"crafting" bombs on the fly


Pathfinder Society


I have an idea I'm not sure is PFS legal with the crafting restrictions. I play a Gunslinger with ranks in craft Alchemy and Profession: Sapper. My thought, if I carry kegs of black powder, bullets, pellets, caltrops and Keros oil, can I make a craft/profession check to combine the items into a barrel with a simple fuse for a bomb?

Grand Lodge 5/5

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Expect table variation.

Grand Lodge 4/5

If you don't want to worry about table variation, there is a way to do this. Take a keg of gunpowder and use alchemical glue to stick a pellet or fuse grenade to the side. It's a bit expensive (50+ gp for the grenade, 100 gp for the keg, and 1gp per application of glue, minimum 20 applications), but it'll do 5d6 fire damage to anyone within 20' of the keg when it goes off, with a further 2d6 bludgeoning and 1d6 fire to anyone within 10' (assuming the base fuse grenade, the pellet grenades are 1d6 piercing/1d6 bludgeoning instead of 2d6 bludgeoning), and there's no skill checks needed.

The downside (other than cost) is the fuse is limited to 1d3 rounds, with no variance outside that.

Dark Archive 1/5

Best I can figure out, it's the following:

Short answer, no.

Long answer, no way in PFS. Crafting skills can't be used to make items in PFS, just as day job checks. Craft Alchemy regardless of ranks can't be used to scavenge materials then craft alchemist fire, for example. An alchemist's bombs aren't true crafting. There is the occasional exception. An alchemist can use craft alchemy to get alchemic supplies like alchemist's fire cheaper between sessions, but can't make a day job check if they do.

There's also a boon that allows limited crafting during sessions. It's also a single use boon, so once you use it you can't craft anymore during sessions.


Thanks for the info :)

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Most people go no more than six levels in gunslinger. Maybe you can multiclass with alchemist?

Hmm

Grand Lodge 4/5

My suggestion, Check out Alchemist and the quick Alchemy rules in the Alchemy Manual.

My Gunslinger/Grenadier doesn't use them but it might fit your needs

Dark Archive 5/5

I keep getting visions of a Goblin Alchemist slapping bottles, a keg and "items" together, wrapping them with duct tape, all while on the back of an Obsidian Fly in flight... with a streamer or two of tape flapping in the wind and a mad gleam in his eyes!

Yeah! Crafting on "the FLY"!

"Bombs away! - crud, I've taped it to my foot..."

5/5

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John Theodoropoulos wrote:
I have an idea I'm not sure is PFS legal with the crafting restrictions. I play a Gunslinger with ranks in craft Alchemy and Profession: Sapper. My thought, if I carry kegs of black powder, bullets, pellets, caltrops and Keros oil, can I make a craft/profession check to combine the items into a barrel with a simple fuse for a bomb?

The simplest way to do so that avoids table variation is to take one level of alchemist and use craft (alchemy) to make PFS-legal alchemical weapons.

From there it sounds like fuse grenades or the related pellet grenades are what you are looking for. These are available in Ultimate Equipment.

Kahel Stormbender wrote:

Best I can figure out, it's the following:

Short answer, no.

Long answer, no way in PFS. Crafting skills can't be used to make items in PFS, just as day job checks. Craft Alchemy regardless of ranks can't be used to scavenge materials then craft alchemist fire, for example. An alchemist's bombs aren't true crafting. There is the occasional exception. An alchemist can use craft alchemy to get alchemic supplies like alchemist's fire cheaper between sessions, but can't make a day job check if they do.

There's also a boon that allows limited crafting during sessions. It's also a single use boon, so once you use it you can't craft anymore during sessions.

This is incorrect. Alchemists can craft alchemical items in PFS per the normal crafting rules. It does not replace the day job check.


I use Pellet grenades and powder kegs regularly. My Gunslinger build is basically a Napolionic Era Grenadier/Sapper. I was looking for a bigger boom lol. I'm planing on a 1 lvl dip into cleric for the travel domain, other than that I'm gonna run him Gunslinger to lvl 15.

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