Building an adept for long term use...


Advice

Silver Crusade

Our group has started playing a new campaign set a short time after Earthfall. The idea is to build a civilisation from the ruins of the old ones by rediscovering knowledge and technology. As we advance the various classes will become "unlocked" and we can then retrain or make characters with those classes (we can only use the NPC classes until we do).

After generating one hundred randomly rolled stat arrays (bought with Build Points), these become members of our tribe and can be used to adventure, explore and discover new advancements. We have fleshed out a lot of the characters already, though I am now working on my last stat array and want to generate an adept.

I will be playing a human adept (we can select our casting stat) until we can unlock an appropriate spellcasting class (I am hoping for oracle or sorcerer). My stats are:

Str 10
Dex 14
Con 13
Int 14
Wis 12
Cha 18 (+2 human bonus)

I am stuck on a feat progression for the character. Survival is important as the temperatures are 23F (-5C) degrees in summer and much colder in winter. We have a -7 penalty to Survival checks. The world is also in constant darkness.

I have been thinking of starting with Tribal Scars feat (Night Hunt: +6 HP, +2 Perception, +2 Survival) and the Northern Ancestry trait (+1 Fort, cold resist 2). I was thinking of taking Blind-Fight or Combat Casting as another feat.

Any ideas?


Constant darkness screams 'play something with darkvision', or at least low-light to me. Blind-fight only really helps when you're in melee already which isn't where an adept wants to be!

The tribal scars feat does look good for your campaign. Combat casting is OK, though I'd prefer spell focus (probably enchantment), or a skill focus to get eldritch heritage at level 3 - besides the direct use it might help with 'unlocking' sorcerer. You might look forward to feats like that eldritch heritage, improved familiar, adept channel or varisian/mage's tattoo.

Silver Crusade

We are limited to half-elf, halfling and human as races. I was leaning towards human.

I would like to be far away from combat, though visibility tends to be limited to torch light. So combat tends to start off pretty close.

Eldritch Heritage and Spell Focus sound good.

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