11 HD, low CR


Advice


I'm looking for a monster with 11 HD and as low a CR as possible. Is anyone familiar with one?

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Scanning the Bestiary index for fey creatures (which tend to have the highest HD for their CR), the lowest 11 HD creature is the Sangoi at CR 7. However the Bagiennik has 12 HD at CR 6.


Qauishan Yeti

Spoiler:

This furry hominid's orange eyes blaze not with fury but with wisdom, and the white hair around its face is streaked with gray.
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Qauishan Yeti CR 6
XP 2,400
Yeti monk 5 (Pathfinder RPG Bestiary 287)
LN Large monstrous humanoid (cold)
Init +2; Senses darkvision 60 ft., scent; Perception +12
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Defense
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AC 22, touch 15, flat-footed 20 (+2 Dex, +1 monk, +7 natural, -1 size, +3 Wis)
hp 93 (11 HD; 5d8+6d10+38)
Fort +11, Ref +11, Will +12; +2 vs. enchantments
Defensive Abilities evasion; Immune cold, disease
Weaknesses vulnerable to fire
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Offense
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Speed 50 ft., climb 30 ft.
Melee unarmed strike +16/+11 (2d6+8 plus 1d6 cold) or
. . unarmed strike flurry of blows +16/+16/+11/+6 (2d6+8 plus 1d6 cold) or
. . 2 claws +17 (1d6+8/19-20 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks flurry of blows, frightful gaze, rend (2 claws, 1d6+11 plus 1d6 cold), stunning fist (6/day, DC 18)
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Statistics
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Str 24, Dex 14, Con 17, Int 9, Wis 16, Cha 8
Base Atk +9; CMB +19; CMD 33
Feats Cleave, Combat Reflexes, Deflect Arrows, Feral Combat Training[UC], Great Fortitude, Improved Critical (claw), Improved Unarmed Strike, Power Attack, Stunning Fist, Weapon Focus (claw)
Skills Acrobatics +10 (+23 to jump), Climb +24, Intimidate +8, Perception +12, Stealth +10 (+18 in snow), Survival +11; Racial Modifiers +4 Stealth, +8 Stealth in snow
Languages Aklo
SQ cold, fast movement, high jump, ki pool (5 points magic), maneuver training, slow fall 20 ft.
Other Gear amulet of mighty fists +1
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Climbing (30 feet) You have a Climb speed.
Cold (Su) A yeti's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Feral Combat Training (Claw) Use Improved Unarmed Strike feats with chosen natural weapon.
Flurry of Blows +9/+9/+4/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Frightful Gaze (DC 12) (Su) Foes in 30 ft who meet gaze are paralyzed with fear for 1 rd (Will neg).
High Jump (+5/+25 with Ki point) (Ex) +5 to Acrobatics checks made to jump.
Immunity to Cold You are immune to cold damage.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Stunning Fist (6/day, DC 18) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Vulnerable to Fire You are vulnerable (+50% damage) to Fire damage.

CR 6 - 11 HD


The Army Ant Swarm has 11d8 and is CR 5.

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