Familiar Action while carried by master


Rules Questions

Liberty's Edge

I'm building a pirate captain charactor with 2 level in Eldritch Guardian (fighter) and couple of levels in other classes (slayer, daring champion, snakebite brawler, rogue, etc.).

In combat, the charactor wield a rapier in one hand and his parrot familiar sit on his other free arm. His fighter style is to use improved feint (both master and familiar) + paired opportunist + improved feint partner (familiar is evolved with reach and bluff skill) combo to make multiple AOs (4/round with a full round action, since the pirate and parrot can both use two feints in a round) againt enemy who loses dex bonus on AC.

But how did we calculate the familiar's action in the following and similar situation?

Situation 1: the pirate performs 2 feints against a near target (both move action) in its turn, which triggers 2 AOs from the pirate against the target. Then at the pirate's turn, he feints with a move action, trigger parrot's AO, parrot's AO trigger pirate's 3rd AO. Then the pirate use the 2nd move action to move away from the target. Can he carries the parrot to move with him, or the parrot must remain in place becuz it has used all its actions in this round?

Situation 2:(similar) The pirate carries the parrot on his arm and approach an enemy with a move action, then use an action to feint and trigged both his and parrot's AO. Then the parrot's turn, can it perform 1 feint, or 2 ?

A little bit similar to mounted combat rule (with is always a trouble), but different.


Iannis wrote:
Situation 1: the parrot performs 2 feints against a near target (both move action) in its turn, which triggers 2 AOs from the pirate against the target. Then at the pirate's turn, he feints with a move action, trigger parrot's AO, parrot's AO trigger pirate's 3rd AO. Then the pirate use the 2nd move action to move away from the target. Can he carries the parrot to move with him, or the parrot must remain in place becuz it has used all its actions in this round?

I'm guessing you meant parrot instead of pirate.

Anyway, the parrot would move with him. It's not like it is using its own actions to move, right?

Iannis wrote:
Situation 2:(similar) The pirate carries the parrot on his arm and approach an enemy with a move action, then use an action to feint and trigged both his and parrot's AO. Then the parrot's turn, can it perform 1 feint, or 2?

If we treated the parrot as a rider, and the pirate as a mount, then their turns would happen at the same time. This would mean that the parrot would "lose" one Move action while the pirate approaches the enemy, since the parrot's Move action must be taken during the movement.

But if you treat the parrot and pirate as seperate entities, with different Initiative rolls, then the parrot could use both Move actions on its turn.

The problem is that the mounted combat rules are a little wonky, and I don't know if they automatically apply whenever someone is riding something. If they do, then the parrot would "lose" its first move action.

Liberty's Edge

Thank you. I have the same opinion about the 2nd situation.

For the first sentence, I really mean the parrot, because it shares the improved feint feat of the pirate via the fighter archtype, that's why it can feint twice in a round.

But if the parrot can continue to be moved, it's just like...make a full attack while mounted and the mount use it's action to take another move.


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I generally do not allow familiars to ride their owners in combat. There are no rules for it, probably on purpose. There is also the fact that no way in real life a bird of any intelligence can sit on your arm, shoulder, whatever while the arms are flailing around clashing with someone else's. They have to hide or fight on their own. There may be exceptions on a case by case basses (there is always exceptions) but generally it's a no go.

Liberty's Edge

Akkurscid wrote:
I generally do not allow familiars to ride their owners in combat. There are no rules for it, probably on purpose. There is also the fact that no way in real life a bird of any intelligence can sit on your arm, shoulder, whatever while the arms are flailing around clashing with someone else's. They have to hide or fight on their own. There may be exceptions on a case by case basses (there is always exceptions) but generally it's a no go.

This.


It doesn't really need to ride its master though anyway beautiful it is tiny sized and can just move with them on their initiative and share his square. Right?


Lune wrote:
It doesn't really need to ride its master though anyway beautiful it is tiny sized and can just move with them on their initiative and share his square. Right?

Yeah it can share his square because it is 2 sizes smaller =) however since it is tiny it's reach would be zero so can't really attack from there (must be in same square as it's target, maybe it could fight other tiny targets) so sharing the masters space would probably be a detriment... Fireball!

Liberty's Edge

Akkurscid wrote:
Lune wrote:
It doesn't really need to ride its master though anyway beautiful it is tiny sized and can just move with them on their initiative and share his square. Right?
Yeah it can share his square because it is 2 sizes smaller =) however since it is tiny it's reach would be zero so can't really attack from there (must be in same square as it's target, maybe it could fight other tiny targets) so sharing the masters space would probably be a detriment... Fireball!

The OP has thought about that: "(familiar is evolved with reach and bluff skill)".

One of my problems is that it seem one of those "created at level X, non-playable before that" combos. I wouldn't stretch the rules about mounted combat to allow something like that.


Diego Rossi wrote:
Akkurscid wrote:
Lune wrote:
It doesn't really need to ride its master though anyway beautiful it is tiny sized and can just move with them on their initiative and share his square. Right?
Yeah it can share his square because it is 2 sizes smaller =) however since it is tiny it's reach would be zero so can't really attack from there (must be in same square as it's target, maybe it could fight other tiny targets) so sharing the masters space would probably be a detriment... Fireball!

The OP has thought about that: "(familiar is evolved with reach and bluff skill)".

One of my problems is that it seem one of those "created at level X, non-playable before that" combos. I wouldn't stretch the rules about mounted combat to allow something like that.

While that's true I would still have to make it clear one is not riding the other just incase of "things that happen"

Liberty's Edge

And what if I use this to make the parrot stand on my arm?

Falconry Gauntlet
Price 10 gp; Weight 1 lb.
This gauntlet, made from layers of thick leather, is worn on the falconer's off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon's tether.

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