So was playing with the race builder...


Homebrew and House Rules


Pathfinder Rulebook Subscriber

After coming across this picture
http://i126.photobucket.com/albums/p116/ArcherYiZe/rakshasa2.jpg

I decided I want my next character to be a humanoid tiger. Originally I was just going to use the catfolk set up, but Tigers having a minus to wisdom because they're incredibly curious just felt off to me, so I looked at the build of the race

Spoiler:
Catfolk
TYPE

Humanoid (catfolk)0 rp
SIZE

Medium0 rp
BASE SPEED

Normal0 rp
ABILITY SCORE MODIFIERS

Standard (+2 Dex, –2 Wis, +2 Cha)0 rp
LANGUAGES

Standard0 rp
RACIAL TRAITS

Defense Racial Traits
Cat's luck1 rp
Feat and Skill Racial Traits
Skill bonus (Perception)2 rp
Skill bonus (Stealth)2 rp
Skill bonus (Survival)2 rp
Movement Racial Traits
Sprinter1 rp
Senses Racial Traits
Low-light vision1 rp

At first, I planned to just give the race the Flexible ability score modifier set up, but then I looked at the tiger's actual stats and they seem more based around strength than dex. But giving the modifier to strength means that you dont get access to some of the racial traits, and then im practically rebuilding the race entirely. Suggestions on how to go about doing that?

Sovereign Court

heh just use the rakshasha-born tiefling variant. They have even the same stats that you have listed (+2 dex, +2 cha, -2 wis) and they do look like humanoid tigers.


Pathfinder Rulebook Subscriber

well i was hoping to find something that doesnt hurt my wisdom modifier. I'll be playing a cleric. A tiger cleric. yeah.

Sovereign Court

can play an oracle instead, they use charisma and gets access to cleric spells. Only thing, you would have to decide if you want to be a caster oracle or melee oracle, as you go in all or nothing (they have spells known instead of spells prepared).

If not, heh you can play around with the stats I guess, but dont think you would be satisfied much with it.


Pathfinder Rulebook Subscriber

I already have most of the build set up. I intended to be a cleric/holy vindicator of Sarenrae with Ash and Restoration Subdomains. I just liked the idea of a tiger in full plate swinging a flaming sword with a Lion's shield. Can throw up a wall of ash if he wants to. Generally a badass lol. He'd come in at level 8/9

Liberty's Edge

I think it important to note that when creatures are large, they have higher Str and Con, and a lower Dex. Usually a plus 8 to Str, -2 to Dex, and plus 4 to Con. So if tigers were medium creatures, their stats would probably resemble the cheetah or leopard, who, although having high Str stats, have Dex as their highest physical stat. So a cat race having a +2 to Dex is actually appropriate, even if it's maybe not the best stat for your build.

I'd suggest just sticking with the race you currently have built, as it's actually close to what a cat race should be. And be happy the GM allows you to build your own race, cause most GMs I play with know how abusable the race building rules are and ban them.


Pathfinder Rulebook Subscriber

I dont have a race built yet, those are just the cat's stats. Race building is kinda broken-we have a Lizard Wizard in the party with a high SR and who can teleport lol. I could build the same character using an Aasimar and get the same result (or even a human with an alternate racial trait).

Though now I'm wondering about moving the boost to Charisma to Strength instead... Tigers are typically strong and dexteritous, not charismatic... maybe...

Shadow Lodge

I think it would be fine to give up Sprinter to change the stats to +2 Str +2 Dex. Catfolk aren't exactly a strong race. The race builder system overvalues skill bonuses.

If the other players are using the race builder and one of them has a racial teleport ability then your slightly higher stats are going to be absolutely no problem.


There is the Fanglord Skinwalker already extant.

It likewise has the +2 Dex/Cha, -2 Wis set-up (apparently someone at Paizo hates cats and thinks they're dumb), but they get some neat stuff in return (including the always awesome See In Darkness ability).

They're already pretty weak as a race ability scores-wise, maybe you can talk your GM into simply dropping the Wis penalty, leaving them with +2 Dex/Cha and no penalties. That bumps them to like...12 RP I think?


Previously I had considered making variants for cat folk akin to the variant tiefling and aasimar, but I never got too far past tigers being stronger. Maybe I should look into it again.


Pathfinder Rulebook Subscriber

Rynjin-I believe that makes them go from 9 to 11.

Sah-if you do, let me know! Especially if it doesn't knock their wisdom, as I've never thought of tigers as being unwise lol


Have you tried applying the Anthropomorphic Animal and Awaken spells with permanency on a regular tiger? Have to be done in that order.


I was thinking of Fanglord too, though the stats weren't what I expected.

I personally would make a tiger-race +Str/Cha or maaaaybe Str/Int. I think the charisma makes sense because they are creatures with extremely powerful and compelling presence. I personally try to avoid + to two physical or + to two mental with custom races. I think the division in standard of one phys/one mental tends to add a bit more depth than when it's too heavily weighted in either direction.

As far as Standard versus Flexible... I suppose it's upto you (and your GM), but I think usually having a -2 somewhere, in PF, can also add a little bit of depth. That said it may be that there's nothing obvious to stick on a tiger-dude, because tigers are too cool!

Re: -wis it's just "curiosity killed the cat", in stat form.

Shadow Lodge

Backlash3906 wrote:
Have you tried applying the Anthropomorphic Animal and Awaken spells with permanency on a regular tiger? Have to be done in that order.

Nope.

Anthropomorphic Animal wrote:
The creature’s Intelligence increases to 3, and it gains the ability to speak one language you know.
Awaken wrote:
This spell does not function on an animal or plant with an Intelligence greater than 2.

I think you can weasel your way into it by draining the anthropomorphic animal's intelligence by 1 or 2 before casting Awaken.


Weirdo wrote:
Backlash3906 wrote:
Have you tried applying the Anthropomorphic Animal and Awaken spells with permanency on a regular tiger? Have to be done in that order.

Nope.

Anthropomorphic Animal wrote:
The creature’s Intelligence increases to 3, and it gains the ability to speak one language you know.
Awaken wrote:
This spell does not function on an animal or plant with an Intelligence greater than 2.
I think you can weasel your way into it by draining the anthropomorphic animal's intelligence by 1 or 2 before casting Awaken.

Ah, good catch. My bad.


Pathfinder Rulebook Subscriber
Arnakalar wrote:

I was thinking of Fanglord too, though the stats weren't what I expected.

I personally would make a tiger-race +Str/Cha or maaaaybe Str/Int. I think the charisma makes sense because they are creatures with extremely powerful and compelling presence. I personally try to avoid + to two physical or + to two mental with custom races. I think the division in standard of one phys/one mental tends to add a bit more depth than when it's too heavily weighted in either direction.

As far as Standard versus Flexible... I suppose it's upto you (and your GM), but I think usually having a -2 somewhere, in PF, can also add a little bit of depth. That said it may be that there's nothing obvious to stick on a tiger-dude, because tigers are too cool!

Re: -wis it's just "curiosity killed the cat", in stat form.

And because of tigers being so awesome,I think I'll go flexible, + to Strength and Charisma. Only thing is now I need to adjust a few abilities now,as he no longer qualifies for some. I'm also thinking of giving him intimidate, as tigers can be terrifying lol

As for curiosity... doubt it's ever killed a tiger

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