How are the Pre-Generated Iconics built?


Pathfinder First Edition General Discussion


I was looking at the pregens the other day as a quick fix for new players, and it seems to be that they have either one too many skill point or one too many Hit Point after I broke a couple of them down. The only way I know of to get both is to allow the +1 HP and +1 SP for favored class. Is this what they did or is my math wrong?


If they have only 1 extra hp or 1 extra skill point then yes, it is definitely the favored class bonus. The iconics are PC characters, why wouldn't they have it?


Question: How are the pre-generated Iconics built?
Answer: Poorly.

Favored Class bonuses are a core rule in the game--why wouldn't they allow them?


mplindustries wrote:

Question: How are the pre-generated Iconics built?

Answer: Poorly.

Favored Class bonuses are a core rule in the game--why wouldn't they allow them?

While I can't find the stats for Zadim, the iconic Slayer, I've heard that characters from the Advanced Class guide are actually built pretty well as opposed to the other iconics.


LamentoftheLost wrote:
I was looking at the pregens the other day as a quick fix for new players, and it seems to be that they have either one too many skill point or one too many Hit Point after I broke a couple of them down. The only way I know of to get both is to allow the +1 HP and +1 SP for favored class. Is this what they did or is my math wrong?

They should get one or the other for favored class. Are you saying they get both?

Can you point to one you think is wrong?


Also, oh no, an extra hit point, the inhumanity.


I thought you were talking in general.

I guess you already have your question answered but in general the iconics have wonky builds. You don't have to be an optimizer's dream of a build, but the way the iconics are built just isn't the way anyone, even roleplay first people build them.

Valeros is really bad. Two weapon fighting is just not as good as two handed weapon fighting. The really bright spot is if you go sword and board with two weapon fighting, then it is comparable. But since it takes so many feats you don't see it that often. Fighters are pretty much the main class that can make it work.

But big sword in mainhand, and small sword in off? Nobody does that really. If they go that route as opposed to sword and board, most people use a short sword or similar weapon in both hands, to benefit from the weapon training/specialization feats with both weapons.

They also don't emphasize saving throws and initiative as much as pc's do, or basic utility like having a way to fly.


sunbeam wrote:

Valeros is really bad. Two weapon fighting is just not as good as two handed weapon fighting. The really bright spot is if you go sword and board with two weapon fighting, then it is comparable. But since it takes so many feats you don't see it that often. Fighters are pretty much the main class that can make it work.

But big sword in mainhand, and small sword in off? Nobody does that really. If they go that route as opposed to sword and board, most people use a short sword or similar weapon in both hands, to benefit from the weapon training/specialization feats with both weapons.

Which is a damn shame and frustrating, since that's a classic fighting style, both in fantasy and real life.

Grand Lodge

If they are human they'd have +1 skill point because of Skilled, then their Favored Class Bonus would go into HP quite handily.

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