Deadly Secret's Rise of the Runelords Discussion


Play-by-Post Discussion

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Please read the Rise of the Runelords Anniversary Edition Player's Guide. Your characters will find themselves in Sand Point, Varisia. It is mid fall and the Swallow Tail festival is about to take place. This year is special because the reconstruction of the Cathedral is complete. This Cathedral has 6 separate chapels for the following worships: Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn. A lot of travelers have come to partake in this festival as well as a majority of the locals.

The game will begin just before the opening ceremonies. Please have a reason why your character is in Sand Point. Yes, you can live here and even have a profession. In fact, I encourage it. But you don't have to be local if you don't want to be.


Can I get a roll call here to confirm you accepted the invite.


Also, if you have Hero Lab please send me your .por file


Quietly plugging away over here. If anyone's curious I'm working on a Lizardfolk Druid.


Female Elf Witch 1

Hey gang. Got the crunch mostly done. I'm at school then work all day tomorrow but once I'm done I'll get background, appearance and personality all set up. Looking forward to gaming with you all!!


Roll20 game we will only use if really necessary


Two questions: Would it be OK to pick up Hold Breath as a racial trait? It's 1 RP and part of the base lizardfolk but it was left off of the write-up for the race. The race is set at 8 RP so the 1 RP still has me short 1 from the standard races.

Second, would it be ok to the Crocodile Swim trait? It grants a +2 to Stealth and Swim when underwater or mostly underwater and let's you pick up one as a class skill (Picking up stealth, swim is already class). It's normally for were-crocodile kin skinwalkers, but I thought it would be thematic for a lizardfolk. Alternatively I was going to pick up Silent Hunter regional which is +1 to Stealth and class skill.


Female Elf Witch 1

Not to speak for GM DS (tossing that out there, seeing if we like it ;)), but I did pick up Dreamspeaker which adds 1 RP to "standard" Elves. It was still well below the 16 RP. So I imagine you'll be good there. Couldn't say re: skinwalker trait though. I do have a thought for you. Lizardfolk tend to not have the best Dex. I humbly present this trait, Wisdom in the Flesh. Lets you use Wisdom for stealth though it does require you be a worshipper of Irori. Might not make sense but thought I'd throw it out there seeing as how Wisdom is kind of important for Druids :p


Sorry I am not allowing modifications of Races. NO changing the current RP of the race you choose. Please revert any changes you made with the 1 RP point. To keep things simplified for me thanks.


Almagafor wrote:

Two questions: Would it be OK to pick up Hold Breath as a racial trait? It's 1 RP and part of the base lizardfolk but it was left off of the write-up for the race. The race is set at 8 RP so the 1 RP still has me short 1 from the standard races.

Second, would it be ok to the Crocodile Swim trait? It grants a +2 to Stealth and Swim when underwater or mostly underwater and let's you pick up one as a class skill (Picking up stealth, swim is already class). It's normally for were-crocodile kin skinwalkers, but I thought it would be thematic for a lizardfolk. Alternatively I was going to pick up Silent Hunter regional which is +1 to Stealth and class skill.

NO sorry I am not allowing any changes to characters or classes that is not officially a rule already. You can not take the Crocodile's swim trait.

Sorry but I am wanting to keep this as basic and simple as I can. If any of this is an issue I understand if you want to rebuild your character.


Gwestiel Elora wrote:
Not to speak for GM DS (tossing that out there, seeing if we like it ;)), but I did pick up Dreamspeaker which adds 1 RP to "standard" Elves.

Dreamspeaker is not an RP point. It's a trade in for Elven Immunities.


Ok, figured I'd ask. The hold breath one seemed like an oversight on the part of the writer so I thought it'd be worth asking. The Crocodile Swim just seemed appropriate but I had a backup option ready. Will get everything posted once I'm at my home computer.


Please only post in gameplay if I informed you your character is approved 100% thanks.


Mechanics as promised, still working on BG (including a name).

No Name Given, Stats:
Male Lizardfolk Druid(Worldwalker) 1
N medium humanoid (reptilian)
Str 16, Dex 14, Con 15, Int 12, Wis 15, Cha 8
Base Attack +0, CMB +3, CMD 15
AC 19 (21 w/Shield), Touch 13, Flat-footed 16 (18 w/Shield)
Fort +4, Ref +2, Will +4
HP 10 (1d8+2)
Speed 20ft (30ft base), swim 20ft (30ft base)
Init +2

Attacks: 2 Claws (+3, 1d4+4)
Bite (+3, 1d3+3)
Scimitar (+3, 1d6+3, 18-20/x2)
Dagger (+2, 1d4+3, 19-20/x2) or (+2, 1d4+3, 19-20/x2, 10ft)
Sling (+2, 1d4+3, 50ft)

Feats: Dodge

Traits: Scholar of the Ancients(Speak Thassilonian, +1 to Knowledge(Arcana) and (History)), Silent Hunter(Regional, +1 to Stealth and class skill)

Skills: Knowledge(Nature) +7 (1 Rank + 3 Class + 1 Int + 2 Nature Sense), Handle Animal +3 (1 Rank + 3 Class – 1 Cha), Perception +6 (1 Rank + 3 Class + 2 Wis), Stealth +7(1 Rank + 3 Class + 2 Dex + 1 trait), Survival +8 (1 Rank + 3 Class + 2 Wis + 2 Nature Sense), Swim +11 (+8 Racial + 3 Str)
Background Skills: Craft(Leatherworking) +5 (1 rank + 3 Class + 1 Int), Knowledge(History) +3 (1 Rank + 1 Int + 1 trait), Linguistics +2 (1 Rank + 1 Int)

Languages: Common, Draconic, Druidic, Sylvan, Thassilonian

Spells: Druid (0th – 3, 1st - 2)
Memorized:
0th – Detect Magic, Guidance, Stabilize
1st – Cure Light Wounds, Entangle

Special Attacks:

Special Qualities: Bite (1d3), Claws (1d4), Darkvision 60ft, Natural Armor (+2), Nature Bond (Animal Companion), Nature Sense, Orisons, Swim, Wild Empathy +0

Combat Gear: Scimitar, Heavy Wooden Shield, Dagger, Sling, 20 Bullets

Other Gear: Hide Armor, Druids Kit, 50ft Hemp Rope, 15 GP, 8 SP

Animal Companion:
Animal Companion (Tyranosaurus) 1
N medium Animal
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha10
Base Attack +1, CMB +3, CMD 16
AC 17, Touch 13, Flat-footed 14
Fort +3, Ref +6, Will +2
HP 12 (2d8+3)
Speed 30ft
Init +0

Attacks: Bite (+3, 1d8+3)

Feats: Toughness

Skills: Perception +7 (2 Ranks + 3 Class + 2 Wis)

Special Attacks:

Special Qualities: Link, Low-Light Vision, Natural Armor(+4), Scent, Share Spells

Tricks: Combat Trained, Track

Silver Crusade

Are we waiting on our cleric, then?

Also, if we start to play as Roll20 my time zone might in an issue, currently living in Germany. That puts me 6 hours ahead of EST (I'm assuming most people here are in North America).


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Sorry for being so late to the party.

I am your cleric, and I have arrived!

Edit: In terms of items, do you want rations, bedrolls, etc to be recorded or are we hand-waving all of that?

Edit 2: Deadly Secret, if I took the luck domain instead of liberation, could I trade out the 6th level ability for the blessing of the harrow ability at 8th? Effectively, I would receive nothing at 6th level and blessing of the harrow as normal at 8th.


No we are not hand waiving bedrolls, rations and such so please keep track in your inventory when it matters.


I just wanted to state here that technically the date should be the 1st but I have set it to the 22nd for various reasons.


Feel free to interact with each other more to get character introductions and role play going. Events may not happen for sometime, so get involved. Thanks all!


1 person marked this as a favorite.

Hi everyone, I have contacted a few players to see if they intend on playing. Hopefully we can get a post a day, if not I will look for alternatives.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Is there something we are not doing?


Almagafor - Herra Skriðdýra - Lizardfolk Druid 1 said he can post this weekend. I would prefer for him to post something before I take the GM turn.

If we can't maintain a nice pace, I will look for replacements. I'm giving them a chance though to get moving. Once everyone has established their placement and the day continues I will start the next event, but until then feel free to enjoy the festival.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Ok, just was thinking we missed something.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Before we start getting loot and it becomes an issue, would you all like to discuss how we split loot? I have a method that I've used a couple times and would like to use.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Idk what happened, but Paizo partially ate my post. Here is the whole thing.

Before we start getting loot and it becomes an issue, would you all like to discuss how we split loot? I have a method that I've used a couple times and would like to use. If you have another method, please share! I believe this is a really important thing to iron out before any player conflicts spark up.

Loot Distribution Method:

This method has 2 major parts: splitting loot with an extra share and buying loot from the party. I would prefer if both were implemented, but one part doesn't require the other.

Splitting the loot with an extra share means that we always keep an even part of the loot for party items. To me, party items are healing wands, resurrections, etc (but that is something we should all agree on if we want to do this). We have a party of 5 people, so we would pretend we had 6 people to split with when we distribute gold. I like this because it doesn't pin the cost of party items on one person and I have found people are more willing to spend the gold on things the party needs if it doesn't directly come out of their portion of gold.

Buying loot from the party means that if there is a piece of equipment we have found and you want it, you would pay the amount we could sell it for. This keeps the gold distribution even among party members regardless of what items the adventure is throwing at us. In my experience, it is pretty common for AP's to favor a certain class with their items and while one or two items might not skew the party resources, a whole AP worth of items designed for a certain class is a raw deal for everyone else. We would have to agree on this as a party, but I am ok with people owing money to the party (which would be taken out of their share of future gold) to afford an item.

This is how it would all work together:

The party has found a +1 longsword. Person A decides that they would like the item for themselves. A +1 longsword is worth 1157 if the party sold it, therefore Person A would need to provide that much to keep it. Once the +1 longsword was sold, the 1157 would be split 6 ways (193gp).

The net cost for Person A would be 964gp since party of the money they spent on the sword would come back to them when we split it.


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We are not going to complicate this and we will run it a very specific way. I have been a GM for over 2 years now and this is the method I use for "all" groups.

All loot found within the game is for the party! You can not hide loot from your allies and it must be split among party. If you sell an item I gave you, you will split it among the party. If you buy an item with your own money and you sell that item you get the money back, not the party.

If your party finds a unique weapon and one person wants to use it. Then they get to and they don't owe you anything! But once they sell it, they have to split that profit.

I will be managing your inventories on my end as well but I require you to keep your inventory lists up to date.

There will won't be 1 sheet with all your loot. Again, you must keep your own inventories. If you find an item, someone's going to have to carry it and put it in their inventory and take the weight penalty.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Ok cool, didn't know there was a plan already in place


Gwestiel Elora, it's your turn. Also, anyone can post their actions for the first round anytime you want to. But if you prefer to wait and see what the others do that is fine as well but let's try to pace this game a bit faster.

I did intend to have you all post daily.

IF you don't think you can post on a daily or somewhat daily basis please let me know so we can discuss.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I was wondering about the order of play. Should I wait my turn or just post.
I will post tonight as I am on my phone right now and that makes posting a bit trying.


If you don't think what the others do impacts what you do, then feel free. You can also have spoilers that say, if so and so dies then I will target so and so instead or similar statements.


Just FYI combat is not over. People are still running about screaming as you hear the song of the goblins being chanted through-out the surrounding areas. Take not that it is complete chaos atm.


Gwestiel Elora, you haven't posted since Tuesday. Can we try to post more often to keep the pacing of this game up.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Herra, I don't know what tricks you have taught your animal companion, but druids can direct their animal companions as a free action if it is a trick they know. Iirc, the relevant text is under the "Link" ability of the animal companion.


Hmm, I stand educated. Haven't played a druid in a while. In that case, double move cause I'm not exactly fast.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Is that the all the players for Round 3? Anyone missing?


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I think that is everyone.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

I have had 3 turns as well.


Give me until Sun afternoon to post.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Kargas, don't forget that this turn you will be rolling all your d20's twice! My turn will depend on if combat is even happening anymore or not, so I'll wait until it is actually my turn to post.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

I thought that was last turn? I attacked the singing goblin that fell asleep, then looked around. Then the lizard got Bit of Luck, so my round is up right?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Bit of luck only lasts 1 round, so you should have had an opportunity to use it. I think when I posted that it was a different round, but I'm not sure. I am last in the initiative though, so me posting out of turn could be confusing with 1 round abilities. I'll try to be closer to my real turn so it isn't as confusing!


Tad busy for next few days. Please do not have your characters move from where you are. You may continue conversation but this raid is not over. Sorry, should have post up around Wed.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Thank you for keeping us updated. I appreciate it.


Logged onto Roll20, user T H.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Logged onto Roll20, user Brendan B


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Will post later tonight. Can not log into roll 20 from my phone. Will see if I can do it from the laptop. If not then I will be able to when I get home from vacation. Friday night.


Let me know who you are in Roll20 so I can assign token or I won't progress your turn. Thanks.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Whoops! I am player Tony W in Roll20


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

It wouldn't have helped because of the natural 1, but Kargas has Fort +6 while raging.


Bloodrager +2, Ability Score CON +1, Rage +2 (due to CON going up) = 5

Please let me know where this extra +1 is coming from.

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