Polearm Hurtful Fighters should VMC oracle


Advice

The Exchange

VMC Oracle wrote:

Curse: At 1st level, she must select a curse. She gains all effects of the curse, treating her effective oracle level as equal to 1/2 her character level.

Revelation: At 3rd level, she gains one of the following revelations from the list of those available to her mystery as an oracle of her character level – 6 (minimum 1). She must have an effective oracle level high enough to select the revelation.

So be a Polearm-wielder (I think a Hurtful build would be nice), and choose this curse for threatening adjacent.

Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face.

You also get a revelation at third level, and a 0-level spell at-will as a spell-like at 7th.

Overall a really good thing for fighters. If you've got some revelation ideas that are particularly good, let's hear it!

Life: Energy Body
Turn in to an elemental! Similar version for Flames called Form of Flame.
Lore: Automatic Writing
Spend an hour to gain Augury with 90% effectiveness 1/day.
Lore: Lorekeeper
Cha instead of Int on all Knowledges
Stone: Rock Throwing
Throw rocks two sizes smaller than self for 2d4 +1.5*STR damage
Waves: Fluid Travel
Walk on liquid as if it was land
Wind: Invisibility
turn invisible for 1 minute, 1/day


Battle (surprise) has some awesome revelations for a fighter.

War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th (13th) level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th (17th) level, you can roll for initiative three times and take any one of the results.

Battlefield Clarity (Ex): Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. You must take the second result, even if it is worse. At 7th (13th) and 15th (21st) level, you can use this ability one additional time per day.


well seeing as my fev Lunar mistory is not even on the list... also all the revolutions that let you use cha instead of dex (one was in nature,one in lore and one in lunar)

this is not so great as even you can mostly pick only one or two good revolutions in each mistory and you are getting 3 total(if you ever hit level 19) and loose 3 feats for them.

actuly most of the varied multi classing is not that graet a trade off for the 5 feats. the only exception i can tell is the sourcerer one where you gain the effective of eldrich heritege feat tree with an added power for feat(4 powers not 3) and a feat fro mthe blood line so you trade 5 feats for 5 feats that 4 of which usely need you to have high cha and skill focus(as heritge) and now they are just free of prerequests.
if your a fighter take one of the lboodlines that give you +6 str and other nice bonus(the flaming weapons and wings or the enlargment abilityof the orc blood line)


I'd say
battle: surprise charge
bones: Undead servitude
flame: cinder dance
flame: gaze of flame
metal: armor mastery (now taking an archetype that trades away armor training isn't so bad anymore)
solar: Serpent in the Sun
spellscar: eldritch resistance (especially combined with the unscathed trait)
wood: woodland stride


Several of the Mysteries/Revelations you mentioned, Just a Guess, are not eligible.


the selection of revelations is limited, not all are available for VMC. Furthermore, your oracle level is treated as char level -6, which makes many revelations futile.

I dont think wolfscarred is worth it, as there are hundreds of ways to threaten at 5ft: Armor spikes, Improved Unarmed strike, Adopted (toothy) trait, etc etc


and dont forget this is not pick your way half way. once you start it you are "contracted" to finish. giving up usable feat slots for abilities. what mistory revolutions will you take as your 2nd and 3rd? even if you find 1 that might be worth it. giving up 5 feats for 1 good revolution, 1 0 level spell, a bit of lesser problem from your curse and 2 other revolutions you don't even need...is that really worth 5 feats?

as a fighter you can instead pick the Sorcerer vmc say with the Nanite bloodline
1st thing "he treats her character level as her effective sorcerer level for all bloodline powers." unlike the oracle who get them at lowered powered and:

- level 3: give up a feat to get a free action to activly poison your weapon 3+cha times\days(and it gets nastier and nastier up to level 11) also since this is your nanites and not real poison you don't need to worry about poisoning yourslef.

- level 7 : give up a feat to gain a use an immidiate action boost to a roll = 3+your level (at this level is +10) 1/day. two levels later(level 9) you gain one more use/day. at level 20 it's 2/day ge a +23 to any one roll. who need true strike?(also if you somehow manage to also get true stirke... ;)

- level 11 : "give up a feat" to gain a feat ,but only if you got the prerequests and from the following feat list only : Bonus Feats: Blind-Fight, Combat Expertise, Dodge, Eldritch Heritage, Expanded Arcana, Improved Disarm, Lightning Reflexes, Skill Focus (Knowledge [engineering]).

- level 15 : give up a feat to gain hugh melee boost if you ever fall to 1/4 hp in the form of Resurgent Transformation . later on you get a bit dangerius if you use it twice. but at level 20 no more danger.(except the con damage, but by this level you shoul have ways o deal with it).

- level 19 : give up a feat to gain 25% fortification.

now isn't that a better use for 5 feats?


Secret Wizard wrote:
Several of the Mysteries/Revelations you mentioned, Just a Guess, are not eligible.

Good to know. While I have the book I only skimmed it until now.

Scarab Sages

There are easier ways to get a bite attack than spending 5 feats. There are easy racial options, or a simple ring of rat fangs.


half orc.catfolk.ratfolk.tiefling.damphir and more. yep doesn't worth a 5 feat dip

Silver Crusade Contributor

zza ni wrote:

and dont forget this is not pick your way half way. once you start it you are "contracted" to finish. giving up usable feat slots for abilities. what mistory revolutions will you take as your 2nd and 3rd? even if you find 1 that might be worth it. giving up 5 feats for 1 good revolution, 1 0 level spell, a bit of lesser problem from your curse and 2 other revolutions you don't even need...is that really worth 5 feats?

as a fighter you can instead pick the Sorcerer vmc say with the Nanite bloodline
1st thing "he treats her character level as her effective sorcerer level for all bloodline powers." unlike the oracle who get them at lowered powered and:

- level 3: give up a feat to get a free action to activly poison your weapon 3+cha times\days(and it gets nastier and nastier up to level 11) also since this is your nanites and not real poison you don't need to worry about poisoning yourslef.

- level 7 : give up a feat to gain a use an immidiate action boost to a roll = 3+your level (at this level is +10) 1/day. two levels later(level 9) you gain one more use/day. at level 20 it's 2/day ge a +23 to any one roll. who need true strike?(also if you somehow manage to also get true stirke... ;)

- level 11 : "give up a feat" to gain a feat ,but only if you got the prerequests and from the following feat list only : Bonus Feats: Blind-Fight, Combat Expertise, Dodge, Eldritch Heritage, Expanded Arcana, Improved Disarm, Lightning Reflexes, Skill Focus (Knowledge [engineering]).

- level 15 : give up a feat to gain hugh melee boost if you ever fall to 1/4 hp in the form of Resurgent Transformation . later on you get a bit dangerius if you use it twice. but at level 20 no more danger.(except the con damage, but by this...

Yeah, the nanite bloodline is fabulous. I love that it grants Eldritch Heritage as a sorcerer bonus feat. ^_^

Scarab Sages

Yeah, Nanite is my favorite bloodline. I wish it was PFS legal.

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