New GM with some simple questions for fires of creation.


Iron Gods


Hello all.
My party is about to make their first exit out of the black hill caves. Do you guys have any particular games that you think are fun for all but can be played with just dice for the silver disk hall? My gaming group is doing Skype games and using map tools for the table.

Next question the ghelarns. The entrap ability in a 10 foot bubble. Is that a constant thing ( ie as soon as a PC walks into it he must take a test) or is it just an attack during the monsters turn. Also will this ability stack twice so they can become helpless ?

Also any ideas for hethua . I'm worried that as a single box thy party will just rush him and kill him before he does anything. Perhaps bringing in 2 of the Skeletons during the fight, or blocking him with one at start of fight.

Would love some opinions an thoughts.


The entrap ability:
This appear to be a constant effect. I do not think it stacks, but it is a constant effect, so you can become helpless

Hethua: You know your party better then anyone. However this critter has DR 5 and 4 attacks. Against 4 x 1st or 2nd level characters Hethua looks to be a party killer

Dark Archive

Pathfinder Adventure Path Subscriber

I would strongly recommend against adding anything to the Hetuath encounter. My party of six first level characters basically wiped to him, and I had to write a small adventure getting them back into the plot. He can more than hold his own.


Fair enough of the hetuath encounter. I just had seeing such cool monsters that writers have put a decent amount of time into wiped off before they even get an attack in.

Dark Archive

Pathfinder Adventure Path Subscriber

Well, keep in mind that Hetuath knows what the PCs are capable of. He's seen them fight through the eyes of his skeletal kesatha minions. When they fought him, he knew the party's barbarian was the real threat, and fought defensively, deflecting his attack and landing with several of his own. After that, his considerable DR at first and second level and abilities were more than enough to defeat the rest of the party.


I set up a little roulette chart for them to play, and also had 'slots' (where they just rolled dice and tried to match the numbers up) and blackjack.
Numbers were from 1-20. They could bet on single numbers, evens, odds, 1-10, or 11-20. Roll a d20, and if the number is something they betted on, they get some pay out.

For black jack, I just rolled dice (they could choose either 1d4 or 1d8). They could keep going for rolls and bust, or stop and pay out.

You could also just call for a "gambling check" to decide how much they win/lose.

While my players where there, they weren't really too interested in playing any of the games. They just took the starting gold, cashed it out and left.

The Exchange

I used some of the Gamemastery Guide gambling games and we also did Dice Poker for some of it as well.

For Hetuath, yeah he is a B**** and remember if the party doesn't defeat him he regenerates all damage at the start of the next day so that can also be a bit difficult, hell even if they destroy him but then immediately retreat he can come back if they don't turn the Lights on in the complex.

I'm not sure if you have looked at the GM Thread that is stickied for this book but there are some good suggestions for how to run Hetuath and his Skeletons. I ran them in a similar fashion as Harbinger in the Mass Effect 2 game where he assumes control of the skeleton. I gave the skeleton the Simple Advanced Template while being controlled and made it visibly obvious something bizarre was going on.

I wouldn't worry too much about the Entrap, I ran it as constant and even had one person become helpless to it during the fight and treated as a Quick Sand hazard at that point while they were helpless.

Sovereign Court

Hetuath has a raft of resistances and immunities, good touch AC, good AC, tricky DR; all in all it's mostly the 2H crew that can threaten him. If my dice hadn't been stone cold he would've done a number on my players. As-is, they were impressed.

And now they just fought a collector and two medbots, are quite drained, and they don't know yet that Hetuath just rejuvenated...

---

I ran the Entrap as a constant that happened to anyone ending movement in the zone. It scared my players considerably. However, the Ghelarns both died quite quickly to 2H attacks.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Iron Gods / New GM with some simple questions for fires of creation. All Messageboards

Want to post a reply? Sign in.