Spell Sage UMD Master


Advice


Im currently working on a new character, a spell sage that crafts scrolls using his super ability that lets him copy any spell by bard, cleric or druid lists and then make wands or scrolls of them.

i plan on going the prc that has 7 levels and at third level allows me to cast scroll at full caster level. Same thing with wands later too with staff like wand.

picked up pragmatic activator and prehensile tail to really help with that.

any advice?


That wouldn't actually work. Wands and Scrolls are created from spells "that you know", per the rules. And a Spell Sage doesn't "know" all those spells, he can just spontaneously cast them.


I thought the same, VRMH, and I wrote a damn guide on the archetype. However...

Quote:
Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared.

Just remember that to craft the scroll or whatever with it would have to use a daily usage of the spell study ability and that each day you're working on a scroll (still limited to 1,000 gp worth of crafting per day) uses a user per day of the ability as well. That's the only way to balance it.


Aye. by my understanding really, I've just got to cast the spell. And it does specifically say the spell is cast as if I knew and Prepared it.

Where is this guide by the way?


Where pretty much all the guides live: source.


Ah I see. Well there is a trait I didn't know existed. That could actually be useful to take clever word play for Pragmatic and then Hedge mage for magical stuff.


I tend to source most of my crunch from the Archives of Nethys site. You may get some extra ideas there. The things I list in the guide are simply what jumped out at me, personally.


Ah yes.

well the Primary PRC we're going for is the Pathfinder Savant. Particularly because of its level 3 ability that allows us to cast from scrolls using our full CL rather than the scrolls.

This also increases our ability to do UMD.

But of course also adds in the ability to add six more spells that we couldn't cast before from any class. So, we could even add in the new occult spells.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Spell Sage UMD Master All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
An Adventure for Gremlin PCs