Druken Prophet Help


Advice


So I'm about to start playing in a home-brewed all Orc campaign and my character concept is a drunken prophet. So naturally my idea is a Drunken Brute Barbarian/Oracle/Rage Prophet. I have a few things figured out, but I'm looking for some help. So the first thing is that instead of normal Orc stats he's doing it based on your tribe (which is nice because a penalty to all my mental ability scores wouldn't be amazing). Anyway these are the tribe ability score bonuses (there will be other benefits, but they haven't been included yet).

Black-Claw: +4 str, -2 dex, -2 int, +2 cha
Gut-Spear: +2 dex, +2 wis, -2 cha
Blood-Song: +2 con, -2 wis, +2 cha
Large-Herd: +2 con, -2 int, +2 cha
Grey-Moon: -2 con, +2 wis, +2 cha
Bone-Skirmish: +2 str, +2 dex, -2 con

Anyway, game is a 25 point buy and we're starting at 7th level so my current plan is Drunken Brute 4/Oracle 2/Rage Prophet 1 from the Blood-Song tribe.

Str: 16
Dex: 14
Con: 15 (13+2)
Int: 10
Wis: 8 (10-2)
Cha: 18 (15+2+1)

As my curse I'm thinking tongues (so I can pass off speaking in a crazy language during battle as drunken slurs). I suppose my main issue is that I really only have the role play side down. Advice on feats, skills, mystery/revelations, and knowing whether or not my ability scores are ok enough is what I'm really after? Any advice is welcome. Thanks in advanced.


It's really hard to make Rage Prophet better than just more levels in Oracle. If you take Bloodrager and the Mad Magic feat instead of Barbarian, then max Oracle, your character will be almost strictly superior.

The Drunken Brute archetype really suffers from either needing a big flagon in one hand permanently (so you're fighting with one hand only, and can't cast spells or use big weapons), or needing to spend move actions to get more drinks out then more move actions to consume them. It's not really a useful archetype.

But yeah, your ability scores look OK. Be aware that in this all-orc campaign you're likely to be far from the strongest in the party.

The Ancestor mystery would be the best as far as concept goes IMO, Battle works best for killing fools.

You might consider the Drunken Rager archetype rather than drunken brute. It at least lets you drink in advance of rather than during a fight.


I know I'm not necessarily going to be powerful or that great of a character as this build, it was more for the sense of playing a drunken prophet and the drinking actually being utilized by the build. The Drunken Rager archetype does seem better than the Drunken Brute, I think we may be limited to CRB, APG, UM, UC, ARG, UE, and ACG. Not sure if we are, but that is traditionally what my group runs with. DM may allow the Drunken Rager though.

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