Dropping a foe 20,000 feet challenge!


Advice


Hi all. I've been asked to come up with a way to do something and I'm ignorant on this matter.... What are the best ways to make a foe be lifted or ported to as far as the eye can see in the sky, and then let them fall to the earth? Furthermore what damage does this incur? For clarification this basically a piece of sadism or James Bond villainy where the PC enjoys watching his foes plummet to the earth and the fear they experience knowing their death is coming. Help please.

Liberty's Edge

For the damage: You suffer 1d6 damage for every 10 feet you fall (acrobatics checks can negate the first 1d6), so a 20,000 feet fall would incur 2000d6 of damage. Essentially, enough damage to kill literally anyone that is in the game rules, even rolling min damage.


Wow no max damage?!!! No one took into account terminal velocity?

Liberty's Edge

Actually, you are correct- I was misremembering the rules. 20d6 is the maximum damage from falling, enough that if you rolled all 1s - or they have one of several abilities to get min damage from falling - most characters will survive :)


Boots of the Cat. Really cheap (less than half the ring of feather falling). Falling damage always defaults to a "1" rolled for each die.


As has been said, falling damage is designed specifically to not be fatal for creatures beyond the first few levels. This is done so that (for instance) adventurers can't one-shot a dragon or similar very sturdy flying monster by briefly removing its ability to fly.

20d6 is an average of 70 damage, and happens at 200 feet, roughly the equivalent of a 20-storey building. The idea is that anything with more than 70 hit points probably won't die from any fall, having it some terminal velocity.

Teleportation requires a willing creature, and levitate has a prohibitive range and speed. Perhaps your best bet is a flying carpet which you trick someone into boarding, then push them off when it's time. Heck, since typically dimension door lets you bring along "your gear", you might be able to simply vanish with the carpet once you reach altitude. Of course, falling is instant and since you can't act once you use dimension door, so won't be able to point and laugh and the new meat-crater until next round.


Falling isn't quite instantaneous; if it's more than 500' you have time to get off a spell. Arguably this implies you could also take a standard action to activate a magic item or ability or whatnot, in pursuit of either salvation or vengeance or at least turning invisible so they can't enjoy the sight of you plummeting to your death.

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