Increasing the value of Day Job - boons?


Pathfinder Society

Dark Archive

So between the Caravan boon using Bluff, a very high natural bluff score, an appropriate masterwork tool, and Mask of Stony Demeanor, at level 4 I'm just about to the point where I can Take 10 on Day Job and hit 40 (which by my estimate is going to be worth a total of about 3k gold by the time I hit Seeker). Since there are still quite a few levels left to pump that Bluff score, I went looking around to see if there was a way to get above the normal 150gp cap, and found reference to con boons that could do it.

Is the relevant boon still available? If so, any hints on how I can earn one? Beyond just the gold, being a merchant is a big thing for this character, so I'm curious to see how far I can push her business skills :)

Grand Lodge 5/5

Sorry, but the Mask of Stony Demeanor doesn't add to Day job checks as it's a temporary bonus.

The boon is probably still available, but likely only via trade. you might try the boon trading thread.

Edit: linkified

Dark Archive

Temporary? It's a magic item with a continuous effect, no different than a headband - I can't find anything implying a limit to the effect or that it is consumable. I thought bonuses from magic equipment applied as long as it was a continuous effect.

Grand Lodge 4/5

It has to apply to all uses of a skill. The Mask gives one bonus to one use, one bonus to another, and a penalty to a third.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Caravan isn't a Boon, it's a Vanity in the PFS Field Guide.

All you have to do to use it is own the PFS Field Guide and spend 5PP. You get the choice, bu the way, of using Bluff or Diplomacy for your Day Job with the Vanity.

Grand Lodge 5/5

pH unbalanced wrote:

Caravan isn't a Boon, it's a Vanity in the PFS Field Guide.

All you have to do to use it is own the PFS Field Guide and spend 5PP. You get the choice, bu the way, of using Bluff or Diplomacy for your Day Job with the Vanity.

Maybe I misread what he was saying, but I think he's referring to a boon that allows you to get more money for a day job check for a roll of 45 or 50 (instead of maxing at 40).

Dark Archive

Misspoke there. I already have the Caravan Vanity, I was looking for the boon that extends the day job table. But I guess it's a moot point because the mask doesn't work the way I thought it did (I figured since it applied to the use of the skill that actually mattered for the day job check it would work).

Grand Lodge 5/5

Jeff Merola wrote:
It has to apply to all uses of a skill. The Mask gives one bonus to one use, one bonus to another, and a penalty to a third.

This is exactly what I meant by that. Thanks.

Grand Lodge 5/5

Akari Sayuri "Tiger Lily" wrote:
Temporary? It's a magic item with a continuous effect, no different than a headband - I can't find anything implying a limit to the effect or that it is consumable. I thought bonuses from magic equipment applied as long as it was a continuous effect.

If you mean a stat headband no it's very much not the same, they become permanent bonuses after 24 hours as specified in their text. The Mask has no such text, and in fact only affects 3 uses of bluff (+10 to convince of a lie, +5 feint, -5 on passing hidden messages)

Grand Lodge 5/5

Akari Sayuri "Tiger Lily" wrote:
Misspoke there. I already have the Caravan Vanity, I was looking for the boon that extends the day job table. But I guess it's a moot point because the mask doesn't work the way I thought it did (I figured since it applied to the use of the skill that actually mattered for the day job check it would work).

Going beyond the actual mechanics of the Mask working for a Day Job check. Looking at the flavor of it (specifically, not other items that do similar things for other skills) would it actually help you sell things? Do sales people generally outright lie or more play up the strengths and gloss over the weaknesses of a product (which is still bluff but not something the mask helps with, IMO)? Are sales people generally emotionless automatons (monotone and devoid of facial expression) or are they excited, happy, upbeat, encouraging, etc? (Generally I think the Mask would actually be detrimental to you but there is no mechanical penalty to say so)

Furthermore, if the Mask was this good, wouldn't every successful vendor have one, or even more any good customer be leery of people wearing one and simply ask you to remove it or they won't conduct business with you?

The Exchange 3/5

I am not sure what class you are looking to play but a small dip into the Street Performer bard can net you double dayjob money.

Grand Lodge 5/5

Not in conjunction with the aforementioned Caravan Boon, which uses Bluff. Street performers have to use a perform check.

5/5

The boon you're looking for is Prosperity. It gives you a bonus to your rolls and increases the chart to,I believe, 200 GP at 45 and 300 GP at 50.

As far as the mask goes, I believe it was ruled for other items that they have to apply to the skill as a whole in order to be applicable for day jobs, because day jobs aren't a specific application (like lying).

Dark Archive

BartonOliver wrote:

Going beyond the actual mechanics of the Mask working for a Day Job check. Looking at the flavor of it (specifically, not other items that do similar things for other skills) would it actually help you sell things? Do sales people generally outright lie or more play up the strengths and gloss over the weaknesses of a product (which is still bluff but not something the mask helps with, IMO)? Are sales people generally emotionless automatons (monotone and devoid of facial expression) or are they excited, happy, upbeat, encouraging, etc? (Generally I think the Mask would actually be detrimental to you but there is no mechanical penalty to say so)

Furthermore, if the Mask was this good, wouldn't every successful vendor have one, or even more any good customer be leery of people wearing one and simply ask you to remove it or they won't conduct business with you?

The role in question would not actually be a salesperson, but rather, owner of a Caravan. The way I see that is not that you're down in the bazaar selling things, but you're negotiating trade deals to transport goods, then your hired people do the actual transportation, and the day job payments are whatever you make on the top after the goods are sold and your people are paid. It makes more sense in the context of negotiating the legal terms in a contract (and deceiving the other side as to gain advantageous terms), as that's a fairly droll activity, not something that would require you be that animated.

Honestly, day job is underpowered anyway, even as cheap as the mask is it would require using it for several levels to make up the investment (as due to the downsides of the mask I would not want to use it during actual play - it would be purely for the day job). I just thought it was a neat way to make my Vanity a bit more useful (since normally it's barely worth more than spending the same prestige on 2 wands, and takes 10 levels to make up that much), but it's really not a big deal if it doesn't work.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Akari Sayuri "Tiger Lily" wrote:
...I can Take 10 on Day Job and hit 40 (which by my estimate is going to be worth a total of about 3k gold by the time I hit Seeker).

I thought we couldn't take 10 on day job checks.

Grand Lodge 5/5

Akari Sayuri "Tiger Lily" wrote:
The role in question would not actually be a salesperson, but rather, owner of a Caravan. The way I see that is not that you're down in the bazaar selling things, but you're negotiating trade deals to transport goods. It makes more sense in the context of negotiating the legal terms in a contract (and deceiving the other side as to gain advantageous terms), as that's a fairly droll activity, not something that would require you be that animated.

Negotiations still fall in the same category, you aren't outright lying to people (unless you plan on stealing their goods), you are instead trying to convince them why your company is the best fit for them. Playing up your company's strengths and downplaying weaknesses. (A bluff in game mechanics, but not really a what I would call a lie, so much as at most exaggeration). Negotiations can certainly be drool, but not always or we wouldn't have the saying "heated negotiations". It also, at least for me, makes it even more unlikely that someone who allow you to use the mask, as now we aren't talking about some random person buying stuff or shipping stuff with you, but rather some sort of business owner who needs to hire transport. This person would be far more likely to know about the Mask, and not want to conduct business with someone using one.

All this being said there are a number of bonuses like the Mask I think should add to day job checks that don't. A member of a hunting lodge (survival for day job checks) with lenses of detection (+5 to Survival when tracking) not helping, or the Alchemist's ability to add class level to craft(alchemy) checks when creating alchemical items not adding to craft(alchemy) for a day job check. I was more trying to paint a picture of how an item might not work in your favor.

Grand Lodge 4/5

roll4initiative wrote:
Akari Sayuri "Tiger Lily" wrote:
...I can Take 10 on Day Job and hit 40 (which by my estimate is going to be worth a total of about 3k gold by the time I hit Seeker).
I thought we couldn't take 10 on day job checks.

You can. Just can't take 20.

3/5

God I'm so tired of the summoner hate. I just am. And I honestly hope that there isn't some forced nerf.

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