5 CN druids jacking up Korvosa for all they're worth when they're not figuring out how to wipe out all of the elves. They've yet to make much progress on either front. They are quite successful in making my Golarion's Mushfens an exceedingly dangerous area.

The stand-out moment for my group was

Spoiler:

when they met the Kuthites, became enamored of the spiked armor and spiked chain follower with the eternal optimist outlook with two characters converting as a result. One is now a 15th-level cleric wearing magical boots made from his own calves and feet. The other is now a 15th-level sorceress. They're married and have a gaggle of happy sadomasochistic shadow fetishist children by now.

Needless to say my Golarion's Korvosa is a wee bit messed up in the head compared to most. ;)

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