AoMF + Fortuitous


Pathfinder Society

1/5

I was curious about how a +0 Fortuitous Amulet of Mighty Fists interacts (in PFS) when you have Combat Reflexes and multiple types of natural attacks? Each weapon is a separate weapon, like a pair of swords are.

Ex. Tengu Monk 1 has the amulet with unarmed strike, 2 claws, and bite.

Round 10, baddie 1 drinks a potion next to you... triggering an AoO unarmed strike and a second at -5.

As its standard action, baddie 1 tries to grab you, triggering an AoO with your claw and the second at -5.

Same round, baddie 2 provokes two separate AoOs (like stand up and cast a spell) for each of your claws to be used with the 2 Fortuitous follow-ups.
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"FORTUITOUS PRICE
+1 bonus
SLOT none CL 8th WEIGHT —
AURA moderate transmutation
This special ability can be placed only on melee weapons.
A fortuitous weapon grants the wielder more attacks
of opportunity. Once per round, when the wielder of a
fortuitous weapon hits with an attack of opportunity, he
can make a second attack of opportunity with this weapon
against that foe at a –5 penalty.
CONSTRUCTION REQUIREMENTS COST +1 bonus
Craft Magic Arms and Armor, haste"

ACG 214

Silver Crusade 4/5 5/5 *

remember that you have an AoO budget in that as well - (maybe one for each hit in this case?) - even Combat reflexes only gives you a limited amount of payback...

Scarab Sages 5/5

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It's once per round. Not once per weapon.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

2 people marked this as a favorite.

I would apply this ruling to this situation (the same would be true for spell-storing, you don't get to store a spell in each claw..)

FAQ wrote:

Amulet of Mighty Fists: If a creature with multiple natural attacks (such as bite/claw/claw) wears an amulet with the speed property, does it get one extra attack with each of its natural weapons?

No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000 gp (the price of a +4 amulet).

posted July 2011 | back to top

5/5 5/55/55/5

oh wow.. hadn't seen that special ability.

I don't see how having lots of weapons really matters? All having lots of different sharp pointy objects or body parts available is to give you options: you can punch the skeleton or claw the zombie or bite the... theoretical monster that you need piercing for.

You don't get three aoo's just because someone walked by you and you have a bite and two swords ready.

Wait... they clarified that opportune parry and riposte is an Aoo. Would this mean you can thwack someone twice if you hit them with the first one?

1/5

Oh, I agree it makes sense to not work as crazily as that, I see both sides.

But each of those weapons are a separate weapon, and would have a separate use/rnd limit. You probably might not say the same if someone bought two +1 Fortuitous manufactured weapons, they'd be kind of pissed.

Conductive weapons do a very similar non-action 1/rnd.

@Wolf.

In my examples, it was four separate AoOs triggering actions that the tiefling use one of each of his weapons (using Combat Reflexes, as mentioned in the first couple sentences). It was not all four weapons on one triggering AoO action.

@Sebastion.

Speed has a mechanical limitation written at the end. Whereas Fortuitous does not.

5/5 5/55/55/5

Haste weapons have the same wording , you can still only benefit from an AOMF for that once.

Two haste weapons is also kind of iffy, you're benefiting from a haste effect twice.

Scarab Sages 5/5

zook1shoe wrote:

Oh, I agree it makes sense to not work as crazily as that, I see both sides.

But each of those weapons are a separate weapon, and would have a separate use/rnd limit. You probably might not say the same if someone bought two +1 Fortuitous manufactured weapons, they'd be kind of pissed.

Conductive weapons do a very similar non-action 1/rnd.

@Wolf.

In my examples, it was four separate AoOs triggering actions that the tiefling use one of each of his weapons (using Combat Reflexes, as mentioned in the first couple sentences). It was not all four weapons on one triggering AoO action.

But that's the point. If you buy two weapons with the same ability, you get both of them. Because you paid for both of them. But Amulet of Mighty Fists still only allows you to do something 1/round, when it says 1/round, regardless how many different natural attacks you might have.

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