Possible Bestiary 6 Errata


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Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
JoelF847 wrote:
Eric Hinkle wrote:
JoelF847 wrote:
p. 127 Fen Mauler - why does the trophy hunter ability allow them to select pounce as a special ability since they already have that. Alternatively, should pounce not be listed and is possibly an artifact from a stat block that did include trophy hunter abilities assigned?
I am unsure, but I think the statted-up Fen Mauler is supposed to be using his trophy hunter ability to get pounce.
That's what I thought, but the text of the trophy hunter ability indicates it's not in the stat block.

Generic wording makes it easier to use in future monsters or creatures of the GM's creation. My guess is that it is future-proofed for possible entry into universal monster rules.


Pathfinder Adventure Path Subscriber

Page 102 - Planar Dragon, Infernal

Frightful Presence is missing from its Special Abilities table. Likely should be in Juvenile line along with Planar Infusion like the rest of the planar dragons have it.


Pathfinder Adventure Path Subscriber

Page 101 - Ancient Havoc Dragon

Stat block includes "tripping tail" as part of Special Attacks. However there's no accompanying text and it's not listed in the Special Abilities table on page 100. Since lashing tail already grants a trip attack, I'm guessing "tripping tail" simply needs to be deleted.


Pathfinder Adventure Path Subscriber

Page 103 - Ancient Infernal Dragon

"Damnation flames" is included in Special Attacks. However, the Special Abilities table on page 102 shows only great wyrms having that ability. Perhaps it should be "invoke hell" in the stat block instead? Or maybe "damnation flames" should be on the ancient line and "invoke hell" should be bumped down to the great wyrm line.


Pathfinder Adventure Path Subscriber

Page 14 Aquatic Insect, Hellgrammite

Small formatting issue. Special Attacks are not in alphabetical order. "Death grip" ought to be after "constrict."


Pathfinder Adventure Path Subscriber

Page 110 - Empyreal Lord, Arshea

"+4 deflection vs. evil" and "+4 resistance vs. evil" should be listed in AC and saves, respectively, from Arshea's protective aura.


Pathfinder Adventure Path Subscriber

Page 114 - Empyreal Lord, Ragathiel

"(20 ft.)" missing as range of protective aura.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 164 Horseman, Szuriel - how does the Fury of the Forsaken ability interact with blind creatures? It first states that Szuriel can instill all non-daemons within a 60-foot radius with a mind-twisting rage, with no mention of being able to see the Horseman. Then later it states that it persists as long as Szuriel remains within line of sight. So if the duration is based on line of sight, rather than line of effect, does this mean a blind creature, or a creature who cannot see Szuriel (due to a fog cloud, closing their eyes, etc.) is immune to the effect instantly when it's activated? If so, shouldn't the initial description of the ability say it effects all non-daemons within 60 feet, which can SEE Szuriel, and mention that the ability is a visual effect so it can be affected by things like the bard ability distraction? Alternatively, striking the mention of line of sight to be line of effect would also fix internal consistency of the power.


Pathfinder Adventure Path Subscriber

Page 172 - Kaiju, Vorgozen

Small formatting issue. Resistances are not in alphabetical order. "Negative energy" resistance should precede "sonic" resistance.


Pathfinder Adventure Path Subscriber

Page 232 - Qlippoth Lord, Chavazvug

Has both immunity to fire and fire resistance 30 listed.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 176 Kamaitachi - seems to be applying 1.5*Dex bonus to damage, but there isn't an ability listed that lets it do that. I'm assuming something got cut accidentally, perhaps from the deadly claws ability.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 177 Kikituk - As a construct with an Intelligence score, shouldn't there be a mention of what kind of spirit or animating force makes it not mindless? Also, considering it isn't mindless, does the creator have control over it or not?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 214 Pelagastr Protean - shouldn't the tail attack say +12 (1d6+6 + grab), since the spirit coils ability says it can grapple and constrict?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 232 Qlippoth, Cataboligne - for devestating strike, it says that the slam attacks ignore the first 10 points of hardness...so far so good. It also says that the tail slap must succeed at a Fortitude save or be stunned for 1 round. Except that it doesn't have a tail slap attack.

Should this apply to both slams, to one slam, or should its attacks be 1 slam and 1 tail slap (plus the bite of course).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 232 Qlipporth Lord, Chavazvug - since it's immune to fire, it shouldn't list resist fire 30.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 249 Hookfang Sea Worm - The descriptive text says it hides by covering itself under sand and is an ambush predator. However, it has no ability to actually hide, neither a camouflage like ability, nor a Stealth skill as a mindless animal. Seems like something got cut (or the text is just way off base).


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JoelF847 wrote:

p. 232 Qlippoth, Cataboligne - for devestating strike, it says that the slam attacks ignore the first 10 points of hardness...so far so good. It also says that the tail slap must succeed at a Fortitude save or be stunned for 1 round. Except that it doesn't have a tail slap attack.

Should this apply to both slams, to one slam, or should its attacks be 1 slam and 1 tail slap (plus the bite of course).

I originally submitted it as "2 tail slaps", so I'd say apply it to both. ^_^


Pathfinder Adventure Path Subscriber

Page 53 - Calpina

+4 bonus to grapple form the grab ability not reflected in the CMB.

Stat Block: CMB +4 (+6 grapple)
Should Be: CMB +4 (+10 grapple) [+4 grapple from grab & +2 grapple from Improved Grapple]


Pathfinder Adventure Path Subscriber

Page 129 - Fish, Dunkleosteus

Stat Block: CMB +19 (+23 grab)
Should Be: CMB +19 (+23 grapple)


Pathfinder Adventure Path Subscriber

Perhaps I missed a memo about not always including this in the stat block but it looks like quite a few creatures are missing the +4 to grapple for having the grab ability. I counted 32 in all:

Spoiler:

Page 30 - Archdevil, Moloch
Page 34 - Azata, Veranallia
Page 56 - Cipactli
Page 94 - Dinosaur, Giganotosaurus
Page 117 - Entothrope, Weremantis (Hybrid Form)
Page 148 - Great Old One, Tawil at'Umr
Page 150 - Great Old One, Yig
Page 166 - Horseman, Trelmarixian
Page 169 - Jellyfish, Crimson
Page 169 - Jellyfish, Whaler
Page 172 - Kaiju, Vorgozen
Page 174 - Kaiju, Yarthoon
Page 185 - Megafauna, Titanoboa
Page 202 - Oblivion
Page 206 - Ouroboros
Page 209 - Protean, Hegessik
Page 210 - Protean, Izfiitar
Page 212 - Protean, Oshageros
Page 213 - Protean, Ourdivar
Page 218 - Psychopomp, Esobok
Page 226 - Qlippoth, Gongorinan
Page 232 - Qlippoth Lord, Chavazvug
Page 236 - Qlippoth Lord, Oaur-Ooung
Page 238 - Qlippoth Lord, Thuskchoon
Page 244 - Sahkil, Ximtal
Page 248 - Sea Anemone, Siren's Bed
Page 239 - Sea Worm, Hookfang
Page 253 - Skrimsl
Page 262 - Tenome
Page 263 - Thessalhydra
Page 269 - Urhag
Page 275 - Whip Spider, Titanic

In some cases, it looks like it could have been omitted as a space-saving measure. In others, I'm not sure why it's not there.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 266 Troop, Cultist - defensive abilities lists swift healing, but that ability doesn't exist. My best guess is that the Fast Healing listed ability was intended to be be swift healing, since it's not identical to the universal fast healing ability.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 269 Urhag - How does the infest flesh ability work exactly? It says it works like greater possession, but on a corpse. It also says that it uses the creature's (presumably the Urhag, not the corpse) hit points. It then says that if the host body is slain, the urhag emerges.

1) Does this mean that if the urhag infests flesh on a corpse, no matter how big that corpse is, it gets a new pool of hit point equal to the urhag's (presumably the uninjured urhag's, or 30 hp for a standard urhag)?
2) Or when the ability says it uses the urhag's hit points, does that mean when it takes damage, that damage is actually applied to the urhag (in which case the corpse could never be "killed" without also killing the urhag.
3) Since it's infesting a corpse, is it "killed" when it's at zero hp, since it has no Constitution, and therefore doesn't die at negative hp equal to Constitution, like a construct.

I'd guess it's the uninjured urhag's hp (which is a bit weird if it's a Colossal creature), and it "dies" at 0 hp, but the wording of the ability could be cleaned up to make it more clear.


Pathfinder Adventure Path Subscriber

Page 92 - Derro Magister

Stat block formatting error. The "SQ" line should be in the "Statistics" section rather than the "Ecology" section.


Pathfinder Adventure Path Subscriber

Page 80 - Danthienne

The danthienne has a special ability called "Fool's Inspiration" but I'm not seeing it listed in the stat block as either a "Special Attack" or "SQ".


Pathfinder Adventure Path Subscriber

Page 190 - Mokele-Mbembe

The illustration suggests that the mokele-mbembe walks on four legs. If so, should it have a +4 bonus to CMD versus trip attempts?


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Pathfinder Adventure Path Subscriber

Page 279 - Wild Hunt Archer

The Wild Hunter Archer has Improved Critical (composite longbow) and Weapon Focus (composite longbow) as feats. Should those just be Improved Critical (longbow) and Weapon Focus (longbow)?


Pathfinder Adventure Path Subscriber

Page 119 - Entothrope, Werewasp (Hybrid Form)

The stat block lists speed as "20 ft., fly 60 ft. (good)". However, while the elf form lists the speed without armor, the hybrid form does not. I'd imagine that the land speed without armor would be 30 ft. just like in the elf form, but I'm not clear on what the fly speed would be. I could see it being either of the following depending on whether or not 60 ft. is the with armor or without armor fly speed:

20 ft., fly 40 ft. (good) (30 ft., fly 60 ft. (good) without armor)
or
20 ft., fly 60 ft. (good) (30 ft., fly 90 ft. (good) without armor)

Silver Crusade

Pathfinder Adventure Path Subscriber
DM_Cyclone wrote:

Page 190 - Mokele-Mbembe

The illustration suggests that the mokele-mbembe walks on four legs. If so, should it have a +4 bonus to CMD versus trip attempts?

9 times out of 10 things like these are results of art order and artist's vision diverging. And no, there's no time (or money) for ordering new art in such case.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Given that the mokele-mbembe is a reprint from (either/both) Mythical Monsters Revisited or/and Serpent's Skull, it's been a quadruped for quite a while.

But, in general, your point holds true. ^_^

Silver Crusade

Page 221 - Psychopomp Olethros

The christian doctrine of "immaculate conception" does not refer to a "virgin birth" which is coververed under the doctrine of "Incarnation". A "spontaneous pregnancy" is more accurate.

Silver Crusade

JoelF847 wrote:
p. 54 Charnel God - Is the severance ability supposed to interfere with divine spell casting and supernatural abilities? The phrasing "must attempt a DC 35 Will save to avoid being cut off from the divine" suggests an effect like that, but the ability instead simply stuns and staggers them, which doesn't sound like "being cut off from the divine" to me. It certainly sounds like a secondary effect of BEING cut off from the divine, but nothing about this actually cuts them from any divine abilities as written.

If you fail the DC 35 Will save you are stunned (which will prevent you from casting a spell). I see no reason why the Charnel god cannot attempt to use this ability *every* round - which will maintain the stunned condition each time you fail. So, unless you succeed the DC 35 Will save - you will not be able to cast spells as you will always be stunned. This effectively prevents you from spell casting and/or using supernatural abilities as you cannot take any actions. Sounds like you are cut off from the divine if you are always stunned. I agree that the wording of the Charnel god entry could be improved to clarify this.

I totally disagree with the need for Atonement to remove the staggered condition. In reading the Atonement spell, the divine character did nothing to warrant atonement - no evil act/misdeed. They only failed to make a Will save - hardly justification for needing atonement.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

corwyn42 wrote:
JoelF847 wrote:
p. 54 Charnel God - Is the severance ability supposed to interfere with divine spell casting and supernatural abilities? The phrasing "must attempt a DC 35 Will save to avoid being cut off from the divine" suggests an effect like that, but the ability instead simply stuns and staggers them, which doesn't sound like "being cut off from the divine" to me. It certainly sounds like a secondary effect of BEING cut off from the divine, but nothing about this actually cuts them from any divine abilities as written.

If you fail the DC 35 Will save you are stunned (which will prevent you from casting a spell). I see no reason why the Charnel god cannot attempt to use this ability *every* round - which will maintain the stunned condition each time you fail. So, unless you succeed the DC 35 Will save - you will not be able to cast spells as you will always be stunned. This effectively prevents you from spell casting and/or using supernatural abilities as you cannot take any actions. Sounds like you are cut off from the divine if you are always stunned. I agree that the wording of the Charnel god entry could be improved to clarify this.

I totally disagree with the need for Atonement to remove the staggered condition. In reading the Atonement spell, the divine character did nothing to warrant atonement - no evil act/misdeed. They only failed to make a Will save - hardly justification for needing atonement.

Sure stunning would prevent using divine spell casting or supernatural abilities, but it would also prevent using arcane spell casting or supernatural abilities, physical attacks, or even moving. If that's the case, why describe it as specifically interfering with divine spell casting and supernatural abilities? Is it supposed to only work on character which have those abilities? And even so, if it stuns, it does far more than that - it prevents any action at all.

Silver Crusade

I agree that stunning does more than just prevent divine spell casting or supernatural abilities. It is more than "being cut off from the divine". I am hoping that the author of this Bestiary 6 entry would post some clarification.

Personally, I would have worded it in a manner similar to the Source Severance cleric spell - with divine magic being the selected type of magic being severed. I would also have it be a permanent aura with a radius of 60 feet centered on the Charnel god and listed it as a Defensive ability rather than an Offensive one. I would keep the DC 35 Will save to allow a character access to divine magic within the aura and the stunning/staggering effect only when entering into the aura's area of effect if the save fails. I also would limit the staggering effect to 24 hours rather than be permanent.


Pathfinder Adventure Path Subscriber

Pages 100-101 - Planar Dragon, Havoc

Unless I'm missing something, either the Base Charisma should be adjusted up by 2 (to 16) or the Young/Adult/Ancient Havoc Dragons should have their Charisma scores docked by 2.

Currently their stat blocks are:

Young: Cha 18
Adult: Cha 22
Ancient: Cha 26

With the Base of 14 that's listed on page 100, the 3 dragons should have the following Charisma scores instead:

Young: Base + 2 = 14 + 2 = 16
Adult: Base + 6 = 14 + 6 = 20
Ancient: Base + 10 = 14 + 10 = 24

But given that the havoc has "Performer" as one of its abilities and can also draw spells from the bard spell list, I'd just change the Base Charisma to 16, leaving the other stat blocks intact. That seems to fit the flavor a bit more to me.

Either way you go though, some of the spell DCs are off:

Adult Havoc Dragon
Stat Block: charm monster (DC 18)
Should Be: 10 + 3 (Spell Level) + 6 (Cha Mod) = 19

Stat Block: grease (DC 15)
Should Be: 10 + 1 (Spell Level) + 6 (Cha Mod) = 17

Ancient Havoc Dragon
Stat Block: charm monster (DC 18)
Should Be: 10 + 3 (Spell Level) + 8 (Cha Mod) = 21

Stat Block: grease (DC 15)
Should Be: 10 + 1 (Spell Level) + 8 (Cha Mod) = 19

Those assume a Base Charisma of 16. If it should be 14 instead, then those DCs (along with all the other ones) should be adjusted down 1.


Pathfinder Adventure Path Subscriber
chopswil wrote:

p. 100 YOUNG HAVOC DRAGON

Skill Over HD Max:Perform [comedy]: Computed: 17 HD: 14

Skill Points Exceeded : -3
Skills Ranks: 126 = 0 class skills +126 race skills
-------------------------------------------
Bluff +21 = +14 ranks, +4 Cha, +3 class skill
Fly +14 = +14 ranks, +3 Dex, +3 class skill -2 Large -4 poor
Perception +19 = +14 ranks, +2 Wis, +3 class skill
Perform (comedy) +21 = +17 ranks, +4 Cha
Sense Motive +19 = +14 ranks, +2 Wis, +3 class skill
Spellcraft +20 = +14 ranks, +3 Int, +3 class skill
Use Magic Device +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (local) +20 = +14 ranks, +3 Int, +3 class skill
Knowledge (planes) +20 = +14 ranks, +3 Int, +3 class skill

This one's fine. With the "Performer" ability, Havoc Dragons treat all Perform skills as class skills.


Pathfinder Adventure Path Subscriber

Ancient Infernal Dragon - Page 103

Stat block lists dispel magic as one of the Ancient Infernal Dragon's 6th level spells. Probably should be greater dispel magic at that level.


Pathfinder Adventure Path Subscriber

Naga, Dream - Page 198

Spells per day incorrect for 0-level:

Stat block: 0 (6/day)
Should be: 0 (at will)

Grand Lodge

From Flashblade in another thread:

Flashblade wrote:

On page 102, the base statistics for an Infernal dragon specify its breath weapon as "line, 2d8 hellfire" but in all 3 printed examples on pages 102–103 (young, adult, ancient) the breath weapon is "line, Nd10 hellfire".

While it's entirely possible the developers intended for these three age categories to have d10-based breath weapons to the exclusion of the other age categories — in which case specific rules for those age categories would trump the general rules for breath weapons based on age category — I think it's more likely this was a mistake in printing.

Can we get someone to confirm this? Thanks!


Horseman, Charon - Page 162

Just noticed this while rereading the statblock earlier today: The attack bonus for the quarterstaff should be +54/+49/+44/+39, +54/+49/+44 rather than +52/+47/+42/+37, +52/+47/+42. This is because two-weapon fighting with a double weapon explicitly functions as if fighting with a one-handed weapon and a light weapon, not two one-handed weapons.

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