Gestalt Build Ideas: (Paladin / Mesmerist) / (Wizard / X)


Advice


(You can skip below to the Tl;Dr if you don't care for the backstory here!) My present group for Kingmaker is only a group of three players, so I've allowed them to build gestalt characters with a 25 pt buy. They were doing pretty well, but just full party wiped to The Dancing Lady. I had Jhod find them and res them with the waters of the Elk temple, telling them it permanently drained the power of the pool, just to spare the time of restarting the AP. They enjoy their characters, but two of them are looking to make some changes, and I told them I'd help offer some suggestions. I'd love some opinions/feedback!

TL;DR I told my players I'd help with some suggestions for build ideas/modifications for their characters, I'd love advice/feedback!

Character 1: Paladin/Mesmerist

Obviously not incredibly thematic, but still a neat combination. Double his Cha bonus to will, three use level 1 buff spells per day, two tricks, and bold stare. On the Paladin side, he's taken Tempered Champion for the Warpriest weapon damage increase, and is dual wielding Kukris with it from his deity. Interesting way to get more attacks on his smite target using higher damage dice for a Kukri, but I was struggling to think of ways to help him carry it more. A few levels of ranger for feats? Rehash it as a dex build and go u.Rogue?

Character 2: Wizard / X

Originally a Wiz/Drui with one level of Sorc thrown in on the Druii side for crossblooded (Orc/Dragon for blaster), he took Druid to have access to divine spells. Not caring much for it, I suggested he take Alchemist with the Mindchemist, Internal Alchemist, and Pyschonaut archetypes.

Grand Lodge

A paladin of Erecura could work with gestalting Mesmerist.

She's Lawful Neutral, albeit married to a Lawful Evil Archdevil Dispater, and has the nobility and Trickery domains. Her favored weapon is the Light Mace.

As for the wizard, a Kensai Magus with a whip could be downright scary. Alternatively, a wizard gestalted with a class that gets a companion could be useful nice, as it will effectively allow a fourth action to keep their action economy up.


Thanks! The Kensai cross looks promising, and might allow him to use more utility spells, looks cool.

As for the Paladin, he really wants to stick to the Tempered Champion archetype and dual wield Kukris. Can't remember the name of his deity off the top of my head though, but it's necessary to use the Kukri with the Warpriest base damage.


parizzio wrote:
Thanks! The Kensai cross looks promising, and might allow him to use more utility spells, looks cool.

Don't forget to take the Knowledge is Power discovery, that's pure gold for any combat maneuver-focused wizard, and it stacks with arcane accuracy.


Spirit Binder Conjuration Wizard / Master Summoner: As a child this talented summoner made a fatal mistake that led to the death of his brother, an aspiring Paladin, through luck he managed to save his brother in the form of a small animal familiar. He eventually learned to summon Archons and in particular a custom-tailored Archon Shell for his brother's spirit to inhabit through a little-known process, a closely guarded secret of Conjuration. (Greater School Familiar for Conjuration gives him the ability to inhabit summoned creatures, such as the eidolon.)

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