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I am thinking of running We Be Goblins that day, but arbitrarily changing the map for the final encounter from a pirate ship in the swamp to a space ship. I'd keep all the encounters the same, mind... Just change the map and add a bit of space feel to the whole thing.
I am still trying to figure out how to science up the goblin heads on stakes, an essential part of any We Be Goblins map. Maybe Vorka the Cannibal put LED lights in their eyes.
Hmm

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I am still trying to figure out how to science up the goblin heads on stakes...
You might want to look to the image on the GeekDad preview for inspiration there. (Perhaps one of the helmets cracked, submitting its occupant to explosive decompression...)

David knott 242 |

So, is there a way to find participating stores? My local game store won't have First Contact... :'(
Go here and enter your ZIP code to find participating retailers near you.

Reef |

Shadrayl of the Mountain wrote:So, is there a way to find participating stores? My local game store won't have First Contact... :'(Go here and enter your ZIP code to find participating retailers near you.
Drat, none of my locals are participating. Hopefully, Paizo won't wait too long before putting the pdf up. It would be nice to get a taste before August :)

Shadrayl of the Mountain |

Shadrayl of the Mountain wrote:So, is there a way to find participating stores? My local game store won't have First Contact... :'(Go here and enter your ZIP code to find participating retailers near you.
Huh...I didn't realize Free RPG Day had its own website. Thanks a ton! Looks like there's a store about an hour away!

Jason Mosher |

Just a bestriasy with some teasers about the rules
Very made, good artwork
No mini encounter to give taste of the real starfinder
Exactly. I'm afraid I'm a bit disappointed. Not to judge Paizo or their workload, or how complete things were at the time the content of First Encounter was decided, but I have no idea what to do with it. I don't have the time to convert the monsters to PF and become familiar enough with a module to make them work, but I've volunteered to "run" SF at my local store's FRPGD event. (That may sound like a cop out, but I'm 38 years old with 5 kids, working full time and taking 4 credit college classes. I don't have the time). I was really hoping for something to run with, but all I can do is show interested and excited folks some monsters, one of which is a space goblin? They're going to be more disappointed than I am. Maybe I should try to pass the gauntlet.

Torbyne |
1 person marked this as a favorite. |
wyliepalmer wrote:Exactly. I'm afraid I'm a bit disappointed. Not to judge Paizo or their workload, or how complete things were at the time the content of First Encounter was decided, but I have no idea what to do with it. I don't have the time to convert the monsters to PF and become familiar enough with a module to make them work, but I've volunteered to "run" SF at my local store's FRPGD event. (That may sound like a cop out, but I'm 38 years old with 5 kids, working full time and taking 4 credit college classes. I don't have the time). I was really hoping for something to run with, but all I can do is show interested and excited folks some monsters, one of which is a space goblin? They're going to be more disappointed than I am. Maybe I should try to pass the gauntlet.Just a bestriasy with some teasers about the rules
Very made, good artwork
No mini encounter to give taste of the real starfinder
Its a tough position to be in but you could try printing out a compilation of the blogs and interviews done so far and discuss the known rules for the game and then highlight how that interacts with the entries in First Contact, going over HP and stamina, how attacks resolve against KAC/EAC, numbers of attacks etc. As i understand it First Contact also has a few entries written up as playable characters and you can show off how rapidly the number of player options is being developed.
Its not nearly enough to run a demo game but i think you can be a one stop shop for everything known so far fairly easily. grab that google doc of collected information and have that to reference interested parties towards.

Jason Mosher |
1 person marked this as a favorite. |

Its a tough position to be in but you could try printing out a compilation of the blogs and interviews done so far and discuss the known rules for the game and then highlight how that interacts with the entries in First Contact, going over HP and stamina, how attacks resolve against KAC/EAC, numbers of attacks etc. As i understand it First Contact also has a few entries written up as playable characters and you can show off how rapidly the number of player options is being developed.Its not nearly enough to run a demo game but i think you can be a one stop shop for everything known so far fairly easily. grab that google doc of collected information and have that to reference interested parties towards.
Excellent advice. I'd actually enjoy that quite a bit. Thanks!