Build Advice: Brute Rogue


Advice


Looking for some help making this guy starting off. So far I have him as a Half-Orc Skulking Slayer, using Unchained Rogue. But in terms of feats, traits, and equipment, I'm somewhat lost. I have 170 gold to work with, and I also want to be able to sometimes knock someone out with a Sap or Greatclub.

Stats:
17+2 Racial Strength}
15 Dexterity
14 Constitution
13 Intellect
12 Wisdom
15 Charisma.

Thoughts?


Why not Slayer?


Eh just didn't cross my mind really.


I think you'll be able to make a better character with a Slayer, 'cause a lot of the power of the Rogue is based on Finesse! If you want, I can mock up a Slayer build.


Skulking Slayer + Scout is still a really nice combo. As mentioned, Unchained Rogue really gets nothing for a STR build, BUT perhaps since your DM is allowing you to use Unchained with Skulking Slayer, he will allow you to do so with Ninja as well.

I can see some pretty nice potential with a Skulking Slayer Scout Ninja.

At the end of the day you're still a rogue so you'll suffer, but it's probably the best you'll see the class perform at.


I just know that the archetypes for rogue are okay since they didn't remove anything from the rogue, just gave them things. I also looked at slayer, so he could go either way.


I actually have a Skulking Slayer/Scout 7 rogue in play, mixed with 5 levels of Lore Warden Fighter for the feats, weapon spec, and bonus CMB. Remember the Human FCB to get 1/6 of a talent.

At low levels, he charges for d8 sneak dice with a Heavy Flail. (reason is d10 damage, and in the same weapon group as the Whip, used later). Higher levels, I took power attack and Felling Smash.

Now, when you charge, you get to hit for PA+Sneak, then free trip. After Greater Trip, you get another hit on the downed foe.

Skulking Slayer can Dirty Trick or Steal anytime they can sneak. So, you can charge, and blind. Or charge and steal the holy symbol/casting component pouch/wand/potion/scroll you are worried about.

I bought a (PFSFG version) Dueling whip, for a luck bonus to CMB equal to double the enhancement bonus of the weapon. Whip can specifically be used to steal, and dirty trick depending on your GM for what is entailed.

Surprise Follow through and the Cleave line let you move in, PA and Trip one target, then Blind his friend (thanks to him being denied dex you can sub the dirty trick).

It's a really fun build, using a 2handed Str d10 weapon with the d8 sneak dice and Gloves of Dueling, you get some pretty good bonuses and damage.

I didn't go the Bludgeoner route, but you could. I got to Dirty Trick and blinding give -4 AC, no AoO's, and free sneak... when you get Gr Dirty Trick they lose their attacks to remove it too.


TGMaxMaxer wrote:
I actually have a Skulking Slayer/Scout 7 rogue in play, mixed with 5 levels of Lore Warden Fighter for the feats, weapon spec, and bonus CMB. Remember the Human FCB to get 1/6 of a talent.

I'd be curious to see how you went about this. What order were the class levels taken in? When would you say the build goes online?


I went Fighter first for PFS, for the extra 2 HP. Then alternated Rogue/Fighter until level 9. After getting Wpn training and gloves of dueling, rest were rogue.

I took City Raised for whips, scavenger and bestial for alt racials.

1F1: PA, Furious Focus (to retrain later)
2R1:
3F2: Expertise (free), Imp Trip, Imp Dirty Trick.
4R2: Surprise Follow Thru
5F3: +2CMB/CMD, Combat Reflexes
6R3:
7F4: Gr Trip, Felling Smash, Gr Dirty Trick (RT Furious Focus)
8R4: Talent, with unchained rogue the debuff ones I took are free so whatever.
9F5: Cleaving Finish (for extra attacks when you drop someone)
10R5:
11R6: Whatever talent, whatever feat
12R7:

It's online as 2H damage from level 1. Online for some Control by 3, and Online for major control by 7-9.

Pick up a Wayfinder with a Dusty Rose Ioun Stone slotted in for 5250g, and another +2 to CMB.

+6 CMB at 3, +10 at 5, +14 at 7, +17 at 9. +2 for whatever level you get the stone, +2 for whatever level you get Gloves of Dueling for weapon based ones(I bought mine at level 9). +sneak attack dice to dirty trick maneuvers. +1 1/2 sneak attack dice to steals, use a whip for that at range so no AoO, or do it after you blind. +2 charging, +2 flanking. Extra bonuses with the Dueling Whip. (at level 11 I have mid 30s on trip, dirty trick, and steal)

You need teammates who understand flanking setups... at that point you can charge into a flank, PA for damage, trip as a swift, and then blind them while they are on the ground (and your teammate gets AoO too). Remember prone AC penalty applies to CMD, as does rogue debilitating strike penalty.

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