[Dreamscarred Press] Presents: The Medic!


Product Discussion

51 to 62 of 62 << first < prev | 1 | 2 | next > last >>

I'd base having the stuff for triage on an alchemy crafting kit or material competent pouch and their infinite contents over just assuming they have everything all the time and let them use it with a one step lower initiator level multiplier if they don't have it.

Aren't you adjacent to yourself? That effectively removes any restriction on the movement from triage.

You can Aid Another yourself with Careful Healer and First Responder.


deuxhero wrote:
I'd base having the stuff for triage on an alchemy crafting kit or material competent pouch and their infinite contents over just assuming they have everything all the time and let them use it with a one step lower initiator level multiplier if they don't have it.

What would be the functional difference between requiring some sort of pouch vs. just them having the materials beyond making another thing to track on the class? If it's only purpose is to be destroyed or taken away, and even then its absence doesn't actually prevent the medic from performing their duties, then it doesn't really serve any purpose.

deuxhero wrote:
Aren't you adjacent to yourself? That effectively removes any restriction on the movement from triage.

No, you are not adjacent to yourself.

deuxhero wrote:
You can Aid Another yourself with Careful Healer and First Responder.

Uh, you can aid another yourself by yourself anyway.

Quote:

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

I suppose if you're one of those people who's their own worst enemy, you wouldn't be able to do so, but there's nothing in that text preventing you from using Aid Another as a standard action on yourself.

That aside, in order to use Aid Another as part of Triage you need Bolstering Treatment not Careful Healer or First Responder.

Quote:
Bolstering Treatment*: The medic can perform an aid another action on the target of her triage ability as part of applying her triage.

First Responder only increases your movement when you triage.

Quote:
First Responder*: The medic may instead move up to twice her speed when using her triage ability. If the medic is using her triage ability as a full round action, she can instead move up to triple her speed. This does not count towards the limit of expertises she can apply to her triage ability.

While Careful Healer is an efficiency booster allowing you to heal yourself when you use your Full Round triage (because you can't be adjacent to yourself so you can't normally heal yourself with the full round action triage).

Quote:
Careful Healer*: As part of using triage as a full round action, the medic may heal herself in addition to any allies adjacent to her during her movement.

The bonuses from Aid Another are +2 to attack rolls or AC until the start of your next turn. Generally speaking, not an efficient use of a standard action. If you're a halfling, you can get it up to +4 attack or AC. It's a minor buff that can be applied when you heal an ally. For the medic themselves, it serves to make them a little tougher or a little more accurate for a round, something that a d8 3/4 BAB front liner is going to need, especially since "target the healer" is a pretty straightforward and extremely useful tactic.


OK then.

The pouch thing isn't a problem, I just feel it's a style issue.

Everything else uses "You are assumed to have all the random bits you need to function if you have the pouch" while triage is "You are assumed to have all the random bits you need to function".


I'm taking the opportunity to bring something to public attention. It was pointed out to me that I made an error, or rather failed to correct an existing error, with the witch doctor's magical assistance ability.

In the alpha stages of the Medic, they could use triage as an immediate action. I removed this for some fairly obvious (I think) balance reasons, but failed to catch that the witch doctor archetype retained that wording. In any case, the witch doctor's wording has been fixed so that Magical Assistance is strictly swift action only. My apologies for the mistake.


1 person marked this as a favorite.

I've updated the wording of the medic's resuscitation ability. The intent of the original ability was to provide a larger window in which the medic could revive dead allies so that the medic could focus on fighting off enemies and (hopefully) still revive the ally later after it was safe. Since the ability wasn't being used in such a way, I decided to make it more closely match the breath of life spell. The new wording reads:

Quote:

Resuscitation (Ex): Starting at 9th level, the medic’s ability to treat severe wounds allows her to bring allies back from the very brink of death. The medic can use her triage ability to heal allies that have died within 1 round. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures slain by death effects cannot be saved by resuscitation.


What does Martial Healer even do, besides reducing your healing?
Triage is already a swift action.


1 person marked this as a favorite.
Mashallah wrote:

What does Martial Healer even do, besides reducing your healing?

Triage is already a swift action.

Lets you heal at range without having to move. Sometimes you can't move, can't move far enough to heal your ally, or don't want to move from the position your in, but still need to heal someone. Martial healer lets you do that

Got a new feat also, just added to the doc:

Quote:


Nemean Lion
Prerequisites: Martial Power, two Golden Lion maneuvers known, two Iron Tortoise maneuvers known
Benefit: Whenever you use the Martial Power feat while maintaining a Golden Lion or Iron Tortoise stance, you also gain damage reduction/– equal to your highest initiation modifier until the start of your next turn.

I'll be keeping an eye on this feat as it might be a little too tanky, but I'm looking forward to your feedback.


1 person marked this as a favorite.

Added three more synergy feats to the mix: Dancing Shield Step, Gungnir Technique and Imposing Shield. Let me know what you think.


2 people marked this as a favorite.

New items have been added to the end of the medic document.


1 person marked this as a favorite.

Heads up y'all. This is going to be the last week of playtesting for the Medic. No the document won't be going down, but at the end of the week I'll be moving on to getting the document ready to publish and into the patreon queue. So if you've got any last feedback, now's the time to get it in.

Grand Lodge

Do you have a link to the Patreon queue or the page on the DSP site that the class is published?

Dreamscarred Press

3 people marked this as a favorite.
Raltus wrote:
Do you have a link to the Patreon queue or the page on the DSP site that the class is published?

We don't really have a formal queue - every month or two, we take a vote from our Patreon patrons for their top two choices. The top two vote-getters then get artwork ordered and layout underway.

This month, we'll be releasing Psicrystals Expanded. The artwork for the Medic is still being finished, so it's likely not going to be released until December, since we try to limit our Patreon releases to one per month.

We post the voting results publicly on our Patreon page.

51 to 62 of 62 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / [Dreamscarred Press] Presents: The Medic! All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion