| TheCleanHippie |
| 4 people marked this as a favorite. |
Hey all,
So I may have overlooked something (and please link to it if I have) but I can't seem to find stats for the different Stone Giant generals and clan leaders hanging out outside Jorgenfist. I know most parties of competent adventurers skip right past them. Even the AP assumes this. I felt like statting some of them up however and figured I'd post them here for other's use.
So far I've only finished Vlorian, leader of the Jormunsir. Have a looksee and tell me what you think.
Vlorian, Stone Giant Ranger 3 CR 11
XP 12,800
NE Large humanoid (giant)
Init +2 (+4 in mountains); Senses darkvision 60 ft., low-light vision; Perception +18 (+20 in mountains)
DEFENSE
AC 29, touch 12, flat-footed 26 (+2 Dex, +6 armor, +11 natural, +1 dodge, –1 size)
hp 129 (12d8+3d10+60)
Fort +15, Ref +9, Will +8
Defensive Abilities: Improved Rock Catching
OFFENSE
Speed 40 ft.
Melee glaive +19/+14+9 (2d8+12) (x3 crit) or 2 slams +19 (1d8+8)
Ranged rock +14/+9/+4 (1d8+12)
Space 10 ft.; Reach 10 ft. (15 ft. with Glaive, 20 ft. with Lunge)
Special Attacks: Rock Throwing (180 ft.)
STATISTICS
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10
Base Atk +12; CMB +21; CMD 33
Feats Iron Will, Martial Weapon Proficiency, Medium Armor Proficiency, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Dodge, Lunge, Cleave, Endurance
Skills Climb +15, Intimidate +18, Perception +18 (20 mountains), Stealth +7 (+17 in rocky terrain/mountain) Survival + 7 (+9 mountains, extra +1 when tracking), Knowledge (geography) +6 (+8 mountains); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SPECIAL ABILITIES
Improved Rock Catching (Ex)
A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
Favored Enemy Human: +2/hit, +2/dmg.
Favored Terrain: Mountain/Rocky Terrain
TREASURE
Large Mwk glaive, large +1 horn lamellar armor
| TheCleanHippie |
| 2 people marked this as a favorite. |
Zinderall, Stone Giant fighter 1 CR 9
XP 6,400
CE Large humanoid (giant)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 27, touch 11, flat-footed 25 (+2 Dex, +5 armor, +11 natural, –1 size)
hp 111 (1d10 +12d8+52)
Fort +14, Ref +6, Will +7
Defensive Abilities: improved rock catching
OFFENSE
Speed 30 ft.
Melee mwk greataxe +19/+14 (3d6+12) (x3 crit.) or 2 slams +17 (1d8+8)
Ranged rock +12/+7 (1d8+12)
Space 10 ft.; Reach 10 ft.
Special Attacks: rock throwing (180 ft.)
STATISTICS
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10
Base Atk +10; CMB +19; CMD 31
Feats Iron Will, Martial Weapon Proficiency, Heavy Armor Proficiency, All Shield Proficiencies, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Cleave, Weapon Focus (greataxe)
Skills Climb +12, Intimidate +16, Perception +12, Stealth +0 (+8 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SPECIAL ABILITIES
Improved Rock Catching (Ex)
A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
TREASURE
Large mwk greataxe, large scalemail
| TheCleanHippie |
| 2 people marked this as a favorite. |
Drogart, Stone Giant fighter 3 CR 11
XP 12,800
CE Large humanoid (giant)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 30, touch 11, flat-footed 28 (+2 Dex, +8 armor, +11 natural, –1 size)
hp 144 (3d10+12d8+75)
Fort +15, Ref +7, Will +8 (+9 vs. fear)
Defensive Abilities: improved rock catching
OFFENSE
Speed 40 ft.
Melee: mwk greatclub +21/+16/+11 (2d8+12) or 2 slams +19 (1d8+8)
Ranged: rock +14/+9/+4 (1d8+12)
Space 10 ft.; Reach 10 ft.
Special Attacks: rock throwing (180 ft.)
STATISTICS
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10
Base Atk +12; CMB +21; CMD 33
Feats Iron Will, Martial Weapon Proficiency, Heavy Armor Proficiency, Shield Proficiency, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Cleave, Weapon Focus (greatclub), Toughness, Improved Initiative
Skills Climb +14, Intimidate +18, Perception +12, Stealth +0 (+8 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SPECIAL ABILITIES
Improved Rock Catching (Ex): A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
TREASURE
Mwk greatclub, +1 banded mail
| TheCleanHippie |
| 1 person marked this as a favorite. |
Oriandian, Stone Giant ranger 4 CR 12
XP 4,800
CN Large humanoid (giant)
Init +2 (+4 in mountains); Senses darkvision 60 ft., low-light vision; Perception +19 (+21 in mountains)
DEFENSE
AC 24, touch 11, flat-footed 22 (+2 Dex, +2 armor, +11 natural, –1 size)
hp 138 (4d10+12d8+64)
Fort +16, Ref +11, Will +8
Defensive Abilities improved rock catching
OFFENSE
Speed 40 ft.
Melee greatclub +20/+15/+10 (2d8+12) or 2 slams +20 (1d8+8)
Ranged +1 Composite Longbow +18/+13/+8 (2d6+9) (x3 Crit.) or rock +16/+11/+6 (1d8+12)
Space 10 ft.; Reach 10 ft.
Special Attacks: rock throwing (180 ft.)
STATISTICS
Str 27, Dex 16, Con 19, Int 10, Wis 12, Cha 10
Base Atk +13; CMB +22; CMD 34
Feats Iron Will, Martial Weapon Proficiency, Medium Armor Proficiency, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Endurance, Rapid Shot, Weapon Focus (longbow), Deadly Aim
Skills Climb +19, Intimidate +12, Perception +19 (+21 in mountains), Survival +8(+10 in mountains, extra +2 when tracking), Handle Animal +7, Knowledge Nature +7, Stealth +12 (+22 in rocky terrain and mountains); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SPECIAL ABILITIES
Improved Rock Catching (Ex): A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
Favored Enemy: Animal
Favored Terrain: Mountains
Wild Empathy
TREASURE
Leather armor, +1 Comp. (+8) longbow
ANIMAL COMPANION
Toothe, Wolf Animal Companion
N Medium animal
Init +6; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +8, Ref +8, Will +1
OFFENSE
Speed 50 ft.
Melee bite +3 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception), Improved Initiative
Skills Perception +9, Stealth +6, Survival +2 (+6 scent tracking); Racial Modifiers +4 Survival when tracking by scent
| RuyanVe |
Thanks a lot, TCH!
These are great.
I will change the AC of Oriandian into an eagle. The wolf will just not make for a worthy opponent at this CR.
Do you think the giants have access to an alchemist? Then the eagle could circle the battle field throwing/dropping bombs.
My idea would be to be one of them a sorc of lvl 4. If I get the time, I'll stat him up and post its statblock here.
Ruyan.