Kingslayer. An Adventure Path for Chaotic Evil PCs


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I have released Parts 1 and 2, and the Campaign Primer for my Adventure Path for Chaotic Evil PCs called Kingslayer. It is a hexploration /sandbox with kingdom building/burning!

It is currently (nearly) art free and $2 for the adventures and free for the primer.
I will put up part 3 very soon. If it seems there is a market I will put it into KS for proper art, editing, layout etc. Clearly this will not be everyone’s cup of tea.

Kingslayer Adventure Primer and Guide

Storm the Gates, for level 1-3 Chaotic Evil PCs

Into the Breach, for level 4-6 Chaotic Evil PCs

BACKGROUND
I have always been a big fan of sandbox / hexploration adventures. From SPIs Enchanted Wood for Dragonquest, Test of the Warlords for Companion D&D, and more recently the completion of all 6 parts of the awesome Kingmaker AP. Soon after finishing that I pondered on making a sandbox for CE PCs. I wrote an awful lot of it before setting it aside (~75,000 words). Now I have had another run through it and thought I would release what I had with a plan for putting out all 7 parts eventually, if there is an interest.

Thanks for looking
John


How do you keep Chaotic Evil PC's from gutting each other?
Way of the Wicked (which your project will be compared to, a lot), did it with Lawful Evil and a contract.


How alignment-flexible is it? Will NE or even LE work?


@Firstbourne. Thats up to the players and the GM. I've discussed it in the primer, but clearly down to the group of players. Some groups can manage these things well I guess. 'Its a game' is the first and foremost thing to remember.

A final 'battle royale' when they have finished the whole thing would be an awesome spectacle!


@QuidEst. Any evil would work, and I have mentioned that in primer, but clearly your are supposed to be pro-demon. Many 'evil' entities will keep an eye on the PCs progress. There are devils and daemons trying to make deals with them in the 2nd mod.

I really believe in empowering players as its the whole groups game so discuss these things.

The site of an Infernal Cavalier trying to co-ordinate an abyssal rabble would be a fun thing to watch, or play!

Questions you are asking is another reason for me to release it.
What may need a tweak if I take it fully forward?
Is the whole concept one that will or won't work?

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