How to deal with PBP dropouts


Advice


Discovered a few PBP guides and it's got me thinking about starting up another one; but first, I was wondering- what is the best way for dealing with drop-outs? What has been everyone's experience? What worked well, what could work well? How about recruiting replacement players- a good idea? How best to introduce them?


Pathfinder Adventure Path Subscriber

Make a new recruitment, give the campaign/scenario rules, name the classes and abilities already in the group and set a benchmark for the powerlevel and how the game was going or what you expect and what you don´t want to see. Then decide together with the players you already have.

Introduce the new players as soon as possible, just as you would in a normal table campaign. Have them prisoners somewhere, or free the rest of the party, or just stumble into them in a dungeon or the wilderness.
Or let them meet in a tavern.
Of course you can also just say the jumpouts died and if there are one have the people who hired the PC´s call on them and give them a replacement.

Grand Lodge

You can also have players nominate other great players from their other games.


I suppose my issue is that in all the PBPs I've run, then tend to go quite slowly in in-game time. For example, my Runelords game has been running for two years IRL yet has been going for two weeks or less in-game. It's far too easy in PBPs for you to need to introduce new characters and remove old ones within a day or two in-game, which can get clumsy. Just wondering if anyone has any better solutions.

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