Can you teleport into / out of your prismatic sphere?


Rules Questions


I know you can walk through it without a problem, but can you teleport or is that blocked for the caster as it is for everyone else?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'd say no. Layers 6 & 7 should put paid to that option, and the spells (sphere and wall) say that "you" (the caster) can pass through, but say nothing about your spells or effects.

Which presents a different problem: can you plane shift while inside a prismatic sphere (assuming that you're the caster of both spells)?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Since it blocks that kind of thing in both directions, yes. There is no mention of the abjuration effects making exceptions for the caster SAVE for his/her ability to walk through it unharmed.


Gotcha. So I guess no planar travel at all while in a sphere only physically walking through. Fun times.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Prismatic Sphere. "Well, at least we know he's in there."

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Chemlak wrote:
Prismatic Sphere. "Well, at least we know he's in there."

There is absolutely nothing stopping him from casting an invisibility effect and then walking out, presumably after a bit of delay spent casting Non-Detection, or preumably settling for the Mind Blank he should already have in effect.


How do people rule on wish porting, both are 9th level spells, and prismatic sphere has a sentence which reads:

"When you're inside it, however, the sphere blocks any attempt to project something through the sphere (including spells)"

wish for reference says "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions."

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Trimalchio wrote:

How do people rule on wish porting, both are 9th level spells, and prismatic sphere has a sentence which reads:

"When you're inside it, however, the sphere blocks any attempt to project something through the sphere (including spells)"

wish for reference says "Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions."

I'll make a ruling the first time a PC actually tries this sort of thing. Othewise I don't really bother trying to anticipate every single possible corner interaction of spell vs spell.


@Tiny Coffee Golem:

Quote:
I know you can walk through it without a problem, but can you teleport or is that blocked for the caster as it is for everyone else?

HOW do you know you can walk through it without a problem? the word "walk" isn't in the spell. The spell states:

Quote:
You can pass into and out of the prismatic sphere and remain near it without harm.

If that includes walking, that includes teleporting. "passing through" is deliberately vague language that in no way restricts the nature of the motion.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
CripDyke wrote:

@Tiny Coffee Golem:

Quote:
I know you can walk through it without a problem, but can you teleport or is that blocked for the caster as it is for everyone else?

HOW do you know you can walk through it without a problem? the word "walk" isn't in the spell. The spell states:

Quote:
You can pass into and out of the prismatic sphere and remain near it without harm.

If that includes walking, that includes teleporting. "passing through" is deliberately vague language that in no way restricts the nature of the motion.

The sphere restricts the spell, just as it would restrict your attempts to cast fireball outside of it. Passing through refers to character movement. If you've got a fly spell, you can fly out, If you got feet, you can walk. If the only way you move is by dimension door or teleport, you're stuck.


LazarX wrote:
CripDyke wrote:

@Tiny Coffee Golem:

Quote:
I know you can walk through it without a problem, but can you teleport or is that blocked for the caster as it is for everyone else?

HOW do you know you can walk through it without a problem? the word "walk" isn't in the spell. The spell states:

Quote:
You can pass into and out of the prismatic sphere and remain near it without harm.

If that includes walking, that includes teleporting. "passing through" is deliberately vague language that in no way restricts the nature of the motion.

The sphere restricts the spell, just as it would restrict your attempts to cast fireball outside of it. Passing through refers to character movement. If you've got a fly spell, you can fly out, If you got feet, you can walk. If the only way you move is by dimension door or teleport, you're stuck.

I don't quite see it that way - I'd agree with CD on this one. I don't see anything in the term "Passing" that suggests it has to be "Use your movement speed" as opposed to any other way of moving. Then again, it's more of that overly vague language again. I could easily see a reasonable GM deciding either way and would be neither surprised nor offended.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
MeanMutton wrote:
LazarX wrote:
CripDyke wrote:

@Tiny Coffee Golem:

Quote:
I know you can walk through it without a problem, but can you teleport or is that blocked for the caster as it is for everyone else?

HOW do you know you can walk through it without a problem? the word "walk" isn't in the spell. The spell states:

Quote:
You can pass into and out of the prismatic sphere and remain near it without harm.

If that includes walking, that includes teleporting. "passing through" is deliberately vague language that in no way restricts the nature of the motion.

The sphere restricts the spell, just as it would restrict your attempts to cast fireball outside of it. Passing through refers to character movement. If you've got a fly spell, you can fly out, If you got feet, you can walk. If the only way you move is by dimension door or teleport, you're stuck.
I don't quite see it that way - I'd agree with CD on this one. I don't see anything in the term "Passing" that suggests it has to be "Use your movement speed" as opposed to any other way of moving. Then again, it's more of that overly vague language again. I could easily see a reasonable GM deciding either way and would be neither surprised nor offended.

The term passing is irrelevant. Look at what the layers of the sphere block. There's no mention of that blockage being only one way.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I agree with LazarX: you can freely pass through, but all effects are blocked. That kills any hope for being able to have a spell take effect through the sphere, even if you're the caster.

Silver Crusade

Interpretation of this spell is hard. Teleport, being a spell that moves to another plane then back, might be interpreted as working since it does not actually pass through the wall (or sphere), but that sort of defeats the whole purpose of the Prismatic Sphere.

So I would say Plane Shift might work for the caster since it does not actually pass through the sphere.

Silver Crusade

Teleport doesn't project a spell effect through the sphere. Teleport affects the caster (in this case), and the caster is casting it from within the sphere to a target which is also within the sphere. The spell itself doesn't pass through the sphere.

Once the spell is cast (and the sphere doesn't interfere with the casting or the receiving of this spell), then the effect of the spell is to cause the caster to stop being within the sphere and start existing at some point outside the sphere.

Casting Fly enables the recipient to move by flying. The sphere doesn't interfere with its casters movement, whatever that movement might be.

Casting Teleport enables the recipient to move by teleporting. The spell effect doesn't cross the sphere, the caster does.

Silver Crusade

Malachi -
So why cannot the opponents cast Teleport (or Dimension Door) and circumvent the Sphere, since it is not projected through the Sphere?


I don't think teleport works. You are not passing "through" it. Teleport basically moves you from point A to point B. Passing through it seems to be the only legal way to enter it.

Silver Crusade

wraithstrike -

I have absolutely no idea what you mean.
Teleport moves you to another plane, you 'pass though' the Prismatic Sphere where it doesn't exist, then reappear at a designated point (with reasonable luck). So, yes, you are not passing 'through' it.


Jokem wrote:


Teleport moves you to another plane, you 'pass though' the Prismatic Sphere where it doesn't exist, then reappear at a designated point (with reasonable luck). So, yes, you are not passing 'through' it.

Rules citation, for your viewing pleasure.

Teleportation subschool wrote:


Teleportation: a teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable.

Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.

Rules text is your friend.


Would it block supernatural abilities that allow teleportation? (Conjuration Wizard or Shadowdancer)

Silver Crusade

In this game, teleportation is actually movement through the astral plane.

It's a popular misconception that the sphere prevents other people from moving through it. They can, they just have to make a series of saves and suffer the consequences. The caster doesn't have to make any saves or suffer any consequences.

If an enemy of the caster tried to teleport in (meaning: move through the astral plane through the sphere), then he'd be treated in the same way as if he were just walking through: make saves and suffer consequences.

The caster can teleport/move through the astral plane through the sphere without being affected by the sphere.

When casting Teleport on yourself, the range is 'personal' and the target is 'you'. The effect of the spell is, technically, to give you the ability to move through the astral plane. It's not the spell effect that's moving through the sphere, it's the caster moving through the sphere on the astral plane.


I have changed my stance. Yes you(enemy) can teleport inside the sphere, just be ready to deal with the consequences.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malachi Silverclaw wrote:

In this game, teleportation is actually movement through the astral plane.

It's a popular misconception that the sphere prevents other people from moving through it. They can, they just have to make a series of saves and suffer the consequences. The caster doesn't have to make any saves or suffer any consequences.

Read again through each of the layers and see what it blocks.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's worth noting that unlike in some earlier editions, a prismatic sphere in PF is actually filled with prismatic effect. It is not a "shell" around the area enclosed. The rules for a sphere are clear that they fill the entire area.

So yes, if you allow teleporting into a sphere, the teleporting character gets hit by the effects.

Silver Crusade

LazarX wrote:
Malachi Silverclaw wrote:

In this game, teleportation is actually movement through the astral plane.

It's a popular misconception that the sphere prevents other people from moving through it. They can, they just have to make a series of saves and suffer the consequences. The caster doesn't have to make any saves or suffer any consequences.

Read again through each of the layers and see what it blocks.

I read through each layer and noted what each layer blocks.

Is it your belief that a certain layer blocks movement? If so, which layer?

Note that there is an entry in the table (Effect of Colour) which has two entries for each colour. The first entry is what that layer blocks (non-magical ranged weapons, magical ranged weapons, poisons/gases/petrification, breath weapons, divination/mental attacks, spells, and the last layer destroys all objects and effects).

The second entry details what happens to creatures who pass through that layer if the save is failed and what happens if the save succeeds. None of these layers prevents creatures moving through them.

For the game system, any object or spell that is in a creature's possession or is affecting a creature counts as the creature. You can't target a held sword as if it were unaccompanied for example; a held mundane sword would get a save where an unaccompanied sword would not.

If it didn't work that way, then the caster would have all his spells and gear destroyed when he passed through his own sphere!

Silver Crusade

Malachi -

I don't see anywhere that the Prismatic Sphere blocks teleportation.
I see one blocks all spells, but since teleport is not cast 'through' the sphere I don't see how it can be blocked.
Since Teleport moves the subject to another plane in order to do its job, and nowhere does it say the Prismatic effects extend into another plane I don't see why it would not work.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I think this is one of those cases where you should expect table variance.

If teleportation is an "effect" then it's blocked (layer 7).
If teleportation is instantaneous travel through the astral plane, which drops you out of the astral into the target location on the material plane, then it's not blocked (but you're still going to get hit by all 7 layers the instant you appear).

And unless people in PFS are buying up scrolls of it in high-tier games, I think the only reasonable answer is "ask your GM".

Since the sphere is meant to be the bees knees of defensive spells, bypassing it with dimension door seems a bit cheap to me. So I'd say no. But that's just me.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malachi Silverclaw wrote:

Teleport doesn't project a spell effect through the sphere. Teleport affects the caster (in this case), and the caster is casting it from within the sphere to a target which is also within the sphere. The spell itself doesn't pass through the sphere.

Once the spell is cast (and the sphere doesn't interfere with the casting or the receiving of this spell), then the effect of the spell is to cause the caster to stop being within the sphere and start existing at some point outside the sphere.

Casting Fly enables the recipient to move by flying. The sphere doesn't interfere with its casters movement, whatever that movement might be.

Casting Teleport enables the recipient to move by teleporting. The spell effect doesn't cross the sphere, the caster does.

Teleport and Dimension Door work by creating a conduit through the Astral Plane and establishing a connection to a destination. that's a spell effect thats blocked by the barrier.


"When you're inside it, however, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time."

'pass through' is rather vague but I would assume anything that attempts to go from outside the sphere to inside the sphere would constitute 'passing through' the sphere.

RPG Superstar 2012 Top 16

IT's also movement, and the sphere's caster would thus be able to employ the tactic to move into and out of the sphere.

Enemies, no.

==Aelryinth


I've always played and run it as Malachi has described and only recently seen threads here that made me aware of a relatively significant (and not the least bit unreasonable) variation in interpretation of the spell(s)

My inclination would be to disallow movement via spells and only allow physical movement in any attempt to pass through the barrier. Fly, Walk, Crawl, Climb, etc., but not Dim Door, Ethereal Jaunt, Shadow Jump, Blink and the like.

But yes expect some serious table variation until such time as the use of high level spells becomes prevalent in PFS and similar environments (which is to say likely never).

Silver Crusade

I don't see where the Sphere blocks Astral travel and I don't see where it says the Sphere extends into the Astral Plane. I agree using a lower level spell like Teleport to circumvent the Sphere is kind of broken, but the rules are silent on that.


Jokem wrote:
I don't see where the Sphere blocks Astral travel and I don't see where it says the Sphere extends into the Astral Plane. I agree using a lower level spell like Teleport to circumvent the Sphere is kind of broken, but the rules are silent on that.

Nothing specifically states so in a clear manner.

But it's a 9th level abjuration spell clearly meant (RAI) to provide a very secure, difficult to penetrate area, the caster can retreat into or bunker down within ... and having something such as a 3rd level spell (Blink) penetrate the sphere (never mind Teleport and higher spells) without repercussions (making a series of 7 saves) seems very contrary to this intent if not clearly specified in the spell's text.

Silver Crusade

LazarX wrote:
Malachi Silverclaw wrote:

Teleport doesn't project a spell effect through the sphere. Teleport affects the caster (in this case), and the caster is casting it from within the sphere to a target which is also within the sphere. The spell itself doesn't pass through the sphere.

Once the spell is cast (and the sphere doesn't interfere with the casting or the receiving of this spell), then the effect of the spell is to cause the caster to stop being within the sphere and start existing at some point outside the sphere.

Casting Fly enables the recipient to move by flying. The sphere doesn't interfere with its casters movement, whatever that movement might be.

Casting Teleport enables the recipient to move by teleporting. The spell effect doesn't cross the sphere, the caster does.

Teleport and Dimension Door work by creating a conduit through the Astral Plane and establishing a connection to a destination. that's a spell effect thats blocked by the barrier.

Where do you get the idea that Teleport and the like creates a conduit? If they did, then they would have an 'effect' line in the stat block which says 'effect: one conduit'.

No, it has a range of 'self' and a target of 'you'. There is no spell effect to block, only the caster moving through the astral plane.

Incidentally, I'm pretty sure that the sphere extends to the astral, and any attempt to teleport into the sphere by anyone except the caster will trigger lots of saves with lots of consequences.

Actually, if you passed through someone else's sphere and succeeded on every save, you'd take 10 fire, 20 acid and 40 electricity damage, and that's it!


Chemlak wrote:

It's worth noting that unlike in some earlier editions, a prismatic sphere in PF is actually filled with prismatic effect. It is not a "shell" around the area enclosed. The rules for a sphere are clear that they fill the entire area.

So yes, if you allow teleporting into a sphere, the teleporting character gets hit by the effects.

I agree with this 100%.


Kayerloth wrote:
Jokem wrote:
I don't see where the Sphere blocks Astral travel and I don't see where it says the Sphere extends into the Astral Plane. I agree using a lower level spell like Teleport to circumvent the Sphere is kind of broken, but the rules are silent on that.

Nothing specifically states so in a clear manner.

But it's a 9th level abjuration spell clearly meant (RAI) to provide a very secure, difficult to penetrate area, the caster can retreat into or bunker down within ... and having something such as a 3rd level spell (Blink) penetrate the sphere (never mind Teleport and higher spells) without repercussions (making a series of 7 saves) seems very contrary to this intent if not clearly specified in the spell's text.

I see it as a "your effects/spells/etc" can not bypass it, but you can. However if you enter my super defensive area prepare to suffer horrible things(those 7 saves).

edit:It might just be 2 random saves, but my point is that an enemy enters at their own peril.


Malachi Silverclaw wrote:
LazarX wrote:
Malachi Silverclaw wrote:

Teleport doesn't project a spell effect through the sphere. Teleport affects the caster (in this case), and the caster is casting it from within the sphere to a target which is also within the sphere. The spell itself doesn't pass through the sphere.

Once the spell is cast (and the sphere doesn't interfere with the casting or the receiving of this spell), then the effect of the spell is to cause the caster to stop being within the sphere and start existing at some point outside the sphere.

Casting Fly enables the recipient to move by flying. The sphere doesn't interfere with its casters movement, whatever that movement might be.

Casting Teleport enables the recipient to move by teleporting. The spell effect doesn't cross the sphere, the caster does.

Teleport and Dimension Door work by creating a conduit through the Astral Plane and establishing a connection to a destination. that's a spell effect thats blocked by the barrier.

Where do you get the idea that Teleport and the like creates a conduit? If they did, then they would have an 'effect' line in the stat block which says 'effect: one conduit'.

No, it has a range of 'self' and a target of 'you'. There is no spell effect to block, only the caster moving through the astral plane.

Incidentally, I'm pretty sure that the sphere extends to the astral, and any attempt to teleport into the sphere by anyone except the caster will trigger lots of saves with lots of consequences.

Actually, if you passed through someone else's sphere and succeeded on every save, you'd take 10 fire, 20 acid and 40 electricity damage, and that's it!

There is no language to support it extending to the astral plane. Now maybe you think the devs should have made it that way, but I see nothing that states it does. If you or anyone else fells that it was an oversight on their(the devs) part I would suggest creating an FAQ to get it errata'd however.

edit: I say that because per what is in the book the spell does not block it, just like how I knew haste was meant to work with natural attacks, but by RAW(before the errata) I had no way to prove it.

edit2: Maybe I misunderstood you. Are you saying a teleporting enemy might hate life if he teleported into the sphere?

Silver Crusade

Wraithstrike wrote:

There is no language to support it extending to the astral plane. Now maybe you think the devs should have made it that way, but I see nothing that states it does. If you or anyone else fells that it was an oversight on their(the devs) part I would suggest creating an FAQ to get it errata'd however.

edit: I say that because per what is in the book the spell does not block it, just like how I knew haste was meant to work with natural attacks, but by RAW(before the errata) I had no way to prove it.

edit2: Maybe I misunderstood you. Are you saying a teleporting enemy might hate life if he teleported into the sphere?

I agree with both your edits. I think it should, but it's not written that way. Your second edit renders any misgivings moot, since any teleporter will suffer the effects as soon as he materialises.

I wish I could remember how it was worded in the first two editions. Just for curiosity, I checked out 5th ed. It doesn't have Prismatic Sphere as a spell, but Prismatic Wall (which is one inch thick) can be formed as either a wall or a 'globe', which is also presumably one inch thick; the old 'shell' that we remember from earlier editions.


It almost has to be a 'shell'. If the 'globe' was solid it would make it very difficult (i.e. impossible) for the caster (or anyone else) to see anything at all while inside the globe. As is I've always run it as anyone inside the Sphere could clearly see everything within the Sphere but their vision (including the casters) was blocked by the 'opaque' surface of the Sphere regardless of which side they were looking at (inner vs outer).

Curious, since I've never seen or heard of it ever being done, but has anyone ever cast the Sphere to enclose not only the caster but foes so as to trap them ... particular if you are in the camp of not be able to pass through even if one makes the saves. The caster survives for 3 rounds ( 1 round to caster Prismatic Sphere and 2 more rounds to make it Permanent) and he has one heck of a prison for any non-caster inside with him if, in fact, you can't make the saves to pass through the Sphere.

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