cute charge combo


Advice


Traits:
Blade of Mercy (religion) - do nonlethal with slashing and +1 nonlethal dmg
Weapon: Greatsword
Feats - Fighter
1. (1) Bludgeoner
1. (Fighter 1) Power Attack
2. (Fighter 2) Cudgeler Style
3. (3) Improved Bull Rush
4. (Fighter 4) Divine Fighting Technique (greatsword battler)
5. (5) Rhino Charge
6. (Fighter 6) Vital Strike

Basically the idea is that Cudgeler is a nice pseudo size increase, which is always handy on a 2d6 weapon like the Greatsword. The Divine Fighting Technique allows for Vital Strike on a charge, which is fun when you are doing 3d6.

Rhino Charge and its Imp Bull Rush requirement are optional, but I suspect kinda handy. Slayer, Ranger, Brawler, and Warpriest could all pull it off pretty well. Enforcer and other intimidate stuff would combo great as well.

You could take Bludgeoner & Cudgeler Style at 1st, but for play-ability getting Power Attack on a 2-hander at 1st is probably more useful.

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...Except Blade of Mercy and the Divine Fighting Technique you want require worshipping two different gods.


That's not a problem for a polytheistic fighter. There's no limit to worshiping a single deity.


There is in PFS. You are only allowed to mechanically benefit from one deity.

In my opinion home games should follow this as well. While you may revere and pay homage to more than one deity, you can only mechanically benefit from the reverence to one.


It's literally the only interesting vital strike ability, it being tied to Gorum is already a needless hassle without restricting polytheistic societies to unnatural behavior. If these were literally magical gifts from the deity I can see the argument more, but a fighter learning techniques from a school of sword fighting taught in Sarenrae circles and then later learning great sword techniques from Gorum followers is exactly the kind of story that fits a character who travels the world fighting creatures.


Your free to house rule how you like. The generally accepted default is only 1 deity.


It isn't "unnatural behavior"; even in a polytheistic society, a person can hold one particular deity in highest regard. They aren't saying that this is the only deity that exists (as is the case in competing monotheistic societies), but that this one has earned the person's complete devotion. You can't completely devote yourself and hold in highest regard two different deities; that is partial devotion and holding them in higher regard than all the rest. Granted, you can be 50/50 devoted to two separate deities and hold them both in higher regard than all the rest... but you can't, then, benefit from any divine benefits they provide because those benefits are predicated on complete devotion. Again, complete devotion is not disbelief in all the rest. But it's your unwaivering devotion to a particular deity (and what they represent) that fuels your ability to use the ability in question. It is not just as simple as, "Oh, I learned this technique from a school of swordfighting taught in Sarenrae circles". Your ability to properly use that technique is based on a strong, unwaivering acceptance of Sarenrae's personal philosophy of redemption. It's because, "You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption," that you are able to fight with a slashing weapon in such a way that you can leave them subdued, but alive, to repent and redeem themselves. Once you start holding Gorum in higher regard than Sarenrae, you no longer hold her in highest regard. Oh, you still believe in her, but it isn't unwaivering so you have lost the mental, faith-based component of the trait; physical training is only one part of the puzzle and you need all the parts to put the trait to use.

Liberty's Edge

@Kasaan, it's nothing more than a game mechanic.

WE live in a primarily monotheistic world; but there are some cultures that do not, especially ancient ones.

In a polytheistic culture, it would be perfectly reasonable for a farmer to be completely faithful to one diety for seeing that his crops do well, another diety to give strength to his unborn child, or another diety when he is conscripted for war.

So religous banter aside, Pathfinder assumte that unless otherwise stated, characters only gain benefits from one diety.

Liberty's Edge

I am curious about something. Divine Fighting Technique doesn't require devotion to take it. Just equal alignment. I remember reading somewhere that religion traits require you to be within one step of your deity's alignment. However I cannot find that ruling.

If you can take a religion trait more than one step away from the deity's alignment, a CN fighter that worship's Serenae could take Gorum's Divine Fighting Technique, as a feat. Its a little wonky, but it looks like it tracks. Falls apart if you have to be within 1 step though, since CN is not one step away from NG.


Claxon wrote:
Your free to house rule how you like. The generally accepted default is only 1 deity.

It's not a house rule just because PFS has it that way. Playing a Summoner isn't a "house rule". Besides, it turns out you don't need to be a Gorumite to learn Gorumite techniques. It's right at the top blurb that you just need to match the style with your own demeanor and ability.

Kazaan wrote:
It isn't "unnatural behavior"; even in a polytheistic society, a person can hold one particular deity in highest regard. They aren't saying that this is the only deity that exists (as is the case in competing monotheistic societies), but that this one has earned the person's complete devotion. You can't completely devote yourself and hold in highest regard two different deities; that is partial devotion and holding them in higher regard than all the rest. Granted, you can be 50/50 devoted to two separate deities and hold them both in higher regard than all the rest... but you can't, then, benefit from any divine benefits they provide because those benefits are predicated on complete devotion. Again, complete devotion is not disbelief in all the rest. But it's your unwaivering devotion to a particular deity (and what they represent) that fuels your ability to use the ability in question. It is not just as simple as, "Oh, I learned this technique from a school of swordfighting taught in Sarenrae circles". Your ability to properly use that technique is based on a strong, unwaivering acceptance of Sarenrae's personal philosophy of redemption. It's because, "You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption," that you are able to fight with a slashing weapon in such a way that you can leave them subdued, but alive, to repent and redeem themselves. Once you start holding Gorum in higher regard than Sarenrae, you no longer hold her in highest regard. Oh, you still believe in her, but it isn't unwaivering so you have lost the mental, faith-based component of the trait; physical training is only one part of the puzzle and you need all the parts to put the trait to use.

I am not aware of any polytheistic society that works this way, and since religious traits are not tied to divine gifts and the restrictions are only defined as "give up the faith by GM's discretion" you are doing a lot of flips to justify something that only makes sense to streamline PFS rulings.

RedDogMT wrote:
So religous banter aside, Pathfinder assumte that unless otherwise stated, characters only gain benefits from one diety.

I can't find anything to support this outside PFS.


...when I saw the title "cute charge combo", I thought this was an eldritch guardian build.

Cause they can give coordinated charge to their familiars, and as such you can have your bunny lead the charge in order to give yourself pseudo pounce.

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