Looking for 1-2 players for our epic adventure!


Recruitment

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Hello friends!

We are looking for 1-2 players to join us in our ongoing epic. Here is the link to our game. We've been going on for over 2 years and we have some awesome story built up with some fantastic players. We're at a 'pause' briefly due to one of our players being occupied with issues that don't allow for game time, and we're not sure if that player will be returning.

This is an open-world, meta-plot, epic freaking game that has taken us places that I did not anticipate as a GM. The plot and direction has been very player-driven and so we need another player or two to join us and help add their energy to the fun!

We have 4400+ posts, so I know that's a lot for a player to jump in with. I will be adding a brief synopsis to this thread later (possibly as late as tomorrow) to get fresh eyes up to speed. You're of course welcome to read through our gameplay posting as well.

Character creation:
We currently have a dwarven Warpriest, a human Barbarian, and a human Wizard/Eldritch knight. Our missing player is a oracle/paladin, so a new player with some healing ability will be strongly considered.

  • We are at level 9, so new players should also be.
  • Include a back story. Make it as short or long as you want, but make me laugh, cry, or say "damn!". See this link to the game's Campaign Info tab for some point of reference to possibly add into your back story. Include a reference to a "special story or circumstance" where your character came upon a unique magic ring with this symbol on it. Possible idea/seed: The party is currently in a remote city called Crystallus, deep in a land called the Untamed Wilds. This city's populace is xenophobic and prefers to be left to their own devices. Your character should be from this city. You could be like-minded with the populace, or you could be one who disagrees with their xenophobic mindset, ready to see the world beyond.
  • Wealth starts at 46,000 gp (per the WBL rules. I'll check with my players, you might start with even more than that, but this is a good place to start) Your character will also start with a magic ring with these stats. (this magic ring is the one mentioned above, as part of your back story.)
  • Paizo material only, no 3rd party, no exceptions
  • No gunslingers/summoners.
  • 20 point buy at lvl 1
  • Core races are preferred but ARG featured races will be considered
  • 2 traits
  • Max HP at every level
  • Non-evil only

    House rules:

  • XP I don't use XP. I will arbitrarily level you up, every so often.
  • Hit Points Max HP at every level.
  • Critical Hits For players a natural 20 always results in at least a x2 damage critical hit without having to confirm. Extended critical hit ranges/modifiers (19-20/18-20 or x3/x4 and/or Improved Crit/Keen) still must confirm in the normal fashion. The idea is to make natural 20s more exciting when you're in combat with an opponent that is about your level or lower. This is also a nod to previous editions (and 5th edition) of D&D.
  • Weapon Finesse All players may take Weapon Finesse as a free bonus feat if they so desire.
  • Weapon Focus/Specialization These feats now apply to a weapon group (see Fighter in the CRB) instead of a single weapon.
  • Dragon hides and scales When harvesting dragon hides/scales for the creation of armor/shields, the harvested dragon corpse is counted as 1 size category higher than it actually is when using the accepted Pathfinder rules. Furthermore, any suits of armor (not shields) made of dragon hide/scales have an armor bonus equal to the armor type +1. (Example - A white dragon hide breastplate has an armor bonus of +7.)

    Other considerations:

  • I insist that players post more than "I attack with my battle axe." in their combat posts. You don't need to pen a novel for each and every post, but I am looking for descriptive/substantive posting, both in and out combat. Let's tell a story together! If you don't think you're up for this, please do not apply.
  • I am looking for players who post with "nudges" and "hooks" that generate energy by allowing ample room for other players and the GM to grab the baton and move forward. Momentum is the single most important ingredient of a successful PbP game, and that responsibility is on the shoulders of every player as well as the GM.
  • I want players who want to post often. (Preferably 2+ times a day, but 1/day is acceptable.)
  • If you are already playing in a lot of PbP games, I would prefer that you don't apply. I want players to be able to dedicate energy to their games, and I have seen too many players stretch themselves thin which causes their games to suffer.
  • Poor spelling and grammar are irritating things to me. I myself am not perfect but try not to suck at these things.

    ---------

    I look forward to meeting you and your characters!


  • This is one of the most well-developed re-recruitment posts I've ever seen! I've got some questions for you.

    How much leeway do we have with fluff here? This is clearly not Golarion, and it looks as though Golarion religions are not in play. If I were so inclined, is an ancestor-worshipping elven oracle feasible?

    Also, is the ring supposed to be mysterious to us, or are you looking for the applicants to create some backstory for the ring we have possession of?

    I'm looking through the info on your campaign tab. Should this prospective PC be a member of the Consortium of Light, or can they choose to be from a different group such as the Perfect Circle?


    The Dread Pirate Hurley wrote:
    How much leeway do we have with fluff here? This is clearly not Golarion, and it looks as though Golarion religions are not in play. If I were so inclined, is an ancestor-worshipping elven oracle feasible?

    That sounds awesome.

    You are correct in that this game is not set in Golarion, though I have made mention of a few of its deities in the gameplay. The realm(s) of play are taken from my homebrew world but in most respects it is classically inspired. Anyone in Golarion would find a nice home in my world.

    I am very open with picking deities or pseudo deities, like your suggestion. The heavens are vast! For example - our resident Warpriest's deity is Moradin, the dwarven god from Forgotten Realms.

    The Dread Pirate Hurley wrote:
    Also, is the ring supposed to be mysterious to us, or are you looking for the applicants to create some backstory for the ring we have possession of?

    Maybe a little of both?

    The ring's origin should certainly be mysterious. Obtaining the ring should be an event of some importance or significance as it is a divine gift from a nascent demi-god called "Battleborn". Throw in a blurb about how/when your character obtained the ring. I like leaving this avenue wide open for player interpretation, under the few guidelines previously mentioned.

    The Dread Pirate Hurley wrote:
    I'm looking through the info on your campaign tab. Should this prospective PC be a member of the Consortium of Light, or can they choose to be from a different group such as the Perfect Circle?

    The players at the game's genesis were all Consortium members. As the game is now more involved and the story matured, I see no reason why a new incoming player couldn't be from nearly any faction, as long as they're willing to fight to end the war with Hell.

    Side note - if you're character is to be a member of the Perfect Circle, I will insert you into the story in a different manner than being a citizen of Crystallus (see the recruitment post above). That is a medium-sized city with 50' magical stone walls that isn't keen on outsiders, and so it would be unlikely that a member of the Perfect Circle would live there. Outside the city would be more likely.


    How long you gonna keep this recruit up?


    Javell DeLeon wrote:
    How long you gonna keep this recruit up?

    I suppose as long as it takes to get 1 or 2 good submissions. There is no deadline right now but I hope we get some responses sooner rather than later.

    Silver Crusade

    This is my 6th level 'Oradin' for PFS. I would be happy to level him up to 9th and continue playing him. More of a combat medic, but pretty useful. If you look at my Pbp, three are active for the PFS Gameday V and will end soon, two are over (the GM has not marked them as inactive yet), and one is a long term AP my group has been playing table top and now digitally. Most of that campaign is played via Skype and Roll20, so it does not take a great deal of my time.


    Dotting! Definitely want to read up and submit something. 4400 posts, wow!


    Dotting


    I would like to propose a character concept you might like:
    Ruperta of Hetzau
    She finished Curse of the Crimson Throne, and it is a dedicated buffer / healer. If you like her I can retool her to your campaign.


    I have had an idea for a Paladin character.
    I haven't played one since 3.0, so please allow me some research (fun) time..lol.

    I will attempt to skim the game thread also...

    I am on the site multiple times a day, so posting is not an issue.

    Silver Crusade

    Catcher walks around the town lost in thoughts with Aersensi trailing right behind. They still had some days until the great hunt began and she’d done all necessary preparation. After almost three weeks, some of the scowls and staring had faded as she walked down the streets of Crystallus. Some still stared, but she didn’t mind it at all. She looks around, noticing some familiar and yet different faces on the crowd. She waves and smiles to them, knowing they might feel comfortable enough not reciprocate the gesture and good intention.

    ”Hi!” she says simply!

    Hey, hello! I’m the wizard/EK mentioned by the GM and I just wanted to say welcome and I hope we can play together. Also, some of the names are players I’ve seen or played with. ;)


    It's a good ol' Wormwood reunion! Good to see you again, Aku.

    I won't promise that I'll submit anything; I understand your wariness about people stretching themselves too thin over multiple PbP games. But if I start putting ink to paper and magic happens, I won't stand in its way ;)


    How do you feel about an Aasimar Paladin of Ragathiel?

    I enjoy the knight angle, so Ragathiel jumped out at me.

    If Aasimar isn't welcomed, I was planning on possibly going with ranks in disguise. I have only read your campaign intro and scanned the other pcs, so I don't know which races would be taboo; although I am imagining that the current landlords (devils?) aren't too keen on Aasimars as a rule..lol.

    Seems like good rping potential, if that holds.

    I also was thinking that I want to take those Aasimar feats for wings...hehe.


    What's up, Aku? Dread Pirate Hurley? Long time no see. Good to see you cats are still chugging around the boards. Been a while. :)


    I hope that my character is one that you would like...and if you wish me to change the race..I am fine with that.


    Would a Half-Orc skald be okay?

    I'd have to revamp this inactive alias to get it up to level 9.

    And fitting your house rules, of course.

    Sczarni

    The Marvelous Mr. Pasternack.
    Catfolk Unchained Thug/Scout Rouge 9
    TN Medium humanoid (feline)
    Init +9; Senses Low-Light Vision., Perception +12
    --------------------
    Defense
    --------------------
    AC 16, touch 16, flat-footed 12 (+4 dex)
    HP 90
    Fort +7, Ref +12, Will +4
    --------------------
    Offense
    --------------------
    Melee: Fist +7/2, 1d3+6 (5d6+5 Sneak Attack, 5d6+10 non-lethal when target is denied Dex to AC, 10d6+20 non-lethal SA when target is flatfooted)
    Speed 30 ft, Climb 20ft
    Space 5 ft.; Reach 5 ft.
    --------------------
    Statistics
    --------------------
    Str 9, Dex 20 (with +2 after 4th and 8th level), Con 14, Int 10, Wis 9, Cha 18 (with +2 after ring's bonus)
    Base Atk +6/1; CMB +5; CMD 20
    Feats: Sap Adept, Knock-out Artist, Enforcer, Improved Unarmed Strike, Sap Master, Twist Away
    Bonus Feats: Weapon Finesse, Improved Initiative (ring)
    Weapon Group Profiency: Simple, Hand Crossbow, Rapier, Sap, Short Sword, Shortbow
    Traits: Ordinary, Smuggler
    Skills: Climb +8, Perception +12, Stealth +16 (+20 in Crowds), Sleight of Hand +16 (+20 for pickpocketing) Bluff +18, Intimidate +16, Linguistics +13, Sense Motive +14, Disguise +16
    Background Skills: Profession Spy +12
    Languages: Common, Catfolk, Gnoll, Orc, Sylvan, Gnome, Infernal, Elven, Dwarven, Goblin, Undercommon, Giant
    Gear, A really cool ring, more later
    --------------------
    Special Abilities
    --------------------
    Lowlight Vision (120 feet) You can see twice as far as a human in dim light.

    Clever Cat Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter

    Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.

    Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

    Emboldening Strike: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, she gains a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled (minimum +1) for 1 round.

    Ninja Trick: Unarmed Combat Training: Gain Improved Unarmed Strike

    Twist Away: Benefit: While you are wearing light armor or no armor, if you are forced to attempt a Fortitude saving throw, you can use an immediate action to instead attempt a Reflex saving throw (at the same DC). If you succeed at this saving throw and the attack has a reduced effect on a successful save, you avoid the effect entirely. Whether the saving throw is successful or not, you are staggered until the end of your next turn. If you are prevented from becoming staggered, you can't use Twist Away, nor can you ignore the staggered condition from Twist Away or remove it early

    Mein of Despair: When you successfully demoralize an opponent using the Intimidate skill or you perform a successful feint against an opponent, the opponent loses any morale bonuses and cannot benefit from any morale bonuses for 1d4+1 rounds.

    Without a Trace: When the rogue successfully uses evasion or improved evasion to avoid taking damage, she can attempt to hide as an immediate action. The rogue attempts a Stealth check with a –20 penalty, but gains a +1 bonus on her check for every die of damage the avoided attack would have dealt. The rogue can attempt this check even while being observed, as long as she has cover or concealment or an ability that allows her to use the Stealth skill while being observed without cover or concealment.

    Debilitating Strike, Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

    Improved Initiative: +4 to initiative

    Skill Unlock: Sense Motive: f you were aware of an opponent before rolling initiative (such as when you ambush an enemy or negotiations break down into combat, but not when both sides happen upon each other or you are surprised), you can attempt a Sense Motive check as part of your initiative check (DC = 11 + the highest Bluff modifier among your opponents or DC 15, whichever is higher). If you succeed, you gain a +1 bonus on the initiative check, plus an additional +1 for every 5 by which you exceeded the DC.

    Scout’s Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

    Skirmisher (Ex): At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.

    Frightening (Ex): Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round. This ability replaces trapfinding.

    Brutal Beating (Ex): At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself—only the most recent duration applies. This ability replaces trap sense.

    Sczarni

    I know a rogue is nowhere close to what a group needs for balance and whatnot, but thankfully, I have a backstory in mind that explains just that.

    The Marvelous Mr. Pasternack, a story of balance. It all started when this cat learned he had a habit of listening and gathering information. Why, he could even sell it to pay his rent and convince his mother that he wasn't a good-for-nothing. But soon, he was running out of juicy tidbits, and when a recruiter for the local army came by, he enlisted.

    Now the army had a short file on him because he was a very ordinary cat. But they asked him what he could do, and he told them he could listen and move quietly. So they had him travel into enemy territory, usually alone, to gather information for them. It was dangerous work, but this cat didn't mind at all. Because when he completed a job despite the odds, despite the soldiers thinking he would be cut to pieces, he came back and talked to the warrior monks.

    These monks were kind to him and let him into their meditation circles. And there was one monk, Vanessa, who loved to hear of all of his tales of where he's been and what he's seen. They became fast friends, but when he finally scraped enough courage to ask her out, she said that she couldn't marry outside her race or religion and must remain celibate until then. So they remained friends and he was eventually discharged, respectively, from the army.

    He then became an adventurer, vowing that he would find the most wonderful things and send his stories to that monk. He wrote at every chance he got. He was stuck with fellow adventures and everything was fine, until recently, near a foreign city's borders, his party ran into beasts he couldn't damage. He couldn't help his fellows no matter how he tried, but they were able to overcome the obstacle without him.

    That was the day his fellows learned that they didn't need him. They didn't tell this cat, but they planned it all out. The wizard, Sir Gregory, told the fellows that they were going to where they were needed the most and to huddle together and hold hands. There was a flash of light, and everyone vanished. Or so it seemed, as Pasternack was the only one still standing in the same exact spot. His hands were empty and he was confused.

    It was probably a mistake on Sir Gregory's part. Maybe a magical mishap. The truth hurts, sometimes. So he scraped by and somehow made it to the city of Crystallus without being eaten or killed by a stray beast. But even in the apparent safety of the city, the populace avoided him or made it clear that they held him in disgust. So he braved the lands again, with a handaxe, to make himself a wooden shack. It took a lot of slow, cautious work, for something so small and something that leaked when it rained.

    It was around the time that he finished his makeshift house that he stopped receiving mail by bird. Maybe it was running late? Maybe Vanessa was just busy? Months passed and all he did was eat, sleep, and sit on the floor, spinning his very neat ring that was given to him while he had chopped trees. The lady of the lake, where he gathered his water, said that he was the one that she was waiting for and vanished. He was an adventurer again.

    But he couldn't do it on his own. And he couldn't do it in a group. There was no need for the Marvelous Mr. Pasternack and the ring that made him a hero.

    Sczarni

    Woops, Pasternack's attack is supposed to be Fist, +12/7


    Thanks for hosting.

    A long game is always a good sign so let me do some reading on the gameworld and see if I can come up with something interesting.

    I'm thinking shaman right now but that may change.

    Please be sure to give everyone a day or two of warning before closing down the recruitment thread.

    Game on!


    Hmm... I have an idea. Kendra Anaconda. She calls herself a human thief. But most people tend to assume that there's something more as they see the wispy translucent snake wrapped around her body.

    No, she is not a summoner. She will play somewhat like a rogue/magus.

    More to come.


    As you probably know, recruitment threads are soon passed by once they reach a healthy number of posts so I ask that you please refrain from posting non-related things like friendly 'hellos.'

    ---------

    I'm glad to see some interest here. I'm very much looking forward to reviewing some characters as well. With that said, it is difficult to give an opinion on ambiguous character concepts without seeing some crunch and fluff. If I can ask that those who are interested feel free to post questions about game-specific details, but know that most character concepts will be looked at for consideration.

    Before I can give much feedback on a character, I need to see it mostly/fully constructed to level 9 with all the guidelines posted above. If you don't want to create an alias yet or have a existing alias/character that needs updating/revamping, please post a fully-updated version in a spoiler on your post. That way your original character stays intact until the event that you are selected.

    What we're looking for:
    Firstly we need a player who can cover the healing role for the party. That is the primary need for this recruitment.

    We are fairly heavy on melee, so characters with high skills, ranged attacks, bard song/spell warrior skald songs (a typical skald song probably wouldn't be welcome since 2/3 melee combatants use magic in combat) or other niche roles will be most appealing as the second recruitment choice.

    -----------

    So far we have 2 completed submissions:

    Rogues
    Jovich Devir - Jovich
    The Marvelous Mr. Pasternack - Crayfish Hora

    Several of you posted "what do you think about xyz", and all of them sound fine on paper. I look forward to seeing a flesh-out version.


    Thank you for responding.
    I shall work on him today...

    Sczarni

    If absolutely needed, Pasternack's Profession Spy can be changed into Use Magic Device and he could easily perform healing through wands.

    His UMD would be +16 and I will laugh so much to replace the Cleric's supposed role with a magic stick. Just as he would replace my character's supposed roll with a not-magic, 10-ft stick.


    I will submit a healer type later tonight.


    Brief synopsis of our story thus far:

    The realm has been at war with legions of hell's minions for over a century. Much of the land has been left damaged beyond repair while a fair number of cities are fully in the hands of devils and their mortal collaborators. The general populace has come to accept this as the norm but a growing number of dissidents have added to the momentum of those willing to fight back and retake the land. These dissidents have come in many forms but the most apparent are a group called the Consortium of Light. This group started as an underground (literally, in many circumstances) movement that has grown into a somewhat organized coalition of factions, powerful characters, and every day peasants all working toward the same goal - working to fight the devils and ultimately to push them back to the rumored portal to hell that remains open in the ruins of the once-great city of Mylosis. The Consortium is led by a fallen angel named Xavius who has gathered an army at the tiny village of Archdale, not far from the ruins of Mylosis.

    The PCs have discovered a number of important details regarding the war, and have played a direct role in a number of them. They have discovered that hell's army is being led by a balor-turned-godling named Ultruu, who used a three-way ley line intersection to harness his ambitious rites and somehow punched a hole from the 7th layer of hell right onto the prime material plane. It was there at the ley lines where he took his first steps toward godhood, an event marked by a storm of raining blood across the realm.

    The well-known archmage Gengis Battleborn, a man who mysteriously disappeared right before the war, has been revealed to have made a similar leap toward divinity in a specific effort to battle Ultruu and maintain a balance in the cosmos. Each PC has a magic ring, and it is believed that the nascent demigod Battleborn is responsible for giving them as gifts to those destined to fight this epic battle against evil.

    An ancient legend has turned out to be true; the tale of the Three Harbingers - a trio of fallen angels destined to save the world - though certain details remain a mystery. At this time the PCs have two fist-sized magical keystone gems, each attuned to a specific Harbinger.

    The PCs have a travelling companion - a young elf girl with silver and gold hair - one who exudes overwhelming auras of transmutation and enchantment magic (God-like levels), and over the course of this adventure they've learned that she is one of the three Harbingers destined to give their life to save the world.

    The second Harbinger is an enigmatic colossal green dragon named Asariel, one who has shown both goodness and wickedness, deep compassion and a total disregard for life... her story is yet uncertain.

    The whereabouts of the third keystone is yet unknown, as is the identity of the third Harbinger.

    The party is currently deep in a vast landscape known to the outside world as the Untamed Wilds, known only for its rugged, inhospitable terrain and stories of monsters unchecked. They are in pursuit of a legendary weapon known as the Spear of Destiny, thought to be able to slay any demon or devil. They've learned that its last known location was somewhere in the Wilds known as the Valley of Kings. Interestingly enough, the Spear seems to have been found in the possession of a champion named Griff, head Warden for the remote city of Crystallus.

    Griff was killed on the night the PCs arrived to the city and the Spear's possession is up for grabs. The city will conduct a Great Hunt to determine who is most worthy of being the next custodian of the Spear. The PCs have spent the weeks prior to the Hunt in preparation as they strongly desire the Spear, as they believe it will be crucial in ending Ultruu's war on the realms.


    This is Dorian Grey's submission.
    I am still playing around with it, but this may give you a clearer picture.

    Dark Archive

    GM, I'm thinking about submit a gnome druid with the Elemental Ally archetype but since you banned summoners I thought it would be better if I asked you before building it.

    Basically the Elemental Ally trades his nature bond and wild shape for four 'eidolons'... the catch is that they never gain any evolution points except if I take the Evolved Companion feat. Another point is that besides having four weak eidolons, I'm only limited to one at a time and if one of them die I lose all of them.

    As you might have seen, this is a generally a poor trade but my intention is to be a skill-monkey, not a melee combatant. My idea is for each elemental eidolon be specialized in an area, like traps, social interaction, knowledge, etc. Combat wise, he will not help too much but I think the other players have covered it already.

    Any thoughts?


    I'm interested. I'll work on something using your guidelines!


    I present to you Gatekeeper Io, (A recycled Alias but the name fits just fine). I'm working on writing up a backstory now so he fits well in the group but here's the key points of his build:

    1. He does ranged damage via kinetic blasts.
    2. He does healing via Kinetic Healer, healing damage equal to his blast, and he has a literal fistful of wands he's collected.
    3. He can do some skills at range via his telekinesis talents, and do combat maneuvers at range.
    4. He has a freaking ton of hit points, which is good because some of his abilities do nonlethal damage to himself.


    Ok. Crunch is done. Perhaps, a few minor purchases.

    Now, I need to get his story transfered from my brain to the page...always more fun...

    @DM: May I make the Ring a gift from Ragathiel?


    Sir Longears wrote:
    Any thoughts?

    Sounds good. The main concern with Summoners would be the mass of extra tokens on the map representing summoned monsters, so having 1 companion is not an issue at all.

    Armithia-Seendren wrote:
    @DM: May I make the Ring a gift from Ragathiel?

    Fair question.

    The ring belonging to our group's warpriest of Moradin is unique in that it has Moradin's anvil and hammer superimposed over the symbol of 3 intersecting ley lines.

    I see no reason why Ragathiel wouldn't do the same. As the crux of the story revolves around the new gods, Battleborn's symbol must remain but we can say your ring has Ragathiel's Sword and Wing superimposed over the triple ley line symbol.


    Sweet! Thanks.

    I am centering his backstory around the ring, so that is perfect.

    I never realized how strong a Paladin can be!
    I really like how he came out.
    He can easily assist the Warpriest with healing duties; using Shield Other, along with swift lay on hands myself, plus is more than capable in either melee or ranged.

    @DM: Apologies, but should I make him from Crystallus? I will assume, yes, until otherwise told.
    Also, is there a synopsis on that city, or may I take liberties?


    Is everything okay with my character? I can make modifications if need be.


    Ser Armithia-Seendren wrote:

    @DM: Apologies, but should I make him from Crystallus? I will assume, yes, until otherwise told.

    Also, is there a synopsis on that city, or may I take liberties?

    Yes your PC should probably be from Crystallus. Things to note about the city:

    -They're a xenophobic society that exists in a remote, inhospitable land.
    -The population is approximately 25,000.
    -The city is lined with a perimeter wall 50' high, enchanted magically with alarm magic and with illusory magic to conceal its existence from those at a distance.
    -Much of the city's art focus and architecture has a "crystal" theme in honor of the crystalline spearhead of the legendary Spear of Destiny that is wielded by a champion from among a group of warriors known as the Wardens. The last custodian was recently slain and so an upcoming event called The Great Hunt will be conducted to determine who will be the next to wield the Spear.
    -The populace is 99% human and almost every citizen was born there, as were many generations before them.
    -They're a generally Lawful Neutral society
    -Visitors are extremely rare. The city's gates often go months at a time without opening.
    -Citizens are not allowed to leave the city without permission.
    -The society is very guild-oriented, believing that factions with a focused purpose yield the best results.
    -Religion is abundant in the city.

    Gatekeeper Io wrote:
    Is everything okay with my character? I can make modifications if need be.

    From what I've looked at, it looks neat.


    Ok. I shall begin typing up his backstory.
    I have his codes and such in spoilers in the profile, if you wanted to make suggestions or additions.

    It was a secretly joyous day when an angel was born to his human parents the day of the invasion...

    I am assuming 100 years?

    "It has been more than a century since Mylosis fell to the disgraces of Hell."

    I would like him to be born on that exact day, please.


    GM,
    Please consider Chiro for inclusion in your game.
    Thanks for hosting!

    Chiro, Flame Shaman:

    Male dwarf Shaman 9
    N Medium Type
    Init +5; darkvision 60'; Perception +16 (+2 for 'stone')
    --------------------
    DEFENSE
    --------------------
    AC 25, touch 14, flat-footed 21
    (+9 armor, +2 deflection, +2 natural armor, +1 dex, +1 dodge)
    HP 108 (8*9+2*9+1*9+1*9)
    Fort +7, Ref +7, Will +11
    +2 poison, spells, spell-like

    --------------------
    OFFENSE
    --------------------
    Speed 20 ft.
    Melee
    battleaxe +1, +7/+2, 1d8+1, x3, 20’, P
    light hammer MW, +7/+2, 1d4, x2, B

    Ranged
    Light crossbow MW, +8, 1d8, 19-20, x2, 80’, P

    Space 5 ft., Reach 5 ft.
    --------------------
    SPECIAL ABILITIES
    Flame Shaman
    Orisons, spirit, spirit animal, spirit magic
    Spirit ability: touch of flame: std action, melee touch cause 1d6+1/2lvls, 5/day)
    Hex: healing (as CMW 1/day per person)
    Hex: shapeshift (as beast shape I, 9 min/day)
    Hex: flight (fly for 9 min/day)
    Wandering spirit: life (channel energy 5d6, 3/day)
    Wandering hex: gaze of flames (see through fire, smoke, and fog; gaze through any source of flame within 10 feet per shaman level, as clairvoyance, use 9 rounds/day
    Greater spirit ability: Fiery Soul (Su): The shaman gains fire resistance 10. In addition, as a standard action she can unleash a 15-foot cone of flame from her mouth, dealing 1d4 points of fire damage per shaman level she possesses. A successful Reflex saving throw halves this damage. The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use.

    --------------------
    SPELLS
    Level 0, 4 prepared (P), ALL known, DC=15
    Mending(P)
    Detect Magic (P)
    Detect Poison (P)
    Light (P)

    Level 1, 6 prepared (P) + spirit, ALL known, DC=16
    Protection from evil (P)
    Comprehend Languages (P)
    Burning hands (P)
    Burning hands (P)
    Chill touch (P)
    XXX (P)
    Burning hands (S)
    Detect undead (S)

    Level 2, 5 prepared (P) + spirit, ALL known, DC=17
    False life (P)
    Resist energy (P)
    Bull's Strength (P)
    XXX (P)
    XXX (P)
    Resist energy (S)
    Lesser restoration (S)
    Pearl of power

    Level 3, 4 prepared (P) + spirit, ALL known, DC=18
    Stinking cloud (P)
    Dispel magic (P)
    XXX (P)
    XXX (P)
    Fireball (S)
    Neutralize poison (S)

    Level 4, 3 prepared (P) + spirit, ALL known, DC=19
    XXX (P)
    XXX (P)
    XXX (P)
    Wall of fire (S)
    Restoration (S)

    Level 5, 2 prepared (P) + spirit, ALL known, DC=20
    XXX (P)
    XXX (P)
    Summon monster V (fire elemental only) (S)
    Breath of life (S)

    -------------------
    STATISTICS
    --------------------
    Str 11, Dex 12, Con 14, Int 10, Wis 20, Cha 14
    Base Atk +6; CMB +6; CMD17

    Traits:
    Grounded (dwarf) – +2 on acrobatics on balance and +1 save vs reflex
    XXX TRAIT

    Feats:
    Spell focus (fire)
    Toughness
    Improved initiative
    Dodge
    Lightning reflexes

    Skills (4/lvl) only those with ranks shown:
    Bluff +5: (3 ranks, 2 CHA)
    Diplomacy +8: (3 ranks, 2 CHA, class)
    Fly +7: (3 ranks, 1 DEX, class)
    Heal +13: (3 ranks, 5 WIS, 3 class)
    Intimidate +6: (3 ranks, 2 CHA)
    Knowledge nature +5 (2 rank, class)
    Knowledge planes +7 (3 rank, class)
    Knowledge religion +5 (2 rank, class) (+2 for dwarves and enemies)
    Perception +16 (9 rank, 5 wis, 2 alertness), +2 for stone things
    Sense motive +9 (2 rank, 5 wis, 2 alertness)
    Spellcraft +4 (1 rank, class)
    Survival +9 (1 rank, 5 wis, class)
    Use magic device +3 (1 rank, 2 CHA)

    Racial Modifiers:
    +2 CON, +2 WIS, -2 CHA
    +1 attack against orcs, goblinoid
    +2 poison, spells, spell-like
    +4 AC dodge against giants, darkvision 60’
    Lore keeper: +2 on k history for dwarves and enemies
    Mountaineer: immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces. Replaces stability.
    Stone cutting: +2 on perception to notice ’unusual’ stone construction

    Languages: Common, Dwarven
    --------------------
    GEAR/POSSESSIONS
    --------------------
    battleaxe +1 (2,000)
    light hammer MW
    light crossbow MW
    chainmail +3 (9,000)
    ring of protection +2 (8,000)
    amulet of natural armor +2 (8,000)
    Headband of inspired wisdom +2 (4,000)
    Pearl of power 2nd (4,000)
    Spent so far: 35,000 of 46,000 gp total
    Battleborn Rings for level 9: NOT YET REFLECTED IN STATS
    •+2 Resist to saves
    •+1 Deflection to AC
    •+1 Bonus feat
    •1/day spend a swift action to gain a move action
    •+1 "GM bonus" to wearer's armor. (stacks with existing enhancement)
    •+1 "GM bonus" to wearer's weapon. (stacks with existing enhancement)
    •+2 "GM bonus" to any ability score.
    ===================================================
    [spoiler=Familiar]
    Kitah (rat), mean STATS NEED TO BE UPDATED
    Tiny animal
    Init +2; Senses low-light vision, scent, Perception +5
    Defense
    AC 17, touch 14, flat-footed 15 (+2 size, +2 Dex, +3 nat)
    hd 9
    hp 49
    Fort +3, Ref +5, Will +7
    Offense
    Speed 15 ft., climb 15 ft., swim 15 ft.
    Melee bite +8 (1d3–4)
    Statistics
    Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
    Base Atk +6; CMB: +0, CMD: 6 (10 vs trip)
    Feats Weapon finesse, improved evasion,
    Skills Acrobatics +6, Climb +10, Perception +5, Stealth +18, Swim +10; Racial modifier stealth +4
    Special: emphatic link, share spells, deliver touch spells, speak with master, immune to fire, vulnerable to cold

    fluffy parts:

    BACKGROUND
    Born in Craddock about 50 years ago, Chiro had a privileged upbringing. His parents were one of the few dwarven families part of the World Order and the young dwarf was being groomed for greatness. His family’s wealth and influence had been brought with blood, that of their children. Chiro’s parents had given up their children over to the forces of Hell. Chiro’s older sister had been ‘married’ to a denizen of Hell and they had saved Chiro for a special ceremony. He was to be the embodiment of a devil.

    And it worked, the young boy became possessed by an evil entity and together they wreaked havoc on the world. Chiro has little memory of it all, more like flashbacks that torment his very being. He remembers burning innocent victims and also facilitating the possession of other dwarves like himself. His parents were very proud and rich.

    It all ended one day when the dwarf was asked to slowly roast a fallen angel. Chiro remembers laughing and burning off the angel’s wings to a crisp. When he was about to finish him off, a light beamed from the sky and exploded in his chest. When he woke up, the angel was gone but something had changed in the young dwarf.

    There seemed to be another spirit vying for control of his soul, a more caring spirit interested in healing others and healing the world.

    Chiro decried his family’s heritage and ventured on his own, urged by this new spirit. Knowing that the dwarf carried secrets better left hidden, the World Order chased Chiro, cornering him near his hometown. It was at that time that the dwarf realized that the hellish spirit had not left his body but was only being suppressed by the goodness now in his heart.

    However, when his base instincts kick in, it allows the flame spirit to unleash its destruction on the world. Chiro hopes he can control his innate evil to use it for furthering healing of this world.

    But he is afraid...

    PERSONALITY
    Chiro tries very hard to portray the image of a healer, of a peaceful man. He is afraid that he will not accepted or worse that he would be killed should others know the truth of the spirit deep in his being.

    As such he goes out of his way to not initiate combat or even raise his voice. He knows that every little emotion of fear or anger makes his flame spirit that much closer to being free.

    He’s slowly learning of his past and is disgusted at what he has done. He knows he is an evil man and only hopes to live long enough to be able to right the suffering he inflicted on others.

    Meeting people to the World Order makes him both afraid that they will discover him but also stirs feeling of destruction that he’s barely able to contain.

    DESCRIPTION
    FORTHCOMING ONCE I FIND AN ALIAS

    His most disturbing facet is the radiant light behind his eyes and the faint smell of smoke about him. When he uses the special abilities, a hungry spectral flame dances about his body.

    concept:

    I hope to portray the two spirits bit in his background with a shaman (main spirit and wandering spirt, which will always be ‘life’).
    Chiro will provide healing (hex, memorized spells, and ‘spontaneous spells, eventually a wand if necessary) but will also be a ‘decent’ blaster (provide ranged support).
    The PC is NOT optimized but let me know if you’d like anything changed. You’ll notice that there are still a few parts of his PC sheet not filled out but I think it should be enough for you to get an idea. I’ll of course make an alias should he be chosen to take part in the game.
    I could also use some help with tying the PC better to your world (I read everything you posted and on the campaign info tab). I will likely add some recent history once I figure out how to tie the PC to the party.

    about me:

    I have also been roleplaying for a while. I am currently GMing three PBP games and playing in another seven games. I post at least twice per day and more if other players post at the same frequency (I don’t want to hog the game).
    I think our GMing styles are very similar and I would love to be part of a game that has such a good track record. Thanks for considering this PC for your game.
    Let me know if you have any questions.


    I'm stepping out, guys. Have fun!


    What do you consider "a lot" of other games? I am currently in 3 long term games and 1 gameday game. I don't feel overloaded in the slightest with that, but didn't want to work up a character if you weren't comfortable with that. Thanks!


    I have a PC that would be great for this setting, I will go over it and post up the alt.

    Looks an amazingly good game and setting.


    Ok. I may add some more throughout the day, but I think that his backstory is done...

    I have had a really good time developing him.
    I do hope to be chosen, but in either case, I thank you for the fun.

    Please any questions, or comments, would be appreciated.


    It looks like we have a number of really good submissions and a few still pending. Recruitment probably won't stay open for much longer (a couple of days?) at this rate, since I can only take 2 characters into the fold.


    Hi GM Panic here, this is the Alt for my submission, Sol is an Elf Cleric and bow user, a veteran of the war who seeks to learn more. I and refleshing her out with the setting so her backstory fits better. I went with a core race, and felt and Elf would add to the party.

    She is TN over a strait up good pc, not evil in anyway just closer to nature in her outlook.

    I have a nice image of how I see her looking. IMAGE HERE

    She has passion, but also patients, she likes to take her time over things. Educated from a low cast elf noble family.


    If you are not against it, I would not mind throwing my hat into the ring.

    In regards to religion, would Irori be an acceptable choice?

    Silver Crusade

    Alright, I have reworked him to 9th level following the guidelines
    It looked as if your journey's are in the Forgotten Realms, so I used that for the background. I will create an alt if selected so there will be no confusion between my aliases.

    Crunch:

    Caduceus Via
    Male half-elf oracle 4/paladin (hospitaler) 5 ( Pathfinder RPG Advanced Player's Guide 42, 116)
    LG Medium humanoid (elf, human)
    Init +0; Senses low-light vision; Perception +3
    Aura courage (10 ft.)
    —————
    Defense
    —————
    AC 25, touch 12, flat-footed 25 (+10 armor, +1 deflection, +3 shield, +1 untyped bonus)
    hp 109 (9 HD; 4d8+5d10+27)
    Fort +16, Ref +10, Will +18; +2 vs. enchantments, +2 vs. death
    Defensive Abilities dual minded; Immune sleep, disease, fear
    —————
    Offense
    —————
    Speed 30 ft. (20 ft. in armor)
    Special Attacks channel positive energy 9/day (DC 17, 3d6+1), channel positive energy 9/day (DC 18,
    4d6), smite evil 1/day (+6 attack and AC, +5 damage)
    Paladin Spell-Like Abilities (CL 5th; concentration +11)
    At will—detect evil
    Oracle Spells Known (CL 4th; concentration +10)
    2nd (5/day)— cure moderate wounds , lesser restoration , shield other
    1st (8/day)— cure light wounds , detect undead, liberating command UC, protection from lesser dragons
    (DC 17), watchful eye (folgrit)
    0 (at will)— create water , detect magic , enhanced diplomacy , guidance, resistance, stabilize
    Mystery Life
    Paladin (Hospitaler) Spells Prepared (CL 2nd; concentration +8)
    1st—bless, lesser restoration , watchful eye (folgrit)
    —————
    Statistics
    —————
    Str 14, Dex 10, Con 16, Int 7, Wis 11, Cha 22
    Base Atk +8; CMB +11; CMD 22
    Feats Extra Channel, Extra Lay on Hands, Fey Foundling ISWG, Greater Mercy UM, Reward Of Life UM,
    Selective Channeling
    Traits blessed touch, sun-blessed
    Skills Acrobatics -6 (-10 to jump), Diplomacy +18, Heal +4, Knowledge (planes) +2, Knowledge (religion)
    +2, Perception +3; Racial Modifiers +2 Perception
    Languages Common, Elven
    SQ divine bond (weapon +1, 1/day), elf blood, interaction bonus, lay on hands 12/day (4d6+3), mercy
    (sickened), oracle's curse (legalistic), revelations (life link, channel), vow to self
    Other Gear +1 full plate , +1 holy reliquary heavy steel shield , incandescent blue sphere ioun stone ,
    boots of the earth , bracers of the merciful knight UE, phylactery of positive channeling , 2,580 gp
    —————
    Special Abilities
    —————
    Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
    Blind-Fight Re-roll misses because of concealment, other benefits.
    Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
    Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement
    bonuses or chosen properties.
    Dual Minded +2 Will saves.
    Elf Blood Half-elves count as both elves and humans for any effect related to race.
    Elven Immunities - Sleep You are immune to magic sleep effects.
    Fey Foundling Magical healing works better on you
    Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
    Immunity to Disease You are immune to diseases.
    Immunity to Fear (Ex) You are immune to all fear effects.
    Interaction Bonus +3 bonus to one-on-one Diplomacy, Intimidate, and Sense Motive checks.
    Lay on Hands (4d6+3 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
    Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation.
    Life Link (4 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal
    other below -5 hp.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
    Oracle Channel Positive Energy 4d6 (9/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Paladin Channel Positive Energy 3d6+1 (9/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Reward of Life (6 HP) With each use of lay on hands, gain hit points equal to your Charisma Bonus
    Selective Channeling Exclude targets from the area of your Channel Energy.
    Smite Evil (1/day) (Su) +6 to hit, +5 to damage, +6 deflection bonus to AC when used.
    Vow to Self (1/day) +4 morale bonus to one role to keep a promise.
    —————

    Fluff:

    Caduceus Grew up with a human father and an elven mother. They had met one afternoon in the forest as Svesnia was gathering herb. She was set upon by orcs and Darrus came charging in to fight them off.
    He was grievously wounded in the skirmish, but she was able to call upon her patron to heal the man who came to rescue him. It took weeks for him to convalesce, and as sometimes happens their affinity for one another grew into affection and romance blossomed.

    Caduceus was truly a child of both worlds. While he lacked his mother understanding of how things work, he was favored with her tongue and learned to use words to settle disputed among those around him. When words failed, ‘Deuce’ was also able to take care of himself. He learned how to fight, wield a sword, and tactics in battle from his father. When he came of age, he eagerly swore his blade in service of the Dawn Lord.

    It was early in his service that the half-elf felt a higher calling. After a battle against servants of Shar, several of his fellow knights had suffered injuries sure to be their end. Caduceus had placed his hand on the chest of his comrade, but instead of healing flowing out of his hands, Caduceus started to take on
    the man’s wounds. Slowly the wounds of his fellow knight started to close, but Deuce felt a rising pain growing inside of himself. He then called upon the Dawn Lord’s power to cure himself before he blacked out from the pain. Confused by this sympathetic healing, the paladin started to pray. He reached out to others and felt a rapport forming with them as well. He was stem the tide of life flowing out of them. As the night went on, he was able to stabilize them all. The next day, he was again able to exchange his health for theirs. Shortly, the other knights were able to call on their faith to heal the company.

    Caduceus returned home to ask his parents for guidance. His father had never heard of such a thing, but Svesnia acted as if this day was certain to come. She explained that her calling had come in a similar way. Though her gifts were different, she was certain that her son was granted this ability by a higher power. She explained that is heart was pure and much like he would rather use diplomacy over a blade, so he would choose life over death.

    Caduceus returned to the order, but continued to develop this gift of healing. Inexplicably, as his gift for healing grew, so did this need to share the truth. He found that dishonesty became a corruption that interfered with his ability to form the rapport needed to act as a conduit for life. His gift became strong
    enough that he could channel this energy into a burst of healing, much like he could as a paladin. He became aware that on the battlefield, it was often his healing that made the difference in the outcome. He sought out magics to increase his healing and become a beacon for life.

    Before heading back out on the road, Deuce received word that his father was ill. He returned home to as quickly as he could, hoping his heavenly gift could save his father. Once there, the half-elf quickly realized that no one could heal old age. The years had caught up to Darrus. All they could do was be thankful for the time they had left together. One evening as the paladin was feeding his father soup, he decided it was perhaps the last time he would speak to this mainstay of his life.

    “Father, you have taught me so much, but I still know so little of your life before you met mother. I have never known any human relatives. You never speak of them or shown any interest in introducing me to them.” Tearing up, he paladin looked into his father’s eyes. “Tell me true father. Am I a disappointment? Have I failed you in some way, are you ashamed of me?”

    “Caduceus, you have made me so proud, of who you are, of the person you have become. You are the greatest gift your mother and I could have ever asked for.”

    “Then why have you sequestered me from your…our family?”

    “Son, the shame you sense is mine. The city I am from is called Crystallus, found deep in a land called the Untamed Wilds. The people there fear anything unlike themselves. They cannot appreciate other races or cultures. Anything beyond their limited existence is met with mistrust and derision. I was raised there, and once felt as they did. It was not until I had occasion to experience things beyond the reach of those city walls that I started to question all I knew. I stayed away to learn more about the world beyond the
    Wilds. First I was filled with disdain and arrogance for others, as I had been taught were less than myself. But as I came to learn more, my awe and appreciation continued to grow. By the time the Gods brought me to your mother, I was no longer the bigoted and shortsighted man who left all those years ago. However, I never brought your mother or you to the city. I never knew how to explain it to my family. I thought it better they believed I was dead rather than married to not just a foreigner, but an elf. Your grandfather would have called you a half-breed. My heart was not up to that. I was a coward my son. Now I must ask you to be strong. Bring my old trunk in here, the one engraved with falcons.”

    Curious, the paladin did as was requested of him.

    Darrus continued, “I do not have much time left. Near the bottom of that chest you should find a small cedar box. Take it out and open it up.” The paladin, or ordain as some called him did as he was asked. Inside the small box was a ring. Caduceus gave his father a questioning look. “There are some things I never shared with you my son. That ring was my father’s. It has been passed down our family for generations. I believe your time has come to be the next caretaker of it.”

    “But father, I have never seen you wear this ring.”

    His father held up a hand to prevent a tide of questions. The sudden movement led to a fit of coughing that left Darrus in spasms. The coughs slowly turned into rasping laughter from the old man.

    “That is because I never have. Don’t think I didn’t try. Season after season, full moons, new moons, between quests and conquests I tried to place that band on every finger.” He leaned in closer to his son before adding in a conspiratorial whisper,” Don’t tell your mother, but I once even tried to put it on my toes.” Leaning back, winded from the effort, Darrus took a moment before continuing. “The ring is magic, placed in the care of our family until a time of great need came upon the Realms. I ask that you forgive the secrecy, but I wanted you to make your own way in this world. Now that my journey is near it’s end, I have to ask you to carry the burden of looking after the ring until it can be claimed. I have no doubt that you will be up to the task. My only regret is that I will not see it passed on to my grandson.”

    Caduceus looked at the ring. He took the band out of the box, holding it between his thumb and forefinger. “Magic huh? Well, like father, like son.” He looked back toward the kitchen before winking at his father, "Though I will be keeping my boots on.” With that the half-elf slid the ring on to his finger.

    “Well I’ll be damned,” was all his father could muster. “Caduceus, this means that all the Realms are in peril. I know not from what. I must now ask you to do what I never could. Go to the Crystallus. The answers you seek must be found.” With that, the old warrior’s eyes closed for the last time.

    Feeling the urgency imparted to him by his father, Caduceus said his goodbyes to his mother, sent word to Church about what had happened, and made his way to find his destiny somewhere deep in the Untamed Wilds.


    The character I am designing is a jack-of-all-trades, and with that in mind, is there a particular guild within the confines of they city where he might best fit in? A guild for random jobs perhaps?

    He will be geared towards using his fists and cards as weapons. Makes for an interesting guard type character.

    "Care to sit down for a game?" the charming man at the table asks as he neatly bridges a deck of cards.


    "The Lucky Halfling" wrote:
    In regards to religion, would Irori be an acceptable choice?

    There is no restriction on which deities are chosen.

    "The Lucky Halfling" wrote:
    The character I am designing is a jack-of-all-trades, and with that in mind, is there a particular guild within the confines of they city where he might best fit in? A guild for random jobs perhaps?

    There is no comprehensive list of guilds that exist in Crystallus, though I'm having a hard time imagining a "random jobs" guild as it seems to run counter to the idea of specialists grouping together. With that said, you have full license to imagine one that fits your character and insert the character into the game world, and if you can make it work I look forward to reading about it.

    Caduceus Via wrote:
    It looked as if your journey's are in the Forgotten Realms

    The game is not the Forgotten Realms. The campaign is my own homebrew; the world is called Atma and the heavens are vast, allowing for gods from other game worlds because I prefer to let players worship who they choose.


    I'll have to see what I can come up with.

    Does the ring's enhancement bonus apply to one weapon or any weapon the wearer uses?

    I'll admit that I'm kind of amused by the idea of him punching somebody and leaving a ring mark. Perhaps he is known around town for doing just that.

    Silver Crusade

    Quote:

    Caduceus Via wrote:

    It looked as if your journey's are in the Forgotten Realms
    The game is not the Forgotten Realms. The campaign is my own homebrew; the world is called Atma and the heavens are vast, allowing for gods from other game worlds because I prefer to let players worship who they choose.

    Then I will stick with Iomedae if it's all good.


    Background is adjusted.

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