Flamboyant weapon


Rules Questions


here is the special ability: Flamboyant

At first sight, I thought "this is great"*, but then a couple of doubts arose and now I'm not sure it's worth it anymore

"Whether or not the wielder of a flamboyant weapon has any deeds, she can always spend 1 panache point from the flamboyant weapon to reroll an attack made with it that missed due to rolling a natural 1"

"spend 1 panache point from the flamboyant weapon"
-Does this mean I can't use my own panache to reroll 1s?

"an attack made with it that missed due to rolling a natural 1"
-Does this mean I can only reroll 1s that would have hit if the rule that turns 1s into auto-miss didn't exist?

*My table uses fumbles, sometimes; I don't really like fumbles

Silver Crusade

1) Correct.

2) I'd say you can reroll it even if the auto-miss wasn't a rule.


So basically it's a 1/day reroll at a +1 price. Hmmm.

Maybe I'll still take it when I reach higher levels. The more attack rolls, the higher the risk of nat 1

Silver Crusade

Sounds like a plan.


I like the ability I think I will petition my GM for a Magus version if I play one later.
MDC

Sovereign Court

I had completely forgotten about this part of the ability.

I wear a +1 Flamboyant Spiked Gauntlet, but really only for the extra Panache.

(and the ability to always threaten, too)

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