IC: Strategy Game with rpg elements. The God's Game


Recruitment


Okay, so my gm style hasn't worked very well overall for normal games on pbp, so I thought I'd try running something entirely different.

The idea here is to mix Starcraft kind of strategy, a bit of Fallout Shelter, and d20-like combat into a strategy game.

I call it The God's Game.

The premise is that the gods choose people and toss them into this game.

Each player controls a faction. Each faction has a leader and some followers. If the leader dies, that faction is defeated, but more followers can be gained by the leader going up in level, which requires the leader to take part in encounters. There is a set number of followers gained and dead followers are not replaced, so keeping your guys alive is an important part of the game.

In addition to having people, the action takes place in a nearly endless dungeon. Exploring is important for finding supplies, like food and water, as well as resources, like leather and iron (generally found as existing items like armor, clothes, and weapons), and for utility rooms, like a forge or workshop.

The system is heavily modified d20. A lot of d20 resources will be usable, but the core is altered yo be classless, level-based, as well as changing how things like saves work to simplify char-sheets.

Part of the goal though is leave environment and weapon choice as important (slightly altered do simply greater damage is not always better).

Does this sound interesting to anyone? Should I develop the idea further?

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