DM_Blake |
Seems OK to me. It's what the Scent ability does. I can blindfold my dog and he'll still find me in a crowded room just fine.
Even better, he doesn't have to "run around the room" - once he is within 30' (60' if downwind) he can use a single move action to figure out the right direction and then pretty much move right to the invisible guy. Of course, this uses actions. A move action to determine direction, at least one more move action to actually move to the enemy - no actions left for attacking.
Or he could run around with a single move action and hope he gets lucky and passes within 5' of the enemy before his move action ends, at which point he can end his movement early and still have one action left for a single attack.
Don't forget, pinpointing the invisible guy's location doesn't mean he can see the guy - he's still invisible and still gets a 50% miss chance for having total concealment, even after your PC scents/pinpoints his exact square.
Serum |
Even better, he doesn't have to "run around the room" - once he is within 30' (60' if downwind) he can use a single move action to figure out the right direction and then pretty much move right to the invisible guy. Of course, this uses actions. A move action to determine direction, at least one more move action to actually move to the enemy - no actions left for attacking.
Woah there; "determine the direction" isn't even close to "knowing what square he's in".
Jeff Merola |
DM_Blake wrote:Even better, he doesn't have to "run around the room" - once he is within 30' (60' if downwind) he can use a single move action to figure out the right direction and then pretty much move right to the invisible guy. Of course, this uses actions. A move action to determine direction, at least one more move action to actually move to the enemy - no actions left for attacking.Woah there; "determine the direction" isn't even close to "knowing what square he's in".
You're right, that's what getting within 5' of the target is for.
DM_Blake |
DM_Blake wrote:Even better, he doesn't have to "run around the room" - once he is within 30' (60' if downwind) he can use a single move action to figure out the right direction and then pretty much move right to the invisible guy. Of course, this uses actions. A move action to determine direction, at least one more move action to actually move to the enemy - no actions left for attacking.Woah there; "determine the direction" isn't even close to "knowing what square he's in".
I didn't say he would "know what square he's in" - not with the initial move action to determine direction.
He would use a move action to determine direction. Then he could simply move in that direction - once he is within 5' he will pinpoint the square and stop moving.
Dar_ |
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headb and-of-the-wolf
A player can use this, sees someone going invisible and just run around the room until the invisible person is within 5ft? No "move action" required to determine direction.
I understand there is miss chances, but things like blindfight, seeking enchant, and other such negate that.
DM_Blake |
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headb and-of-the-wolf
A player can use this, sees someone going invisible and just run around the room until the invisible person is within 5ft? No "move action" required to determine direction.
I understand there is miss chances, but things like blindfight, seeking enchant, and other such negate that.
Yes. If he uses a move action to move to where he guesses the enemy might be, or just move around randomly, then he MIGHT figure out where the invisible guy is. Or he might be wrong and use his entire move action without ever being within 5' of the invisible guy, in which case his action was wasted.
If the area is small and the likelihood of luckily coming within 5' is high, this is a good idea. But if the area is large and running around randomly has a high chance of failing, then it might be better to use that move action to figure out the correct direction to the enemy.
Both ways could be valid.
Don't forget that activating the Headband of the Wolf is a standard action.
DM_Blake |
BBEGs just keep a couple dogs around. Or wolves, or other canines. Man's best friend is BBEGs' best friend too.
Invisible PC comes scouting around, dogs catch his scent from at least 30' away, they're trained to move in for the attack and use their move actions to determine direction and move to adjacent, then BBEG (who delayed) uses his actions to target that square.
Invisible PC has a bad day.
The point? You don't have to have Scent yourself, and it doesn't have to cost you a feat; you can get it for the low low price of 25gp.