LegitGM's Interest Check for several homebrew campaigns


Recruitment


Over the last little while, I have cooked up a few ideas for pathfinder campaigns. As anyone who looks at my campaigns list (under my main account) you can see I am currently busy. Therefore, I will only start 1 or 2 of them up.

The list is:

The Laboratory:
Professor Linfield Bartholemue was finally caught. The execution was so grand, the entire town came to see. But sadly troubles would not end there. While Menas (The local who hunted down the Professor) was accepting congratulations, a young girl ran to the stage, begging him to come back to the laboratory. Menas just laughed, saying that he already took care of everything in there. The girl cries out desperatly that she needs someone to go down there.

In other words, this is a short dungeon crawl sporting lots of weird monsters cooked up by a master scientist that feature all sorts creaturs with weird, sometimes over-powered, sometimes practically useless, sometimes just flat-out "why would anyone want that?!?!" powers.

The Archipelago:
A sandbox for mid level characters set in an archipelgo nation, complete with pirates, merchants, and scurvy!

The Chaotic West:
A wild-western themed sandbox set in a deserty theme full of outlaws, bandits, and other law-defying people.

4 Roomed Dungeon:
A dungeon crawl for 1-2 people that is designed to level you up every three rooms and then provide a safe room to spend the night. Ever wanted to play that class from level 1 to level 20? Now's your chance! Disclaimer: Campaign may be cut off in a few years, which could possibly hault progress. May not actually reach level 20.

Any thoughts?


For 4-roomed dungeon, is treasure just what we find, or will there be the opportunity to buy or craft different stuff? What about wizards getting extra spells in their book?


Perhaps The Chaotic West would work. Maybe consider gestalting all classes in gunslinger?


Archipelago or Chaotic West are definitely of interest to me.


Dotting for Archipelago or Chaotic West


@Philo there will be plenty of loot (for the arcane or the assasin), but I cannot stop you from spending a few weeks in a saferoom crafting.

@Waskally that is a possibility. My original idea, however, was to have one level 10 character, and then a level 5 sidekick of some sort. Will have to think on that one.

Grand Lodge

The Lab seems kinda fun because really you never know what is around the corner and it gives you a chance to use the monsters in the books that are just straight up odd or don't fit


Chaotic West and Four Rooms get my votes.


The 4 room dungeon sounds really cool, I love the concept.


Four rooms would get my first vote. The Laboratory or Archipelago would be my second vote.

Dark Archive

Wild west Gunslinger gestalt would be cool

The pirate one would also be cool as a gestalt


Definite intrest in archipelago/chaotic west, especially if getsalt.


Starting up recruitment for The Chaotic West

Will open up recruitment for Archipelago or 4-roomed after Chaotic starts up. Keep discussing votes over here.

Also, add this campaign to the list:

Trouble in Turtleback Ferry. Turtleback Ferry is a fishing town. One day, a handsome young lad (well liked by the gals) dissappeared from the town. A distraught young lady came to the pcs to hire them to investigate. 10th level.


Archipelago / Chaotic west, but only if not gestalt

Community / Forums / Online Campaigns / Recruitment / LegitGM's Interest Check for several homebrew campaigns All Messageboards

Want to post a reply? Sign in.