Pages 90-91 - Esoteric Dragon, Dream (Adult and Ancient)
Stat Block: dancing light
Should be: dancing lights
Also, and I wonder if this has anything to do with the above misspelling, the Young Dream Dragon has light instead of dancing lights as one of its 0-level spells. Not sure if that was intentional.
In the Psychic Magic section of the base Astral Dragon stats, it lists id insinuation I as requiring 2 PE. However, in the Adult Astral Dragon's stat block, it requires 3 PE. Which is correct?
Also, id insinuation I is completely absent from the Psychic Magic of the Ancient Astral Dragon.
Unless I'm missing something, either the Base Charisma should be adjusted up by 2 (to 16) or the Young/Adult/Ancient Havoc Dragons should have their Charisma scores docked by 2.
Currently their stat blocks are:
Young: Cha 18
Adult: Cha 22
Ancient: Cha 26
With the Base of 14 that's listed on page 100, the 3 dragons should have the following Charisma scores instead:
Young: Base + 2 = 14 + 2 = 16
Adult: Base + 6 = 14 + 6 = 20
Ancient: Base + 10 = 14 + 10 = 24
But given that the havoc has "Performer" as one of its abilities and can also draw spells from the bard spell list, I'd just change the Base Charisma to 16, leaving the other stat blocks intact. That seems to fit the flavor a bit more to me.
Either way you go though, some of the spell DCs are off:
Huh. That's good to know. Thanks for linking me to that. When I offer corrections, I always worry that I'm missing some post or FAQ that clarifies things like this since I'm so late to the game on a lot of these books.
But given that info, I'd agree with you and say that he just needs multiple daggers listed in his gear.
And it has prompted me to look through the book for related issues. I found quite a few but some of them may have been conscious choices rather than mistakes:
Spoiler:
Page 13 - Sundering Axe
Base Atk +7 and 2 light hammers & 2 throwing axes listed in gear but only one Ranged attack shown with either. Could possibly be +8/+3.
Page 33 - Seance Medium
Missing blowgun darts in gear.
Page 35 - Courtesan
Has two iterative Ranged attacks with her +1 returning dagger. However, the returning property only returns the weapon just before the next turn which would disallow iterative attacks.
Page 36 - Tribal Leader
Two iterative Ranged attacks with +2 spear but only one spear listed in gear.
Page 73 - Fury of Flame
Two iterative Ranged attacks with mwk shortspear but only one listed in gear.
Page 79 - Earthfather
Three iterative Ranged attacks with +1 light hammer but only one listed in gear. No Quick Draw to achieve third iterative attack.
Page 86 - Scheming Fencer
Has 3 daggers and a Base Atk of +11 but only +19 listed for Ranged attack with a dagger. No Quick Draw, so that limits iterative attacks to one for each hand, I think, but it could easily be +11/+6 if utilizing both hands to throw.
Page 87 - Shieldbreaker
Similar to above. Multiple javelins but only one Ranged attack at +15 listed. No shield in off hand to impede throwing. Not sure on the spiked gauntlet though.
Page 109 - Grove Guardian
Three iterative Ranged attacks with mwk cold iron dagger but only one such dagger listed. And chopswil already pointed out the lack of Quick Draw for the third iterative.
Page 111 - Ageless Master
Ranged attack has mwk shuriken but gear only lists regular shuriken.
Page 115 - Desert Protector
Two iterative Ranged attacks for mwk starknife but only such starknife in gear.
Page 124 - Axe Lord
Four iterative Ranged attacks with +1 throwing axe but only one such axe in gear.
Page 130 - Tunnel Rat
Two iterative Ranged attacks with mwk dagger but only one in gear.
Page 150 - Contract Killer
Two iterative Ranged attacks with mwk dagger but only one in gear.
Page 170- Azure Bolt Sorcerer
Has Base Atk +6 and two mwk javelins. Could potentially have two iterative Ranged attacks.
Page 191 - Deep Marshall
Has Ranged attack with light crossbow listed but no crossbow in gear.
Page 204 - Stage Magician
6 daggers and 6 light maces listed but only one iterative Ranged attack for either weapon listed. Base Atk +6.
Page 206 - Vaultbreaker
Five mwk daggers listed but only one iterative Ranged attack. Base Atk +9.
Page 219 - Master Duelist
Four iterative Ranged attacks with mwk dagger but only one in gear. No Quick Draw.
Page 234 - Master Storycrafter
Two iterative Ranged attacks with daggers but as chopswil noted earlier, no weapons are listed in gear.
Page 235 - Battle Skald
Looks like regular arrows are being used for the SB but no regular arrows are listed in the gear.
Page 255 - King
Two iterative Ranged attacks with mwk dagger but only one in gear.
Page 268 - Grizzled Mercenary
Four javelins listed in gear but only one iterative Ranged attack. Base Atk +6.
Page 271 - Gladiator Champion
10 darts listen in gear but only one iterative Ranged attack with darts. Base Atk +10.
One of its rage powers is "swift foot +5 feet." That means its speed should be 45 ft while raging. Not 40. Though that should be listed in the Base Statistics section.
....and the packlord has "mwk javelin +11/+6" listed as a ranged attack. However, the packlord only has one javelin listed in its gear.
1) Both barbarians list fast movement in their SQs. However, both have speeds of 30 ft. I believe they should both be at 40 ft since barbarians can use fast movement in medium armor and both are wearing breastplates (which is medium). This will also affect their Acrobatics to jump.
2) In the (pack rager) archetype, Raging Tactician says that it replaces the barbarian's damage reduction class feature. Based on that, the packlord's DR 1/- should be deleted.
Gear only lists one dagger but the Ranged line has 2 attacks with it. Probably should only have the +10 attack since it's tough (read: impossible) to throw the same dagger twice is one round.
I'd say change his gear to say he has two daggers. After all, even his artwork shows him holding a pair of daggers.
That could work. Though, without Quick Draw, he'd incur TWF penalties unless I'm missing something.
Gear only lists one dagger but the Ranged line has 2 attacks with it. Probably should only have the +10 attack since it's tough (read: impossible) to throw the same dagger twice is one round.
The stat block lists speed as "20 ft., fly 60 ft. (good)". However, while the elf form lists the speed without armor, the hybrid form does not. I'd imagine that the land speed without armor would be 30 ft. just like in the elf form, but I'm not clear on what the fly speed would be. I could see it being either of the following depending on whether or not 60 ft. is the with armor or without armor fly speed:
20 ft., fly 40 ft. (good) (30 ft., fly 60 ft. (good) without armor)
or
20 ft., fly 60 ft. (good) (30 ft., fly 90 ft. (good) without armor)
The Wild Hunter Archer has Improved Critical (composite longbow) and Weapon Focus (composite longbow) as feats. Should those just be Improved Critical (longbow) and Weapon Focus (longbow)?
CMB has a +8 bonus to sunder, when by my math it should only have a +6 to sunder (+2 [Improved Sunder], +4 [Improved Sunder {Mythic}]). Change "(+59 sunder)" to "(+57 sunder)".
I think you're missing the +2 from Greater Sunder.
Perhaps I missed a memo about not always including this in the stat block but it looks like quite a few creatures are missing the +4 to grapple for having the grab ability. I counted 32 in all:
"Battle companion" and "armor of flame" are listed in SQs as part of the Hellpriest's blessings. However, the Hellpriest is a 9th-level warpriest and those two abilities are major powers which shouldn't be granted until 10th level.
The High Sire has "life bond" listed in SQs. However, summoners don't gain that ability until 14th level and the High Sire is only 12th. I'm assuming it should be "life link" instead.
Unless I'm missing something, this one has a few things off.
He is a 13th-level mesmerist but his caster level is only 12th. Also, he should have 5 3rd-level spells known but only has 4. His manifold tricks should be up to 4 tricks rather than 3. And the save DC for his glib lie ability should be 15 + class level = 28. Stat block has 27.
I'm guessing this one got caught between being 12th level and 13th level and some things didn't get updated.
"Damnation flames" is included in Special Attacks. However, the Special Abilities table on page 102 shows only great wyrms having that ability. Perhaps it should be "invoke hell" in the stat block instead? Or maybe "damnation flames" should be on the ancient line and "invoke hell" should be bumped down to the great wyrm line.
Stat block includes "tripping tail" as part of Special Attacks. However there's no accompanying text and it's not listed in the Special Abilities table on page 100. Since lashing tail already grants a trip attack, I'm guessing "tripping tail" simply needs to be deleted.