Gray Warden |
Hi
I'm going to play a rude blacksmith half-orc, raised and living in the desert, searching for rubbish as raw material for his weapons and armors. He's quite unbreakable, raw as sand and though as stone. He has in some way acquired the use of magic just to make his work easier, but adventuring inside ruins and tombs for the first time is going to show him its real potential.
That was the context. I'm writing to you because I don't know what spellcasting class to use. The whole character revolves around being a blacksmith, not a spellcaster, at least at the beginning, so it's going to be really underpowered / unoptimized. Still, this is a low-level campaign (2nd level character, up to 4-5) and I want to play this concept.
His characteristic attack will be throwing his 2H-hammer (a Greataxe treated as a hammer) using Hand of the Apprentice / Acolyte. This is doable in two ways:
Fighter (Unbreakable) 1 / Wizard (Universalist) 1 [Eldritch Knight path]
-Stats: 14 14 12 18(16+2) 12 7
-Feats:
1 Endurance (Unbreakable), Diehard (Unbreakable), Point Blank Shot
3 Precise Shot
5 Craft Wondrous Item
-Traits:
Fate's Favored (+1 to saves through half-orc Sacred Tattoo)
Eyes and Ears of the city (+1 on Perception checks and Perception becomes class skill, Abadar's devotee)
Campaign trait (vs Drawback)
Pros: Battlefield control spells, possibility to make a decent ranged Eldritch Knight later on, lots of skill points, can use a Earth Breaker instead of a bludgeoning-Greataxe
Cons: No armor, one CL below (2 CL with the first EK level later on)
Cleric 2 (Magic Domain, ??? Domain) [worships the ideal of hard work and industriousness]
-Stats: 14 12 14 12 18(16+2) 7 or 16 12 14 12 16(14+2) 7 depending of the role (in any case I don't care about channeling)
-Feats:
1 Endurance (half-orc alternative racial trait), Diehard
2 Craft Wondrous Item
5 Craft Magic Arms and Armor
-Traits:
Fate's Favored (+1 to saves through half-orc Sacred Tattoo and to hit and weapon damage through Divine Favor)
Eyes and Ears of the city (+1 on Perception checks and Perception becomes class skill, Abadar dogma is intended as a subset of the general ideal)
Campaign trait (vs Drawback)
Pros: Medium Armor and possibility to help in melee, Divine Favor (easier to hit in melee, partially compensates for the absence of Precise Shot using HotA), one domain slot still open
Cons: low spells flexibility, few skill points, still dubious about the role
What do you think? Diehard is part of the character concept, so is not removable. For the second domain I was thinking about Travel(Trade or Exploration if the GM allows) or Artifice(Construct). What about the Cleric role?
I would really appreciate your help and advice. Thank you very much and sorry for the wall of text.
Gray Warden |
Cleric seems to me to fit better this character too, but I can't really define a role in the party. A battlefield controller Wizard would be easy to play, because you just have to choose the right spells. Clerics, on the other hand, need specific feats and stats to be useful:
-Buffer: mid-high charisma to use channeling
-Battle: Heavy armor, Power Attack
-Necromancer: yeah, just doesn't fit
I would like to play just a support character, the point with this build is the roleplay, but with 7 cha I want at least be useful in combat.
Gray Warden |
I'm going with the Warpriest route :)
Just a final question: I know that fervor should be used to swift spells, but I'm still unsure about the spontaneous conversion.
Is it more convenient cure conversion / positive energy fervor or inflict conversion / negative energy fervor? I'm quite attracted by the second one, making a channeling weapon using one round of sacred weapon adding some more damage to a well delivered blow, but swift-auto heal is tasty too. Advices?