Question on a Swarm


Rules Questions

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Nefreet wrote:

Once again, if you're reading that swarms only take splash damage, and not damage from a direct hit, that is YOUR INTERPRETATION. It is not the fault of the Developers that you read it that way.

Feel free to run with it as a GM. You'll probably lose your playerbase fairly quickly. Feel free to run with it as a player. That 1st level Spider Swarm is gonna suck for you.

Meanwhile the rest of us that read, and interpret, that swarms take +50% damage from a direct hit won't be skipping a beat.

Well, of course it's my interpretation. EVERYTHING is an interpretation. However, I do believe it is the most straightforward reading of the rules presented, RAI notwithstanding.

While naturally developers aren't going to write in legal-ese, they should at least do their best to give rules that work as intended when read in a straightforward manner. Really, I just don't get people who think the rules are perfect and couldn't benefit from a bit of improvement here and there.

And obviously, you haven't been reading my posts all that closely, as I have repeatedly mentioned that I don't run splash weapon this way. Attacking my GMing quality (and not even validly!) does nothing but diminish your own reputation and credibility.


Nobody is claiming the rules are perfect. People are claiming that the swarm and splash rules are written well enough to work properly.

There will always be people who read things differently, see e.g. the interminably lengthy jumping a 10' pit thread. The fact that people can read rules wrong doesn't mean that those rules are necessarily written poorly.

Sczarni

Byakko wrote:
EVERYTHING is an interpretation. However, I do believe it is the most straightforward reading of the rules presented

Of course you would. That falls under the "this is my interpretation" line of thinking.

But, again, and again, most other people DON'T read it that way.

You, too, can choose to cease reading it the way that you have been. If I can accept (with an audible groan) that jumping 15ft is actually just a DC 10, then you can accept that swarms can be hit directly by a splash weapon.

Byakko wrote:
And obviously, you haven't been reading my posts all that closely, as I have repeatedly mentioned that I don't run splash weapon this way.

I have read your posts. I replied earlier to that exact point.

Continuing this thread further is just arguing for argument's sake, since we all know how splash weapons actually work.


Nefreet wrote:

Once again, if you're reading that swarms only take splash damage, and not damage from a direct hit, that is YOUR INTERPRETATION. It is not the fault of the Developers that you read it that way.

Feel free to run with it as a GM. You'll probably lose your playerbase fairly quickly. Feel free to run with it as a player. That 1st level Spider Swarm is gonna suck for you.

Meanwhile the rest of us that read, and interpret, that swarms take +50% damage from a direct hit won't be skipping a beat.

I think everyone interprets it that way.

But still, the rules can be read another way.

So no matter how you play it, it would be good to see that the RAW clearly match the RAI.


DrDeth wrote:

I think everyone interprets it that way.

But still, the rules can be read another way.

So no matter how you play it, it would be good to see that the RAW clearly match the RAI.

.

Because the Pathfinder Design Team has absolutely nothing to do except issue pedantic FAQ responses to clarify that the way everyone interprets a clause is correct, and that a possible alternative reading that no one actually accepts is, in fact, unacceptable.

Shall we also issue a FAQ request to confirm that water is wet and the religion practiced by the Pope? Just in case there's someone out there --- someone that doesn't actually include anyone who plays Pathfinder, but, you know, someone -- who misunderstands?

And meanwhile, the rules for Starfinder and next month's Adventure Path will happily write and edit themselves.


Orfamay Quest wrote:
DrDeth wrote:

I think everyone interprets it that way.

But still, the rules can be read another way.

So no matter how you play it, it would be good to see that the RAW clearly match the RAI.

.

Because the Pathfinder Design Team has absolutely nothing to do except issue pedantic FAQ responses to clarify that the way everyone interprets a clause is correct, and that a possible alternative reading that no one actually accepts is, in fact, unacceptable.

Shall we also issue a FAQ request to confirm that water is wet and the religion practiced by the Pope? Just in case there's someone out there --- someone that doesn't actually include anyone who plays Pathfinder, but, you know, someone -- who misunderstands?

And meanwhile, the rules for Starfinder and next month's Adventure Path will happily write and edit themselves.

You realize you're using a logically fallacious argument there, right?

There are no rules in pathfinder discussing the wetness of water or the religion of the pope. There are, however, rules detailing how to handle splash weapons.

Those rules indicate that they should be run in a counter-intuitive and ineffective manner (unless you wish to very favorably interpret them). It is perfectly reasonable to desire an update to a bit of sloppy rules text.

Personally, I'd be overjoyed to have one less Adventure Path published if it led to the creation of an equivalent number of pages of errata. (and the increased stability and balance of the game would surely improve the longevity of the game and total eventual sales... I'd hope)


There's a FAQ clarifying that you can indeed jump over a 10' pit with a 10 on your acrobatics roll.

Let's not pretend that even the most obvious rules texts can't be misinterpreted if someone deliberately chooses to do so.

Sczarni

_Ozy_ wrote:

There's a FAQ clarifying that you can indeed jump over a 10' pit with a 10 on your acrobatics roll.

Let's not pretend that even the most obvious rules texts can't be misinterpreted if someone deliberately chooses to do so.

As someone who personally still has trouble reconciling that FAQ, I will state that it provides a good example of differing interpretations of written text.

In that particular discussion, the FAQ could have landed on either side. The text of the Acrobatics skill still hasn't been updated to reflect the change, so there are undoubtedly still people running it as "DC = distance traveled".

In this case, the difference is that everyone agrees on how splash weapons work. There are just a couple people that are arguing for argument's sake.


Quote:
In this case, the difference is that everyone agrees on how splash weapons work.

Well, I saw at least one person argue that the target should take both direct target damage AND splash damage.

My Mindchemist alchemist is all for that interpretation...

Sovereign Court

good rule of thumb for rules interpretation. If one rule interpretation hinders the PCs slightly (i.e. swarms only take splash damage from spalsh weapons) and another one benefits them slightly (i.e. swarms take the direct hit damage from splash weapons), run with the one that benefits the players.

Except for the "are they within 5' of themselves" nonsense. I mean, come on folks, really? Do you also give large creatures fireball damage for each square they occupy that is hit by a fireball?


That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.


Wow, alchemists must dominate in your game.

Large creature? Poof: Nd6 + 3*N + 4*INT damage.


DrDeth wrote:
That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.
Quote:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.
Throw Splash Weapon wrote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

Swarms are treated a single creature. Direct hits from splash weapons deal direct hit damage to the target, and splash to other creatures within 5 feet. That's how I read it anyway.


_Ozy_ wrote:

Wow, alchemists must dominate in your game.

Large creature? Poof: Nd6 + 3*N + 4*INT damage.

Only on swarms, since it's not really one creature.

But thats just how I play it. YMMV..


Tarantula wrote:
DrDeth wrote:
That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.
Quote:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.
Throw Splash Weapon wrote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
Swarms are treated a single creature. Direct hits from splash weapons deal direct hit damage to the target, and splash to other creatures within 5 feet. That's how I read it anyway.

Yes, and?

I didnt say that's how the RAW is, I said that's how I play it.

Which I think is the RAI, but maybe not. Swarms are weird.

And if alchemist fire is better agains those guys in my game, so much the better.

A spider swarm is only CR1, remember. A party of 4 firsties shoudl be able to take it.


Tarantula wrote:
DrDeth wrote:
That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.
Quote:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.
Throw Splash Weapon wrote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
Swarms are treated a single creature. Direct hits from splash weapons deal direct hit damage to the target, and splash to other creatures within 5 feet. That's how I read it anyway.

Except it doesn't say "other creatures".


Byakko wrote:
Tarantula wrote:
DrDeth wrote:
That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.
Quote:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.
Throw Splash Weapon wrote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
Swarms are treated a single creature. Direct hits from splash weapons deal direct hit damage to the target, and splash to other creatures within 5 feet. That's how I read it anyway.
Except it doesn't say "other creatures".

Are you within 5 feet from yourself? No. You are the starting point for measuring.

Example: How far away from you is your heart?


Tarantula wrote:
Byakko wrote:
Tarantula wrote:
DrDeth wrote:
That's how I run it. A four square swarm, hit by a alchemist fire, will take (eg) 6pts the square it hits, and one point extra for the other three, total of 9.
Quote:
Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.
Throw Splash Weapon wrote:
A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
Swarms are treated a single creature. Direct hits from splash weapons deal direct hit damage to the target, and splash to other creatures within 5 feet. That's how I read it anyway.
Except it doesn't say "other creatures".

Are you within 5 feet from yourself? No. You are the starting point for measuring.

Example: How far away from you is your heart?

Yes, you are within 5 feet of yourself. Are you seriously suggesting otherwise?

The distance from yourself to yourself is 0, which is less than 5 feet.


Byakko wrote:
Except it doesn't say "other creatures".

Are you within 5 feet from yourself? No. You are the starting point for measuring.

Example: How far away from you is your heart?

Yes, you are within 5 feet of yourself. Are you seriously suggesting otherwise?

The distance from yourself to yourself is 0, which is less than 5 feet.

You are the measuring point. You can't be a distance away from yourself. You also didn't answer the example question.


Tarantula wrote:
Byakko wrote:
Tarantula wrote:
Byakko wrote:
Except it doesn't say "other creatures".

Are you within 5 feet from yourself? No. You are the starting point for measuring.

Example: How far away from you is your heart?

Yes, you are within 5 feet of yourself. Are you seriously suggesting otherwise?

The distance from yourself to yourself is 0, which is less than 5 feet.

You are the measuring point. You can't be a distance away from yourself. You also didn't answer the example question.

I really hope you're not trolling...

Ok, let's try again.

Imagine drawing a line around yourself at a distance of 5 feet. This circle (or near-circle, depending on how you draw it) marks the boundary of everything which is within 5 feet and everything that is not. Now ask yourself, which side of this line are you on? I really hope you agree that you're on the inside of the circle. Hence, you are within 5 feet of yourself.

I didn't answer your "example question" directly, because you were actually asking something not directly relevant: what the distance between a thing and a sub-component of that thing is.

However, to answer this additional question, let me rephrase it into a more obvious version:
"How far is Missouri from the United States?" (Missouri is a state of the US)

While there's several ways to approach this question, probably the easiest is to determine how far someone in Missouri must travel for them to be within the United States. When rephrased like this, the answer should be obvious: they don't have to travel at all and therefore the distance in question is zero.

Likewise, how far must your heart move to be co-located with the region that defines your body?
The answer is, again, zero. (barring some calamitous heart surgery!)

Sovereign Court

So alchemists are the end all be all class in your games, huh?


Byakko wrote:
I really hope you're not trolling...

I'm not, I'm trying to show you a different perspective.

Byakko wrote:

Ok, let's try again.

Imagine drawing a line around yourself at a distance of 5 feet. This circle (or near-circle, depending on how you draw it) marks the boundary of everything which is within 5 feet and everything that is not. Now ask yourself, which side of this line are you on? I really hope you agree that you're on the inside of the circle. Hence, you are within 5 feet of yourself.

That is the outer marker for distance from yourself. You start at the edge of yourself. Here's a counter example.

If you have a rat 1 inch away from your left foot, how far away is it? 1 inch.

If you have a rat 1 inch away from your right foot, how far away is it?
1 inch.

How far away are the rats from each other? Depends on how far apart your feet are at this moment. Each rat is measured from the closest point of you possible.

Byakko wrote:
I didn't answer your "example question" directly, because you were actually asking something not directly relevant: what the distance between a thing and a sub-component of that thing is.

That is exactly what the other rats in the swarm are, sub-components of the swarm. How far away is a rat from the swarm is a analogous to how far away is your heart from you.

Byakko wrote:

However, to answer this additional question, let me rephrase it into a more obvious version:

"How far is Missouri from the United States?" (Missouri is a state of the US)

While there's several ways to approach this question, probably the easiest is to determine how far someone in Missouri must travel for them to be within the United States. When rephrased like this, the answer should be obvious: they don't have to travel at all and therefore the distance in question is zero.

Likewise, how far must your heart move to be co-located with the region that defines your body?
The answer is, again, zero. (barring some calamitous heart surgery!

The answer is, "you don't have to travel at all" which is not the same as 0. Its sort of like undead creatures not having a con score. Their con isn't 0, its -. The distance between your heart and body, or missouri and the us, or a rat and its swarm is -. It doesn't exist, because those are parts of the thing you are trying to measure from.


I did mention that the circle might not be perfectly circular(/spherical), depending on how you measure distance, which is what will happen if you measure from the surface of your body.

Note that for distances between two non-points, distance is generally defined to be the shortest distance between the things in question. This is why the distance between a point and a straight line is determined by a line segment perpendicular to the line that lands on the point - any other line segment drawn between the point and the line would be longer. (however, you do seem to agree with this, since you made a statement to that effect)

For a 3 dimensional regions, like the body, you would find the shortest line segment between the region of the body and the region of your heart. It is simple to find a line segments of length 0 where one "end" is in the region of your heart and the other "end" is in the region of your body. For something like distance, numbers less than zero aren't meaningful, thus you can quickly conclude that 0 is indeed the answer. (and yes, it is perfectly fine to a have a line segment of length 0 where both "ends" are co-located, for the purposes of measuring distance)

Traveling no distance IS the same thing as a distance of 0.

On a number line, how far is the number 6 to the number 6? The answer is 0. The distance between a point and itself is 0. That's why 6-6=0, for example. I'm sorry if you don't agree with that, but that's just how mathematics is defined.

If you wish to use a mathematical system where 6-6=undefined... by all means. Just don't expect me, or pretty much anyone else, to get on-board with it, especially for a mundane situation like this.


zylphryx wrote:
So alchemists are the end all be all class in your games, huh?

They rule vs swarms, sure.

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