Deadly secret |
Please read the Rise of the Runelords Anniversary Edition Player's Guide. Your characters will find themselves in Sand Point, Varisia. It is mid fall and the Swallow Tail festival is about to take place. This year is special because the reconstruction of the Cathedral is complete. This Cathedral has 6 separate chapels for the following worships: Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn. A lot of travelers have come to partake in this festival as well as a majority of the locals.
The game will begin just before the opening ceremonies. Please have a reason why your character is in Sand Point. Yes, you can live here and even have a profession. In fact, I encourage it. But you don't have to be local if you don't want to be.
Almagafor |
Two questions: Would it be OK to pick up Hold Breath as a racial trait? It's 1 RP and part of the base lizardfolk but it was left off of the write-up for the race. The race is set at 8 RP so the 1 RP still has me short 1 from the standard races.
Second, would it be ok to the Crocodile Swim trait? It grants a +2 to Stealth and Swim when underwater or mostly underwater and let's you pick up one as a class skill (Picking up stealth, swim is already class). It's normally for were-crocodile kin skinwalkers, but I thought it would be thematic for a lizardfolk. Alternatively I was going to pick up Silent Hunter regional which is +1 to Stealth and class skill.
Gwestiel Elora |
Not to speak for GM DS (tossing that out there, seeing if we like it ;)), but I did pick up Dreamspeaker which adds 1 RP to "standard" Elves. It was still well below the 16 RP. So I imagine you'll be good there. Couldn't say re: skinwalker trait though. I do have a thought for you. Lizardfolk tend to not have the best Dex. I humbly present this trait, Wisdom in the Flesh. Lets you use Wisdom for stealth though it does require you be a worshipper of Irori. Might not make sense but thought I'd throw it out there seeing as how Wisdom is kind of important for Druids :p
Deadly secret |
Two questions: Would it be OK to pick up Hold Breath as a racial trait? It's 1 RP and part of the base lizardfolk but it was left off of the write-up for the race. The race is set at 8 RP so the 1 RP still has me short 1 from the standard races.
Second, would it be ok to the Crocodile Swim trait? It grants a +2 to Stealth and Swim when underwater or mostly underwater and let's you pick up one as a class skill (Picking up stealth, swim is already class). It's normally for were-crocodile kin skinwalkers, but I thought it would be thematic for a lizardfolk. Alternatively I was going to pick up Silent Hunter regional which is +1 to Stealth and class skill.
NO sorry I am not allowing any changes to characters or classes that is not officially a rule already. You can not take the Crocodile's swim trait.
Sorry but I am wanting to keep this as basic and simple as I can. If any of this is an issue I understand if you want to rebuild your character.
Almagafor |
Mechanics as promised, still working on BG (including a name).
N medium humanoid (reptilian)
Str 16, Dex 14, Con 15, Int 12, Wis 15, Cha 8
Base Attack +0, CMB +3, CMD 15
AC 19 (21 w/Shield), Touch 13, Flat-footed 16 (18 w/Shield)
Fort +4, Ref +2, Will +4
HP 10 (1d8+2)
Speed 20ft (30ft base), swim 20ft (30ft base)
Init +2
Attacks: 2 Claws (+3, 1d4+4)
Bite (+3, 1d3+3)
Scimitar (+3, 1d6+3, 18-20/x2)
Dagger (+2, 1d4+3, 19-20/x2) or (+2, 1d4+3, 19-20/x2, 10ft)
Sling (+2, 1d4+3, 50ft)
Feats: Dodge
Traits: Scholar of the Ancients(Speak Thassilonian, +1 to Knowledge(Arcana) and (History)), Silent Hunter(Regional, +1 to Stealth and class skill)
Skills: Knowledge(Nature) +7 (1 Rank + 3 Class + 1 Int + 2 Nature Sense), Handle Animal +3 (1 Rank + 3 Class – 1 Cha), Perception +6 (1 Rank + 3 Class + 2 Wis), Stealth +7(1 Rank + 3 Class + 2 Dex + 1 trait), Survival +8 (1 Rank + 3 Class + 2 Wis + 2 Nature Sense), Swim +11 (+8 Racial + 3 Str)
Background Skills: Craft(Leatherworking) +5 (1 rank + 3 Class + 1 Int), Knowledge(History) +3 (1 Rank + 1 Int + 1 trait), Linguistics +2 (1 Rank + 1 Int)
Languages: Common, Draconic, Druidic, Sylvan, Thassilonian
Spells: Druid (0th – 3, 1st - 2)
Memorized:
0th – Detect Magic, Guidance, Stabilize
1st – Cure Light Wounds, Entangle
Special Attacks:
Special Qualities: Bite (1d3), Claws (1d4), Darkvision 60ft, Natural Armor (+2), Nature Bond (Animal Companion), Nature Sense, Orisons, Swim, Wild Empathy +0
Combat Gear: Scimitar, Heavy Wooden Shield, Dagger, Sling, 20 Bullets
Other Gear: Hide Armor, Druids Kit, 50ft Hemp Rope, 15 GP, 8 SP
N medium Animal
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha10
Base Attack +1, CMB +3, CMD 16
AC 17, Touch 13, Flat-footed 14
Fort +3, Ref +6, Will +2
HP 12 (2d8+3)
Speed 30ft
Init +0
Attacks: Bite (+3, 1d8+3)
Feats: Toughness
Skills: Perception +7 (2 Ranks + 3 Class + 2 Wis)
Special Attacks:
Special Qualities: Link, Low-Light Vision, Natural Armor(+4), Scent, Share Spells
Tricks: Combat Trained, Track
Floredana Mandulescu |
Sorry for being so late to the party.
I am your cleric, and I have arrived!
Edit: In terms of items, do you want rations, bedrolls, etc to be recorded or are we hand-waving all of that?
Edit 2: Deadly Secret, if I took the luck domain instead of liberation, could I trade out the 6th level ability for the blessing of the harrow ability at 8th? Effectively, I would receive nothing at 6th level and blessing of the harrow as normal at 8th.
Deadly secret |
Almagafor - Herra Skriðdýra - Lizardfolk Druid 1 said he can post this weekend. I would prefer for him to post something before I take the GM turn.
If we can't maintain a nice pace, I will look for replacements. I'm giving them a chance though to get moving. Once everyone has established their placement and the day continues I will start the next event, but until then feel free to enjoy the festival.
Floredana Mandulescu |
Before we start getting loot and it becomes an issue, would you all like to discuss how we split loot? I have a method that I've used a couple times and would like to use.
Floredana Mandulescu |
Idk what happened, but Paizo partially ate my post. Here is the whole thing.
Before we start getting loot and it becomes an issue, would you all like to discuss how we split loot? I have a method that I've used a couple times and would like to use. If you have another method, please share! I believe this is a really important thing to iron out before any player conflicts spark up.
This method has 2 major parts: splitting loot with an extra share and buying loot from the party. I would prefer if both were implemented, but one part doesn't require the other.
Splitting the loot with an extra share means that we always keep an even part of the loot for party items. To me, party items are healing wands, resurrections, etc (but that is something we should all agree on if we want to do this). We have a party of 5 people, so we would pretend we had 6 people to split with when we distribute gold. I like this because it doesn't pin the cost of party items on one person and I have found people are more willing to spend the gold on things the party needs if it doesn't directly come out of their portion of gold.
Buying loot from the party means that if there is a piece of equipment we have found and you want it, you would pay the amount we could sell it for. This keeps the gold distribution even among party members regardless of what items the adventure is throwing at us. In my experience, it is pretty common for AP's to favor a certain class with their items and while one or two items might not skew the party resources, a whole AP worth of items designed for a certain class is a raw deal for everyone else. We would have to agree on this as a party, but I am ok with people owing money to the party (which would be taken out of their share of future gold) to afford an item.
This is how it would all work together:
The party has found a +1 longsword. Person A decides that they would like the item for themselves. A +1 longsword is worth 1157 if the party sold it, therefore Person A would need to provide that much to keep it. Once the +1 longsword was sold, the 1157 would be split 6 ways (193gp).
The net cost for Person A would be 964gp since party of the money they spent on the sword would come back to them when we split it.
Deadly secret |
1 person marked this as a favorite. |
We are not going to complicate this and we will run it a very specific way. I have been a GM for over 2 years now and this is the method I use for "all" groups.
All loot found within the game is for the party! You can not hide loot from your allies and it must be split among party. If you sell an item I gave you, you will split it among the party. If you buy an item with your own money and you sell that item you get the money back, not the party.
If your party finds a unique weapon and one person wants to use it. Then they get to and they don't owe you anything! But once they sell it, they have to split that profit.
I will be managing your inventories on my end as well but I require you to keep your inventory lists up to date.
There will won't be 1 sheet with all your loot. Again, you must keep your own inventories. If you find an item, someone's going to have to carry it and put it in their inventory and take the weight penalty.
Floredana Mandulescu |
Ok cool, didn't know there was a plan already in place
Deadly secret |
Gwestiel Elora, it's your turn. Also, anyone can post their actions for the first round anytime you want to. But if you prefer to wait and see what the others do that is fine as well but let's try to pace this game a bit faster.
I did intend to have you all post daily.
IF you don't think you can post on a daily or somewhat daily basis please let me know so we can discuss.
Floredana Mandulescu |
Herra, I don't know what tricks you have taught your animal companion, but druids can direct their animal companions as a free action if it is a trick they know. Iirc, the relevant text is under the "Link" ability of the animal companion.
Kargas Stormscar |
Is that the all the players for Round 3? Anyone missing?
Floredana Mandulescu |
I have had 3 turns as well.
Floredana Mandulescu |
Kargas, don't forget that this turn you will be rolling all your d20's twice! My turn will depend on if combat is even happening anymore or not, so I'll wait until it is actually my turn to post.
Kargas Stormscar |
I thought that was last turn? I attacked the singing goblin that fell asleep, then looked around. Then the lizard got Bit of Luck, so my round is up right?
Floredana Mandulescu |
Bit of luck only lasts 1 round, so you should have had an opportunity to use it. I think when I posted that it was a different round, but I'm not sure. I am last in the initiative though, so me posting out of turn could be confusing with 1 round abilities. I'll try to be closer to my real turn so it isn't as confusing!
Floredana Mandulescu |
Logged onto Roll20, user Brendan B
Kargas Stormscar |
Whoops! I am player Tony W in Roll20
Kargas Stormscar |
It wouldn't have helped because of the natural 1, but Kargas has Fort +6 while raging.