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![]() Order of the Flame is bad. Firstly, the "pounce" use an immediate action at initiative roll which consumed your swift action in the first round. Second, to have 75% chance pounce instead of 50%, you need one level in battle oracle or tactic cleric. Last, both Cav and Magus need levels. Cavalier dip only works if you take only 3~5 levels in magus and only use bladed dash wand spell combat build or alike - that's a cavalier build with magus dip, instead of a magus build. ![]()
![]() Lorewalker wrote:
Ah thank you I understand now! ![]()
![]() As the beast-bond witch can transfer feat to her familiar, when the charactor gets +5BAB or 5 lv in related skill, could she transfer feat like Battle Cry (from ACG) to her familiar? Assuming that the familiar can talk and perform oratory. My PFS charactor hexcrafter magus 7 /diviner 1 /beast-bound witch 1 have a free feat and I'm expecting to transfer it to my lyrakien familiar. Battle Cry seems to be a better one and Antagonize could also be a solid choice. ![]()
![]() And what if I use this to make the parrot stand on my arm? Falconry Gauntlet
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![]() Thank you. I have the same opinion about the 2nd situation. For the first sentence, I really mean the parrot, because it shares the improved feint feat of the pirate via the fighter archtype, that's why it can feint twice in a round. But if the parrot can continue to be moved, it's just like...make a full attack while mounted and the mount use it's action to take another move. ![]()
![]() I'm building a pirate captain charactor with 2 level in Eldritch Guardian (fighter) and couple of levels in other classes (slayer, daring champion, snakebite brawler, rogue, etc.). In combat, the charactor wield a rapier in one hand and his parrot familiar sit on his other free arm. His fighter style is to use improved feint (both master and familiar) + paired opportunist + improved feint partner (familiar is evolved with reach and bluff skill) combo to make multiple AOs (4/round with a full round action, since the pirate and parrot can both use two feints in a round) againt enemy who loses dex bonus on AC. But how did we calculate the familiar's action in the following and similar situation? Situation 1: the pirate performs 2 feints against a near target (both move action) in its turn, which triggers 2 AOs from the pirate against the target. Then at the pirate's turn, he feints with a move action, trigger parrot's AO, parrot's AO trigger pirate's 3rd AO. Then the pirate use the 2nd move action to move away from the target. Can he carries the parrot to move with him, or the parrot must remain in place becuz it has used all its actions in this round? Situation 2:(similar) The pirate carries the parrot on his arm and approach an enemy with a move action, then use an action to feint and trigged both his and parrot's AO. Then the parrot's turn, can it perform 1 feint, or 2 ? A little bit similar to mounted combat rule (with is always a trouble), but different. ![]()
![]() Since my wizard spells are almost useless, I use them to memorize lucky number, sure casting (V only) and the school slot for true strike (V only). I often use wand of fallback strategy (when the party is not in danger) as pre-kickdoor-buff, or 2nd round buff. Since bit of luck says that all the roll 20s can be rolled twice, and +1 keen obsidian katana made from arcane pool and do not need a crit confirm roll to autocrit on a crit threat, on each roll, I have a 30% chance to do crit damage. In ideal situation:(I have fallback strategy on me) Step 1 - Before my round, familiar use bit of luck on me. Step 2 - At the beginning of my turn, I roll twice for the Prescience dice twice, and if their is a roll between 15-20 (51% chance), I'll use it as attack roll. If not (49% chance), I choose neither those result (or use the higher one to overcome SR),then... Step 3 - Cast Shocking Grasp, move if necessary toward enemy and draw sword (I often cast at distance to avoid concentration checks), swift action to use arcane pool if necessary, then deliver as free action. Step 4 - Roll attack roll twice and 51% chance to crit. 49% chance not crit, that means 49%x49%=24% chance not crit. If this 24% happens, then... Step 5 - Use fallback strategy spell effect to reroll. This reroll can also be rolled twice, so 51% chance crit, 49%x24%= nearly 12% chance not crit. 88% chance crit. But for the 12%... Step Bonus - Remember that we have a lucky number (always 1~14 if using a wand)? and we rolled 4 times in the round. 18% chance to have the lucky number and 51%x18%(x12%=1%) chance to crit. In this case, the critical chance is about 89%. If GM allow multiple use sof prescience at "the begining of turn" (treat the begining of turn as a phase, not a time point), even higher. *********************
If the Prescience of Step 2 fails, I can just cast vanish or something and wait for another round. I have headband of fortune's favor, so bit of luck last 2 round. And only one optimized grasp is enough to beat most of enemy. *********************
Once in a PFS scenario boss fight, I rolled 1,1 on prescience, and 1,4 on attack roll. Not having fallback strategy effect nor touching luck number. Cursed by the Dice God. *********************
Can anybody tell me if I can get the 2nd use of bit of luck through Transfer Feats - Believer's Boon? ![]()
![]() Hello guys, I have a 8th level Kensai-like PFS charactor Diviner 1/ Magus 7(Hexcrafter),worship in Desna. My tactic is to use a combo: Diviner's Prescience Ability + Emissary Familiar's Bit of Luck ability + high crit range obsidian kanata + Disposable Weapon UC feat, to draw a blade and auto-crit (80%+ chances) any foes with a optimized shocking grasp (in most of the cases, instant kill a boss without proper defensive ability). I use Headband of Favor's Fortune to prolong the duration of Bit of Luck to 2 rounds so I'm likely to made 2 consecutive critical shocking grasp in a single combat. My tactic works well until now, but since each PFS scenario contains 4~5 encounter and my familiar only have 1/day bit of luck, if things becomes difficult and I need (my familiar) to use Bit of Luck before the BOSS fight, the final BOSS fight becomes hard to me. So I want to have a additional use of Bit of Luck (used by my Emissary familiar so it would not waste my action). Here comes my solution and questions: QUESTION 1:
QUESTION 2:(SOLVED)
QUESTION 3:
Thanks for your answers! ![]()
![]() @KainPen I'm preparing an online PFS game, and I would rule it like this : babaus' slime deal double damage to metal, and ignore hardness of ordinary metal such like steel. Coldiron or adamatine still have their hardness vs slime damage (that could be a 2d8 vs 10, 12 or 20). If PCs success the knowledge check revealing the slime ability, I will also show them this information. So if they use coldiron weapon as I expected, there is only a small chance (30%?) that the acid damage bypass hardness. There is challenge, but not very hard. ![]()
![]() Excuse me for reply in this 2011 post. I have the exactly same question and i notice a special rule in DAMAGING OBJECT: Vulnerability to Certain Attacks Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object's hardness. ![]()
![]() Weirdo wrote:
Uhh.. Just wait a moment. Where comes this "magical FRAGILE weapons" if they don't have the fragile quality? I should stand on my opinion by this. ![]()
![]() Weirdo wrote:
My opinion is, "lack these flaws" means "do not auto broken on a nature 1", but not "lose the fragile quality". That might be the key of the question. ![]()
![]() Weirdo wrote: It's notable that bone does provide an exception to the usual rule that masterwork items are not fragile, but magic bone still loses the fragile condition. Thx for your citation, but according to the description of other material, bone could be an exception - for example, such "magic .. does not have the fragile quality" is not in the obsidian paragrah. Could we assume that other material, such as obsidian, don't lose the fragile quality even when they are magic weapon? In fact, in late game, I really need spellstore + auto crit to garantee my boss fight capacity. What i'm planning to use is (even I don't take blackblade archtype) magic obsidian katana (with scabbard of vigor, and cast + move + free deliver trick). I will add the mending spell in magus spelllist through magus arcana, so I can repair them for free. In easier combat, I would use mwk darkwood tepoztopilli (with reach, so I can avoid AO/concentration when spell strike 5ft-reach enemy). So for the katana, "One draw, one killed." ![]()
![]() Weirdo wrote:
Thank you ! So I will choose familiar instead of black blade since it can not auto-repair...To skylancer: Sorry for i misspelled some words. "Forture crackle" should be "fortune hex + crackle hex", and the scoll should be "fallback strategie"(my book is not with me for the moment), Torag reroll spell in Inner Sea Gods. The build is based on multiple roll + auto crit confirm with spell strike. ![]()
![]() If what i remenbered is right, magic weapon / mwk weapon DO NOT LOSE the fragile quality, they only lose the drawback of fragile weapon (broken on naturel 1). To totally lose the fragile quality, you need to MAGICALLY STRENGHTEN the weapon, which is, according to UE, with a separate GP cost (and even larger than mwk price) ![]()
![]() Hi guys, I'm building a minkaien hexmagus for PFS game, and i'm planning to use fallback tactic scroll + foresight wizard + forture crackle + disposable weapon combo (and maybe an emissary familiar if I don't choose Bladebound archtype to Use bit of Luck) to make 1 combat/day superhight crit chance attack. But in that way i have to spend many GP or an Arcana(gain cl 3+ mending, since i'm using a 3 lb. or 4 lb. weapon) to repair my weapon. My question is: did the black blade work with Disposable weapon since it's immune to the broken condition ? I need some more RAW opinion. Thank you! ![]()
![]() Hello guys here's a question: Unlike Sap Adept (Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice you rolled.), Sap Master feat demands "use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent". But the scout's Skimisher ability only grant SA "as if the target was flat-footed". So the target is actually not FF. So...is a Skimisher attack qualified for the benefits of the Sap Master feat? Thank you :) ![]()
![]() I'm GMing an adventure which happens in Thuvia, with my own scenario. But there's some location that i couldn't find any information in this region, neither in ISWG nor in People of the Sand Locations below:(all showed on the Thuvia map in ISWG)
Can someone tell me what exactly is those locations or where can I find their details? Don't want to make mistake even it's not a game with Paizo Modules. Thx for response and sorry for my english. not native user. |