maouse |
I was just going over rope tricks, and one option is to throw it and entangle someone. Now, this would grant the limited movement version of entangled, where a person can move. Does the rope travel with them? Or does it stay in the location it was thrown (like a spell would)? Since it is NOT a grounded object (like the spell's roots or a web), wouldn't it move with them until escaped? Which leads to the next question, which would be - how would one escape the entangled condition (besides making a save versus the spell version?)? Attacking the rope is the only way I can see to do this. Anyone else want to weigh in on it? Thanks!
Wheldrake |
- The Escape Artist skill was designed specially for this eventuality.
- Magic-users of sufficient level (or with the right school specialization) can teleport away.
- Gaseous form would work too.
- Anyone with a dagger could cut their way out, given a few rounds. As good a reason as any to carry an extra dagger or two in your belt, boots, knickers or wherever.
As far as the victim being effectively immobilized, I'd have to read the specific text about rope tricks (source?), but logic would tend to suggest that the guy who threw the rope and lassoed their victim would have a high degree of control over the poor sod who was all tied up.
Perhaps someone else can find the relevant rules text.
SlimGauge |
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Clarification the first: You're not talking about the spell Rope Trick
Clarification the second: You ARE talking about Equipment Tricks, specifically the Tangle option under the Rope Tricks section, found in the Pathfinder Society Field Guide.
It is specified that the target becomes entangled (the condition).
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Tangle specifies "The rope must be unsecured to use this trick", so the target simply has the half speed and other restrictions mentioned, but can still move. The rope would certainly move with them, if it did not, moving so would remove the entangled condition.
Specified methods of escape in Tangle itself are
Cut the rope
Burst the rope
DC15 Escape Artist check.
rope Price 1 gp; Weight 10 lbs.
This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check.
Note that you'd need the Equipment Trick (rope) feat as well as the Throw Anything feat to use Tangle.