2-3C Clarification


Pathfinder Adventure Card Society


Looking to confirm exactly what happens with banished cards in this scenario.

2-3C: Curses! Foiled Again wrote:
At the end of the scenario, when you rebuild your character deck, first make it match the list you recorded before setting up: put any cards you have that are not on the list into a reward pile, then add back any cards that you no longer have regardless of where they ended up, but do not add back cards that were removed from the game.

Say my Barbarian gets hold of some of his Alchemist pal's potions. During the scenario, he (very unsurprisingly) smashes them (banishing them for their powers/effects).

Does the Alchemist get them all back at the end, or does he have a bunch of tincture-shaped holes to fill in his deck (that must then be replaced according to the B-Basic-first hierarchy)? They were banished, which is of course different from "removed from the game," so I'm leaning toward him getting them back.

Thoughts?

Thanks!

Pathfinder ACG Developer

"regardless of where they ended up"

Smash those potions good.

Note that many boons may be banished when locations are closed and that is partially outside your control, so it is absolutely intended that you get back banished boons.

Silver Crusade 4/5 ***

Also, the guide is wrong, and you can replace holes with cards with an adventure deck number two lower than the current scenario. This was most recently clarified by Tanis in this thread.


Thanks, Keith. I do enjoy a good smashin'.

And thanks, Eliandra, for that reference!

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