"Protective Aura" from Greater Angelic Aspect


Rules Questions


Greater Angelic Aspect wrote:

This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.

So if the Cleric casts this spell on the first round of combat, protecting the entire party, and then the Wizard casts Haste, does the spell do nothing? Normally a Lesser Globe of Invulnerability is an immobile bubble that spells can't pass through. Protective Aura is an emanation that protects those in its radius (and can move). Does it suppress spells "brought into" it's area (or if the area moves into a square with a spell effect in it already)? Does it basically become an anti-magic field for spells 3rd level and lower? If the other party members (now with suppressed Haste) leave the area, does Haste kick in? If everyone moves 20' away from the Cleric (usually a bad idea) does Haste begin to affect them normally? Does this prevent the Cleric from using Cure Light, Moderate, and Serious Wounds on anyone?

Doesn't sound very "Protective" if that is the case.

Sovereign Court

Well that's just party tactics. You would say the same thing of many other spells like spell turning for example, you only cast these spells, when you are done buffing.


Eltacolibre wrote:

Well that's just party tactics. You would say the same thing of many other spells like spell turning for example, you only cast these spells, when you are done buffing.

I guess I was also thinking of Angels. They have the same ability listed the same way, but they have spells like Cure Light Wounds, See Invisibility, Aid, Remove Disease, etc. All of which wouldn't be able to be cast within it's 20' radius aura making those spells useless.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The cleric's own spells continue to operate normally, as do those of his allies.


LazarX wrote:
The cleric's own spells continue to operate normally, as do those of his allies.

So it only works against "hostile" spells? Does Globe of Invulnerability work the same way?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Canthin wrote:
LazarX wrote:
The cleric's own spells continue to operate normally, as do those of his allies.
So it only works against "hostile" spells? Does Globe of Invulnerability work the same way?

Yes


LazarX wrote:
The cleric's own spells continue to operate normally, as do those of his allies.

Citation please.

Here is the text for globe of invulnerability.

The Angelic Aspect line.

Angel subtype, which includes the protective aura that angelic aspect tries to mimic.

I see nothing in any of them that indicates the effects of allies can be excluded.

Unfortunately, the consequence of this is that angels can't use many of their SLAs. This is probably against RAI, but it isn't clear how it is supposed to work. Can be suppressed as standard? Affects evil only? Allies are excluded? Not sure.

I personally suspect that the angel's globe of invulnerability effect is only supposed to work against evil creatures like the circle/evil does. This certainly isn't RAW, however.


Snowblind wrote:
LazarX wrote:
The cleric's own spells continue to operate normally, as do those of his allies.

Citation please.

Here is the text for globe of invulnerability.

The Angelic Aspect line.

Angel subtype, which includes the protective aura that angelic aspect tries to mimic.

I see nothing in any of them that indicates the effects of allies can be excluded.

Unfortunately, the consequence of this is that angels can't use many of their SLAs. This is probably against RAI, but it isn't clear how it is supposed to work. Can be suppressed as standard? Affects evil only? Allies are excluded? Not sure.

I personally suspect that the angel's globe of invulnerability effect is only supposed to work against evil creatures like the circle/evil does. This certainly isn't RAW, however.

This is a good point:

Canthin wrote:
Eltacolibre wrote:

Well that's just party tactics. You would say the same thing of many other spells like spell turning for example, you only cast these spells, when you are done buffing.

I guess I was also thinking of Angels. They have the same ability listed the same way, but they have spells like Cure Light Wounds, See Invisibility, Aid, Remove Disease, etc. All of which wouldn't be able to be cast within it's 20' radius aura making those spells useless.

How would you explain that?


Buri Reborn wrote:
How would you explain that?

I would say RAW and RAI aren't in synch on this.

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