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Scarab Sages

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So I'm drawing up a new character for PFS, and I decided to try to fulfill a knowledge monkey, support/control oracle.

This will be my first PC that's a full caster, so I'd love to have some feedback/thoughts, especially when it comes to spell selection.

Osnap Ino
Details:

Background:
Orphaned and clumsy, Osnap was trained from an early age to be a shaman. However after her curse manifested itself, the girl was forced speak in a hedging and circuitous manner to keep herself from being constantly sickened. Her statements became filled with escape clauses like "try to the best of my abilities", "to my knowledge", "might", and "possibly". This annoyed her mentor to such extremes, that she was thrown out.

As she wandered, foraging and begging around Katapesh, a monk of Irori noticed her and brought her to the Halls of Irori, where she earned her keep as an assistant to the librarian. As she grew into womanhood, she spent her free time reading tales of faraway lands and peoples, wondrous sights, and terrifying beasts. She vowed one day to see many of these for herself.

Osnap got her chance when a few of her friends from the temple decided to undertake a journey to Absalom. On the long (but not that perilous) journey, Osnap, saw many amazing things: The despair of Okeno, Fair Jalmeray, and Ancient Sothis. Finally arriving in Absalom, it wasn't long before Osnap realized that the quickest way to more knowledge and adventure lay through the Pathfinder Society.

-Half-Orc: Shaman's Apprentice, Sacred Tattoo, Skilled, City-Raised
-Neutral Spirit Guide Oracle of Lore, Cursed by being Legalistic
-Follower of Irori
-Traits: Fate's Favored; Tomb Raider
-Uses Favored Class Bonus for Skill Points

L. 1: Noble Scion (Scion of War); Side Step Secret Revelation
L. 2:
L. 3: Extra Revelation (Lore Keeper)
L. 4:
L. 5: Deific Obedience (Irori
L. 6:
L. 7: Extra Revelation (Mental Acuity)
L. 8:
L. 9: Improved Initiative
L.10:
L.11: Divine Interference; Arcane Archivist Revelation
L.12:

Stats: STR 12, DEX 7, CON 14, INT 14, WIS 12, CHA 18
-L4 in CHA, L7 +1 INT (from revelation), L8 +1 CHA, L11 +1 (from revelation) L12 +1 CHA

Description:
Level 1: Wears a MW Buckler and a Spiked Gauntlet, wields a Longspear (threatens at 5 ft and 10 ft); CHA is used in place of DEX for AC, Initiative, and Reflex Saves; +2 to all Saves (Sacred Tattoo and Fate's Favored); Endurance Feat; 8 skill points per level (4 Class, +2 INT, +1 FCB, +1 Skilled)
Level 3: Gains the Shaman's Wandering Spirit (1 hex); CHA to knowledge skills, 1 rank gives +8 (+1 Rank, +3 Class Skills, +4 CHA)
Level 4: Wandering Spirit (spirit magic spells); Buys a circlet of Persuasion (+3 to CHA checks, which now include Concentration, Initiatives, Knowledges, Reflex). 1 rank in any knowledge should be at least +11 (+1 Rank, +3 Class Skills, +4 CHA, +3 Circlet of Persuasion)
Level 5: Deific Obedience grants a +4 Sacred Bonus to all Knowledge Checks. 1 Rank gives at least a +15 bonus.
Level 7: Wandering Spirit (spirit ability)


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Nice. The only suggestion I have is swapping Deific Obedience and Extra Revelation. That +4 will have much more impact at lower levels, and you'll use it constantly.

Some other suggestions for knowledge based characters:
The spell Keighton's Perusal lets you effectively spend an hour reading a book as a standard action. My cleric (who turned out to be the only knowledge person in our group) bought a wand of that along with all the generic Pathfinder Chronicles. She takes a move action to pick a book from her haversack, swift action to pop her wand of Kreighton's Perusal from the wrist sheath, and a standard action to cast the spell/read the book for +2 on her knowledge check (standard action).

The Heighten Awareness spell is really nice for characters like this.

Clear Ear gives you a +2 alchemical bonus to knowledge checks and perception check, but at the cost of a -2 penalty on all Charisma-based checks, so in your case, it's actually a trap. Avoid it.

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