OPEN PLAYTEST: Mastercraft Melee Weapons


Conversions


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Lead Designer: Peter Wallace
Consulting Designer: Tim Wallace

Hi Everyone,

Here is a link to a playtest document my brother, Peter, has been developing over the past few months. It is an adaptation/conversion of Green Ronin's The Black Company Campaign Setting's masterpiece crafting system. Please send any feedback to hawkins [at] errantdice [dot] com.


Looks interesting. I like the attention to detail. I haven't actually used it yet, but on a first glance, it looks like the sort of thing that would make for excellent material for low-magic settings where the crafter's skill is a much more significant contribution to a weapon's value than the magic that may or may not be on it.

I suspect it would be too complex / too detailed for settings that have reasonable access to magic crafting, though.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Peter here.

@Zitchas
Thank you for taking you time to look it over. Which part in particular felt to complex for it to be used in the average game?

Liberty's Edge

Hmm... A Katana with Accurate, Balanced, Decorative, and Guard. That would be a really awesome weapon to have.

Liberty's Edge

I am really looking forward to the part where it goes to armor and ranged weapons, and possibly even tools later on.

Liberty's Edge

Is this still being worked on?


Always good to find new free stuff :)


I really like it.


If this is still being worked on, just wanted to make a few suggestions.

Changing the base damage die of weapons seems like a bad idea, especially when it interacts with Magic. Spells like Lead Blade or the Impact enchantment could really blow it out of proportion, as a Greatsword with the increased damage die followed up with Impact would be incredibly powerful, especially with the Balanced reinforcement.

Similarly, having your weapon tables be different than the core rules seems a little like extra work. I'd say remove the Martial Reinforcement and just use standard weapon tables, or add a caveat to the Martial Reinforcement that makes it not stack with Lead Blade or Impact.

Add a few more flaws, maybe something that reduces the damage or even makes it harder to wield, making it a weapon of the next size up (light becomes one handed, so on)

Sovereign Court

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Pathfinder Lost Omens, Rulebook Subscriber

I want to take this moment to apologize for my lack of communication. This project was started shortly before some alternating challenges for us making collaboration difficult. While that is not a proper excuse for the lack of communication indicating that the project was essentially dead, I feel an apology and explanation on some level is deserved, even at this late of a date.

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