AD&D turn Undead to Pathfinder Channel


Conversions


Hello everyone, I am having a little fun and writing up some stuff for a conversion of "House on Gryphon Hill," an AD&D adventure. One sectino they have is about modifiers to turn undead based on different things. i want to convert this to Pathfinder

So here's what the adventure says:

Spoiler:
Turning Undead in Mordentshire & Surroundings:
The evil creatures who haunt the moors and wilds of Mordentshire were drawn through the gateway by the Creature. His evil will commands and controls them as their lord, and thus undead creatures in this area are more difficult to turn than common undead. The closer the undead is to the Creature the greater the penalty to the Clerical Turn Undead die roll. These effects are defined by locale but may be increased to maximum effect if the Creature is present.
Die Modifier Location/Situation
0 North of Town or Sunny Day
-1 Within Mordentshire or Cloudy Day
-2 Within the Bog, At Gryphon Hill or Night
-3 Weathermay Estate or The Creature is Present
If an undead can normally be turned by a cleric of the character's level, a roll of 20 will always turn that creature despite modifiers. If the turn result would normally be a T, the creature now turns on a 3, and modifiers apply to the roll. If the result is normally a D, treat this as a T result.

So my thought was that I change the die modifier to a misc bonus to the monster's channel resistance, but I don't know what would be a good amount to increase the channel resistance by.

Also the second part confuses me, because I've never read AD&D rules before. What sort of alterations to Channeling should I do to make a similar feel in pathfinder?


There's a 3.5 version of Ravenloft which probably has rules for this. I'm way from books atm though. Search for "sinkhole of evil" or "gryphon phantasmagoria" on the fraternity of shadows forums.

Ryan Naylor's Pathfinder conversion of Ravenloft rules probably has rules for both adapted to PF

Also a relevant thread:I10 discussion on FoS with conversion of pre made PCs.


Turning was determined by a chart in 2nd Ed (like many, many things in 2nd Ed), but roughly corresponds to the concept of CRs these days (it gets easier or harder based on your level and the opposing Undead's HD)

Effectively, multiply all those numbers by 5 and you'll be fine.

So:

CR+0 at North of Town or during a Sunny Day
CR+5 at Mordentshire or during a Cloudy Day
CR+10 at the Bog, Gryphon Hall, or during Night
CR+15 at Weathermay Estate or in the presence of the Creature


Cool, Thanael, but from what I see on that so far, it seems more like that person is doing conversions of PCs from the module, not concepts themselves.

chbgraphicarts:
Pathfinder channelling doesn't use CR, far as I can tell. So instead of impeding the cleric's ability, I figured it would just buff the undead with extra channel resistance. Wouldn't adding 15 to channel resistance be too much?


Another relevant thread about Ravenloft and PF channeling. They get a bonus on their save vs channeling.

Sinkholes of Evil just add their rating (1-5) to the turn DC iirc.


This is what i would do:
For every +1 in the list from the original module, they get +2 to their save vs the channel attempt. In addition, a successful save negates instead of halves the damage.

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