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Page 95 - Esoteric Dragon, Nightmare (Ancient)

13th-level psychics should have 9 0-level spells known. The Ancient Nightmare Dragon only has 8 listed.


Page 93 - Esoteric Dragon, Etheric (Ancient)

Similar to the Adult, all the psychic spell DCs should be bumped up by 1.


Pages 92-93 - Esoteric Dragon, Etheric (Adult)

Psychic spell DCs are too low:

Stat Block: blindness/deafness (DC 15)
Calculated: 10 + 2 (Spell Level) + 4 (IntMod) = 16
Should Be: blindness/deafness (DC 16)

Stat Block: detect thoughts (DC 14)
Calculated: 10 + 1 (Spell Level) + 4 (IntMod) = 15
Should Be: detect thoughts (DC 15)

Stat Block: bleed (DC 13)
Calculated: 10 + 0 (Spell Level) + 4 (IntMod) = 14
Should Be: bleed (DC 14)

Stat Block: ghost sound (DC 13)
Calculated: 10 + 0 (Spell Level) + 4 (IntMod) = 14
Should Be: ghost sound (DC 14)

Also, 5th-level psychics should have 6 0-level spells known. The Adult Etheric Dragon only has 5.

And a minor typographical error:

Stat Block: 0 (at-will)
Should Be: 0 (at will)


Page 91 - Esoteric Dragon, Dream (Ancient)

A 15th-level psychic should have 4 4th-level spells known. The Ancient Dream Dragon only has 3.


Pages 90-91 - Esoteric Dragon, Dream (Adult and Ancient)

Stat Block: dancing light
Should be: dancing lights

Also, and I wonder if this has anything to do with the above misspelling, the Young Dream Dragon has light instead of dancing lights as one of its 0-level spells. Not sure if that was intentional.


Page 90 - Esoteric Dragon, Dream (Young)

Psychic Spell (not to be confused with the Psychic Magic) DCs are too high:

Stat Block: sleep (DC 15)
Calculated: 10 + 1 (Spell Level) + 3 (IntMod) = 14
Should Be: sleep (DC 14)

Stat Block: daze (DC 14)
Calculated: 10 + 0 (Spell Level) + 3 (IntMod) = 13
Stat Block: daze (DC 13)

Stat Block: ghost sound (DC 14)
Calculated: 10 + 0 (Spell Level) + 3 (IntMod) = 13
Stat Block: ghost sound (DC 13)

And a minor typographical error:

Stat Block: 0 (At-will)
Should Be: 0 (at will)


Pages 96-97 - Esoteric Dragon, Occult (Adult)

Minor typographical - used a semicolon in place of a comma:

Stat Block: forbid action (1 PE; DC 16)
Should Be: forbid action (1 PE, DC 16)

Pages 97 - Esoteric Dragon, Occult (Ancient)

Cognitive block allows a save and so maybe should include a DC:

Stat Block: cognitive block (3 PE)
Should Be: cognitive block (3 PE, DC 20)

Also, forbid action should have a lower DC:

Stat Block: forbid action (1 PE, DC 19)
Calculated: 10 + 1 (PE) + 7 (IntMod) = 18
Should Be: forbid action (1 PE, DC 18)


Pages 94-95 - Esoteric Dragon, Nightmare (Adult)

Ghost sound allows a save and so maybe should include a DC:

Stat Block: ghost sound (0 PE)
Should Be: ghost sound (0 PE, DC 14)

Pages 95 - Esoteric Dragon, Nightmare (Ancient)

Same deal:

Stat Block: ghost sound (0 PE)
Should Be: ghost sound (0 PE, DC 16)

Also, nightmare should have a higher DC:

Stat Block: nightmare (5 PE, DC 20)
Calculated: 10 + 5 (PE) + 6 (ChaMod) = 21
Stat Block: nightmare (5 PE, DC 21)


Pages 92-93 - Esoteric Dragon, Etheric (Adult)

Mind thrust I allows a save and so maybe should include a DC:

Stat Block: mind thrust I (1 PE)
Should Be: mind thrust I (1 PE, DC 15)

Page 93 - Esoteric Dragon, Etheric (Ancient)

Same deal:

Stat Block: mind thrust I (1 PE)
Should Be: mind thrust I (1 PE, DC 17)

Also, chill metal should have a higher DC:

Stat Block: chill metal (2 PE, DC 17)
Calculated: 10 + 2 (PE) + 6 (IntMod)
Should Be: chill metal (2 PE, DC 18)


Page 91 - Esoteric Dragon, Dream (Ancient)

Psychic Magic DCs are too high:

Stat Block: euphoric cloud (2 PE, DC 21)
Calculated: 10 + 2 (PE) + 8 (ChaMod) = 20
Should Be: euphoric cloud (2 PE, DC 20)

Stat Block: lullaby (0 PE, DC 19)
Calculated: 10 + 0 (PE) + 8 (ChaMod) = 18
Should Be: lullaby (0 PE, DC 18)

Also, DC is missing for dream travel:

Stat Block: dream travel (5 PE)
Should Be: dream travel (5 PE, DC 23)


Pages 90-91 - Esoteric Dragon, Dream (Adult and Ancient)

Stat Block: thought shield II
Should Be: thought shield II (3 PE)


Pages 88-89 - Esoteric Dragon, Astral

In the Psychic Magic section of the base Astral Dragon stats, it lists id insinuation I as requiring 2 PE. However, in the Adult Astral Dragon's stat block, it requires 3 PE. Which is correct?

Also, id insinuation I is completely absent from the Psychic Magic of the Ancient Astral Dragon.


Naga, Dream - Page 198

Spells per day incorrect for 0-level:

Stat block: 0 (6/day)
Should be: 0 (at will)


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Ancient Infernal Dragon - Page 103

Stat block lists dispel magic as one of the Ancient Infernal Dragon's 6th level spells. Probably should be greater dispel magic at that level.


chopswil wrote:

p. 100 YOUNG HAVOC DRAGON

Skill Over HD Max:Perform [comedy]: Computed: 17 HD: 14

Skill Points Exceeded : -3
Skills Ranks: 126 = 0 class skills +126 race skills
-------------------------------------------
Bluff +21 = +14 ranks, +4 Cha, +3 class skill
Fly +14 = +14 ranks, +3 Dex, +3 class skill -2 Large -4 poor
Perception +19 = +14 ranks, +2 Wis, +3 class skill
Perform (comedy) +21 = +17 ranks, +4 Cha
Sense Motive +19 = +14 ranks, +2 Wis, +3 class skill
Spellcraft +20 = +14 ranks, +3 Int, +3 class skill
Use Magic Device +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (local) +20 = +14 ranks, +3 Int, +3 class skill
Knowledge (planes) +20 = +14 ranks, +3 Int, +3 class skill

This one's fine. With the "Performer" ability, Havoc Dragons treat all Perform skills as class skills.


Pages 100-101 - Planar Dragon, Havoc

Unless I'm missing something, either the Base Charisma should be adjusted up by 2 (to 16) or the Young/Adult/Ancient Havoc Dragons should have their Charisma scores docked by 2.

Currently their stat blocks are:

Young: Cha 18
Adult: Cha 22
Ancient: Cha 26

With the Base of 14 that's listed on page 100, the 3 dragons should have the following Charisma scores instead:

Young: Base + 2 = 14 + 2 = 16
Adult: Base + 6 = 14 + 6 = 20
Ancient: Base + 10 = 14 + 10 = 24

But given that the havoc has "Performer" as one of its abilities and can also draw spells from the bard spell list, I'd just change the Base Charisma to 16, leaving the other stat blocks intact. That seems to fit the flavor a bit more to me.

Either way you go though, some of the spell DCs are off:

Adult Havoc Dragon
Stat Block: charm monster (DC 18)
Should Be: 10 + 3 (Spell Level) + 6 (Cha Mod) = 19

Stat Block: grease (DC 15)
Should Be: 10 + 1 (Spell Level) + 6 (Cha Mod) = 17

Ancient Havoc Dragon
Stat Block: charm monster (DC 18)
Should Be: 10 + 3 (Spell Level) + 8 (Cha Mod) = 21

Stat Block: grease (DC 15)
Should Be: 10 + 1 (Spell Level) + 8 (Cha Mod) = 19

Those assume a Base Charisma of 16. If it should be 14 instead, then those DCs (along with all the other ones) should be adjusted down 1.


Strife2002 wrote:
Also for what it's worth, this exact question came up earlier in this thread. See this post here, then the two below it. Where a dev confirmed this.

Huh. That's good to know. Thanks for linking me to that. When I offer corrections, I always worry that I'm missing some post or FAQ that clarifies things like this since I'm so late to the game on a lot of these books.

But given that info, I'd agree with you and say that he just needs multiple daggers listed in his gear.

And it has prompted me to look through the book for related issues. I found quite a few but some of them may have been conscious choices rather than mistakes:

Spoiler:
Page 13 - Sundering Axe
Base Atk +7 and 2 light hammers & 2 throwing axes listed in gear but only one Ranged attack shown with either. Could possibly be +8/+3.

Page 33 - Seance Medium
Missing blowgun darts in gear.

Page 35 - Courtesan
Has two iterative Ranged attacks with her +1 returning dagger. However, the returning property only returns the weapon just before the next turn which would disallow iterative attacks.

Page 36 - Tribal Leader
Two iterative Ranged attacks with +2 spear but only one spear listed in gear.

Page 73 - Fury of Flame
Two iterative Ranged attacks with mwk shortspear but only one listed in gear.

Page 79 - Earthfather
Three iterative Ranged attacks with +1 light hammer but only one listed in gear. No Quick Draw to achieve third iterative attack.

Page 86 - Scheming Fencer
Has 3 daggers and a Base Atk of +11 but only +19 listed for Ranged attack with a dagger. No Quick Draw, so that limits iterative attacks to one for each hand, I think, but it could easily be +11/+6 if utilizing both hands to throw.

Page 87 - Shieldbreaker
Similar to above. Multiple javelins but only one Ranged attack at +15 listed. No shield in off hand to impede throwing. Not sure on the spiked gauntlet though.

Page 109 - Grove Guardian
Three iterative Ranged attacks with mwk cold iron dagger but only one such dagger listed. And chopswil already pointed out the lack of Quick Draw for the third iterative.

Page 111 - Ageless Master
Ranged attack has mwk shuriken but gear only lists regular shuriken.

Page 115 - Desert Protector
Two iterative Ranged attacks for mwk starknife but only such starknife in gear.

Page 124 - Axe Lord
Four iterative Ranged attacks with +1 throwing axe but only one such axe in gear.

Page 130 - Tunnel Rat
Two iterative Ranged attacks with mwk dagger but only one in gear.

Page 150 - Contract Killer
Two iterative Ranged attacks with mwk dagger but only one in gear.

Page 170- Azure Bolt Sorcerer
Has Base Atk +6 and two mwk javelins. Could potentially have two iterative Ranged attacks.

Page 191 - Deep Marshall
Has Ranged attack with light crossbow listed but no crossbow in gear.

Page 204 - Stage Magician
6 daggers and 6 light maces listed but only one iterative Ranged attack for either weapon listed. Base Atk +6.

Page 206 - Vaultbreaker
Five mwk daggers listed but only one iterative Ranged attack. Base Atk +9.

Page 219 - Master Duelist
Four iterative Ranged attacks with mwk dagger but only one in gear. No Quick Draw.

Page 234 - Master Storycrafter
Two iterative Ranged attacks with daggers but as chopswil noted earlier, no weapons are listed in gear.

Page 235 - Battle Skald
Looks like regular arrows are being used for the SB but no regular arrows are listed in the gear.

Page 255 - King
Two iterative Ranged attacks with mwk dagger but only one in gear.

Page 268 - Grizzled Mercenary
Four javelins listed in gear but only one iterative Ranged attack. Base Atk +6.

Page 271 - Gladiator Champion
10 darts listen in gear but only one iterative Ranged attack with darts. Base Atk +10.


LeMoineNoir wrote:
It should still be 30, or 35 for the Packlord, since Breastplate's movement speed penalty would negate Fast Movement's bonus.

Right you are. I really should have caught that.


Found another thing with the packlord.

One of its rage powers is "swift foot +5 feet." That means its speed should be 45 ft while raging. Not 40. Though that should be listed in the Base Statistics section.

....and the packlord has "mwk javelin +11/+6" listed as a ranged attack. However, the packlord only has one javelin listed in its gear.


Page 94 - GNOLL RAGEBORN & GNOLL PACKLORD

Two things:

1) Both barbarians list fast movement in their SQs. However, both have speeds of 30 ft. I believe they should both be at 40 ft since barbarians can use fast movement in medium armor and both are wearing breastplates (which is medium). This will also affect their Acrobatics to jump.

2) In the (pack rager) archetype, Raging Tactician says that it replaces the barbarian's damage reduction class feature. Based on that, the packlord's DR 1/- should be deleted.


Strife2002 wrote:
DM_Cyclone wrote:

Page 148 - Deadly Spy

Gear only lists one dagger but the Ranged line has 2 attacks with it. Probably should only have the +10 attack since it's tough (read: impossible) to throw the same dagger twice is one round.

I'd say change his gear to say he has two daggers. After all, even his artwork shows him holding a pair of daggers.

That could work. Though, without Quick Draw, he'd incur TWF penalties unless I'm missing something.


Page 148 - Deadly Spy

Gear only lists one dagger but the Ranged line has 2 attacks with it. Probably should only have the +10 attack since it's tough (read: impossible) to throw the same dagger twice is one round.


Page 119 - Entothrope, Werewasp (Hybrid Form)

The stat block lists speed as "20 ft., fly 60 ft. (good)". However, while the elf form lists the speed without armor, the hybrid form does not. I'd imagine that the land speed without armor would be 30 ft. just like in the elf form, but I'm not clear on what the fly speed would be. I could see it being either of the following depending on whether or not 60 ft. is the with armor or without armor fly speed:

20 ft., fly 40 ft. (good) (30 ft., fly 60 ft. (good) without armor)
or
20 ft., fly 60 ft. (good) (30 ft., fly 90 ft. (good) without armor)


Pages 256-257 - Turul

Minor formatting. Feats not in alphabetical order. "Improved Critical (talons)" should be after "Improved Critical (bite)."


Pages 264-265 - Thriae Queen

Minor formatting. Feats not in alphabetical order. "Improved Critical (sting)" should be after "Improved Critical (light mace)."


Pages 166-167 - Kaiju, Agyra

Minor formatting. Feats not in alphabetical order. "Improved Critical (tail slap)" should be after "Improved Critical (bite)."


Page 90 - Div, Shira

Minor formatting. Feats not in alphabetical order. "Weapon Focus (claw)" should be after "Weapon Focus (bite)."


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Page 279 - Wild Hunt Archer

The Wild Hunter Archer has Improved Critical (composite longbow) and Weapon Focus (composite longbow) as feats. Should those just be Improved Critical (longbow) and Weapon Focus (longbow)?


Page 283 - Voonith

Stat block formatting error: SQ line should be below the Languages line.


Page 198 - Naga, Royal

The royal naga has a +4 bonus to CMB to grapple. However, I'm not seeing a justification for it. Should its bite attacks have the grab ability?


Page 190 - Mokele-Mbembe

The illustration suggests that the mokele-mbembe walks on four legs. If so, should it have a +4 bonus to CMD versus trip attempts?


Page 80 - Danthienne

The danthienne has a special ability called "Fool's Inspiration" but I'm not seeing it listed in the stat block as either a "Special Attack" or "SQ".


Page 92 - Derro Magister

Stat block formatting error. The "SQ" line should be in the "Statistics" section rather than the "Ecology" section.


Strife2002 wrote:

Pg. 36 - Iron Colossus

CMB has a +8 bonus to sunder, when by my math it should only have a +6 to sunder (+2 [Improved Sunder], +4 [Improved Sunder {Mythic}]). Change "(+59 sunder)" to "(+57 sunder)".

I think you're missing the +2 from Greater Sunder.


Page 269 - Unicorn

"Weapon Focus (horn)" should be "Weapon Focus (gore)" to match the gore attack found on the melee line.


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Perhaps I missed a memo about not always including this in the stat block but it looks like quite a few creatures are missing the +4 to grapple for having the grab ability. I counted 32 in all:

Spoiler:

Page 30 - Archdevil, Moloch
Page 34 - Azata, Veranallia
Page 56 - Cipactli
Page 94 - Dinosaur, Giganotosaurus
Page 117 - Entothrope, Weremantis (Hybrid Form)
Page 148 - Great Old One, Tawil at'Umr
Page 150 - Great Old One, Yig
Page 166 - Horseman, Trelmarixian
Page 169 - Jellyfish, Crimson
Page 169 - Jellyfish, Whaler
Page 172 - Kaiju, Vorgozen
Page 174 - Kaiju, Yarthoon
Page 185 - Megafauna, Titanoboa
Page 202 - Oblivion
Page 206 - Ouroboros
Page 209 - Protean, Hegessik
Page 210 - Protean, Izfiitar
Page 212 - Protean, Oshageros
Page 213 - Protean, Ourdivar
Page 218 - Psychopomp, Esobok
Page 226 - Qlippoth, Gongorinan
Page 232 - Qlippoth Lord, Chavazvug
Page 236 - Qlippoth Lord, Oaur-Ooung
Page 238 - Qlippoth Lord, Thuskchoon
Page 244 - Sahkil, Ximtal
Page 248 - Sea Anemone, Siren's Bed
Page 239 - Sea Worm, Hookfang
Page 253 - Skrimsl
Page 262 - Tenome
Page 263 - Thessalhydra
Page 269 - Urhag
Page 275 - Whip Spider, Titanic

In some cases, it looks like it could have been omitted as a space-saving measure. In others, I'm not sure why it's not there.


Pages 102-103 Metallic Dragon, Adult Brass

Number of languages should be 18:

(1 Base) + (3 IntMod) + (14 Linguistics ranks) = 18 total.

Stat block has "Common, Draconic, plus any 14 others" which is only 16 languages. Probably missing 2 from high Intelligence.

-----------------

Likewise:

Page 103 Metallic Dragon, Ancient Brass

Number of languages should be 28:

(1 Base) + (5 IntMod) + (22 Linguistics ranks) = 28 total.

Stat block has "Common, Draconic, plus any 22 others" which is only 24 languages. Again, probably missing 4 from high Intelligence.


Page 129 - Fish, Dunkleosteus

Stat Block: CMB +19 (+23 grab)
Should Be: CMB +19 (+23 grapple)


Page 53 - Calpina

+4 bonus to grapple form the grab ability not reflected in the CMB.

Stat Block: CMB +4 (+6 grapple)
Should Be: CMB +4 (+10 grapple) [+4 grapple from grab & +2 grapple from Improved Grapple]


Page 27 - Barghest

Stat block lists CMD as 22 (24 vs. trip). Since the barghest is a quadruped, shouldn't that be 22 (26 vs. trip)?


Page 96 - Hellpriest

"Battle companion" and "armor of flame" are listed in SQs as part of the Hellpriest's blessings. However, the Hellpriest is a 9th-level warpriest and those two abilities are major powers which shouldn't be granted until 10th level.


Page 206 - High Sire

The High Sire has "life bond" listed in SQs. However, summoners don't gain that ability until 14th level and the High Sire is only 12th. I'm assuming it should be "life link" instead.


Page 207 - High Talon

Unless I'm missing something, this one has a few things off.

He is a 13th-level mesmerist but his caster level is only 12th. Also, he should have 5 3rd-level spells known but only has 4. His manifold tricks should be up to 4 tricks rather than 3. And the save DC for his glib lie ability should be 15 + class level = 28. Stat block has 27.

I'm guessing this one got caught between being 12th level and 13th level and some things didn't get updated.


Page 232 - Qlippoth Lord, Chavazvug

Has both immunity to fire and fire resistance 30 listed.


Page 172 - Kaiju, Vorgozen

Small formatting issue. Resistances are not in alphabetical order. "Negative energy" resistance should precede "sonic" resistance.


Page 114 - Empyreal Lord, Ragathiel

"(20 ft.)" missing as range of protective aura.


Page 110 - Empyreal Lord, Arshea

"+4 deflection vs. evil" and "+4 resistance vs. evil" should be listed in AC and saves, respectively, from Arshea's protective aura.


Page 14 Aquatic Insect, Hellgrammite

Small formatting issue. Special Attacks are not in alphabetical order. "Death grip" ought to be after "constrict."


Page 103 - Ancient Infernal Dragon

"Damnation flames" is included in Special Attacks. However, the Special Abilities table on page 102 shows only great wyrms having that ability. Perhaps it should be "invoke hell" in the stat block instead? Or maybe "damnation flames" should be on the ancient line and "invoke hell" should be bumped down to the great wyrm line.


Page 101 - Ancient Havoc Dragon

Stat block includes "tripping tail" as part of Special Attacks. However there's no accompanying text and it's not listed in the Special Abilities table on page 100. Since lashing tail already grants a trip attack, I'm guessing "tripping tail" simply needs to be deleted.

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