Breath of Death - Permanent or Temporary Negative levels


Rules Questions


Breath of Death (Su)

Once every 1d4 rounds, a dread mummy can breathe a 30-foot cone of tomb gas, sand, and dust. Each living creature in the area must succeed a Fortitude save or gain 1d4 negative levels. A creature killed by a dread mummy’s breath of death ability rises as a juju zombie or dread zombie in 1d4 rounds. A zombie created in this manner is under the command of its creator (as command undead spell) and remains so until either it or the creator is destroyed.

Does anyone know whether these are temporary or permanent levels?
Is their a default? Or should I treat it as Energy Drain?

Thanks

Liberty's Edge

It is a third party product, so you should ask Green Ronin Publishing.
As it is a +3 CR template, I think it work as all the creature that give negative levels: temporary for 25 hours, then you must save against every negative level. If you fail they become permanent.

PRD wrote:


Energy Drain (Su) This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.

Edit: I hate how the description in the CRB and the bestiary are different. This one if from the Bestiary.


Sounds good to me using the Monster Default.

While it was originally Green Ronin it's been used in a Paizo/Pathfinder product.

Pathfinder 4: Fortress of the Stone Giants. Copyright 2007, Paizo Publishing LLC. Author: Wolfgang Baur

Dread Mummy from Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC. Author: Matthew Sernett.

Liberty's Edge

Spoilers please!
I am playing that adventure :(

BTW: 2004 and 2007 was 3.5 rules. Here is the current version


Sorry.
I didn't occur to me that mentioning the copyright info would be a spoiler. :-(

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